Original WebGL Earth 1.x source code
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LICENSE.txt Complete GPL v3 license for the root of the project. Jan 19, 2011
Makefile Makefile: run soyweb on port 9812 so it doesn't collide with serve_ap… Sep 27, 2012
README.txt Added link to setup instructions at http://www.webglearth.org/quickstart Jan 24, 2011
api.json
api_debug.json
build_shaderbank.py
weapp.json
weapp_debug.json

README.txt

===========
WebGL Earth
===========

WebGL Earth is an open source software enabling to explore, zoom and “play” with the globe in any browser on any platform including mobile devices. The project lives from support and cooperation of developer community. 

The project is a free software available under standard [http://www.webglearth.org/license GPLv3 license]. We welcome anybody to [http://www.webglearth.org/contribute contribute] or just [http://www.webglearth.org/feedback send feedback] on the development of this project.

==Features:==
  * Rotation and zoom of the globe
  * Runs without a plugin in modern webbrowsers
  * Displays existing maps (OpenStreetMap, Bing, ...)
  * Supports custom map tiles in [http://www.maptiler.org/google-maps-coordinates-tile-bounds-projection/ popular mercator system]

==Requirements:==
  * A web browser with support for HTML5 Canvas and WebGL extension (Firefox4, Chrome 9+, ... mobile devices iPhone / iPad / Android later on)
  * Programming language: JavaScript (compiled with Closure compiler).

==Quickstart for developers:==
  Setup instructions can be found in [http://www.webglearth.org/quickstart quickstart section] at project's website.