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ws

Class: WebSocket.Server

This class represents a WebSocket server. It extends the EventEmitter.

new WebSocket.Server(options[, callback])

  • options {Object}
    • host {String} The hostname where to bind the server.
    • port {Number} The port where to bind the server.
    • backlog {Number} The maximum length of the queue of pending connections.
    • server {http.Server|https.Server} A pre-created Node.js HTTP/S server.
    • verifyClient {Function} A function which can be used to validate incoming connections. See description below.
    • handleProtocols {Function} A function which can be used to handle the WebSocket subprotocols. See description below.
    • path {String} Accept only connections matching this path.
    • noServer {Boolean} Enable no server mode.
    • clientTracking {Boolean} Specifies whether or not to track clients.
    • perMessageDeflate {Boolean|Object} Enable/disable permessage-deflate.
    • maxPayload {Number} The maximum allowed message size in bytes.
  • callback {Function}

Create a new server instance. One of port, server or noServer must be provided or an error is thrown. An HTTP server is automatically created, started, and used if port is set. To use an external HTTP/S server instead, specify only server or noServer. In this case the HTTP/S server must be started manually. The "noServer" mode allows the WebSocket server to be completly detached from the HTTP/S server. This makes it possible, for example, to share a single HTTP/S server between multiple WebSocket servers.

If verifyClient is not set then the handshake is automatically accepted. If it is provided with a single argument then that is:

  • info {Object}
    • origin {String} The value in the Origin header indicated by the client.
    • req {http.IncomingMessage} The client HTTP GET request.
    • secure {Boolean} true if req.connection.authorized or req.connection.encrypted is set.

The return value (Boolean) of the function determines whether or not to accept the handshake.

if verifyClient is provided with two arguments then those are:

  • info {Object} Same as above.
  • cb {Function} A callback that must be called by the user upon inspection of the info fields. Arguments in this callback are:
    • result {Boolean} Whether or not to accept the handshake.
    • code {Number} When result is false this field determines the HTTP error status code to be sent to the client.
    • name {String} When result is false this field determines the HTTP reason phrase.
    • headers {Object} When result is false this field determines additional HTTP headers to be sent to the client. For example, { 'Retry-After': 120 }.

handleProtocols takes two arguments:

  • protocols {Array} The list of WebSocket subprotocols indicated by the client in the Sec-WebSocket-Protocol header.
  • request {http.IncomingMessage} The client HTTP GET request.

The returned value sets the value of the Sec-WebSocket-Protocol header in the HTTP 101 response. If returned value is false the header is not added in the response.

If handleProtocols is not set then the first of the client's requested subprotocols is used.

perMessageDeflate can be used to control the behavior of permessage-deflate extension. The extension is disabled when false (default value). If an object is provided then that is extension parameters:

  • serverNoContextTakeover {Boolean} Whether to use context takeover or not.
  • clientNoContextTakeover {Boolean} Acknowledge disabling of client context takeover.
  • serverMaxWindowBits {Number} The value of windowBits.
  • clientMaxWindowBits {Number} Request a custom client window size.
  • zlibDeflateOptions {Object} Additional options to pass to zlib on deflate.
  • zlibInflateOptions {Object} Additional options to pass to zlib on inflate.
  • threshold {Number} Payloads smaller than this will not be compressed. Defaults to 1024 bytes.
  • concurrencyLimit {Number} The number of concurrent calls to zlib. Calls above this limit will be queued. Default 10. You usually won't need to touch this option. See this issue for more details.

If a property is empty then either an offered configuration or a default value is used. When sending a fragmented message the length of the first fragment is compared to the threshold. This determines if compression is used for the entire message.

callback will be added as a listener for the listening event on the HTTP server when not operating in "noServer" mode.

Event: 'close'

Emitted when the server closes. This event depends on the 'close' event of HTTP server only when it is created internally. In all other cases, the event is emitted independently.

Event: 'connection'

  • socket {WebSocket}
  • request {http.IncomingMessage}

Emitted when the handshake is complete. request is the http GET request sent by the client. Useful for parsing authority headers, cookie headers, and other information.

Event: 'error'

  • error {Error}

Emitted when an error occurs on the underlying server.

Event: 'headers'

  • headers {Array}
  • request {http.IncomingMessage}

Emitted before the response headers are written to the socket as part of the handshake. This allows you to inspect/modify the headers before they are sent.

Event: 'listening'

Emitted when the underlying server has been bound.

server.clients

  • {Set}

A set that stores all connected clients. Please note that this property is only added when the clientTracking is truthy.

server.address()

Returns an object with port, family, and address properties specifying the bound address, the address family name, and port of the server as reported by the operating system if listening on an IP socket. If the server is listening on a pipe or UNIX domain socket, the name is returned as a string.

server.close([callback])

Close the HTTP server if created internally, terminate all clients and call callback when done. If an external HTTP server is used via the server or noServer constructor options, it must be closed manually.

server.handleUpgrade(request, socket, head, callback)

  • request {http.IncomingMessage} The client HTTP GET request.
  • socket {net.Socket} The network socket between the server and client.
  • head {Buffer} The first packet of the upgraded stream.
  • callback {Function}.

Handle a HTTP upgrade request. When the HTTP server is created internally or when the HTTP server is passed via the server option, this method is called automatically. When operating in "noServer" mode, this method must be called manually.

If the upgrade is successful, the callback is called with a WebSocket object as parameter.

server.shouldHandle(request)

  • request {http.IncomingMessage} The client HTTP GET request.

See if a given request should be handled by this server. By default this method validates the pathname of the request, matching it against the path option if provided. The return value, true or false, determines whether or not to accept the handshake.

This method can be overridden when a custom handling logic is required.

Class: WebSocket

This class represents a WebSocket. It extends the EventEmitter.

Ready state constants

Constant Value Description
CONNECTING 0 The connection is not yet open.
OPEN 1 The connection is open and ready to communicate.
CLOSING 2 The connection is in the process of closing.
CLOSED 3 The connection is closed.

new WebSocket(address[, protocols][, options])

  • address {String|url.Url|url.URL} The URL to which to connect.
  • protocols {String|Array} The list of subprotocols.
  • options {Object}
    • handshakeTimeout {Number} Timeout in milliseconds for the handshake request.
    • perMessageDeflate {Boolean|Object} Enable/disable permessage-deflate.
    • protocolVersion {Number} Value of the Sec-WebSocket-Version header.
    • origin {String} Value of the Origin or Sec-WebSocket-Origin header depending on the protocolVersion.
    • maxPayload {Number} The maximum allowed message size in bytes.
    • Any other option allowed in http.request() or https.request().

perMessageDeflate default value is true. When using an object, parameters are the same of the server. The only difference is the direction of requests. For example, serverNoContextTakeover can be used to ask the server to disable context takeover.

Create a new WebSocket instance.

UNIX Domain Sockets

ws supports making requests to UNIX domain sockets. To make one, use the following URL scheme:

ws+unix:///absolute/path/to/uds_socket:/pathname?search_params

Note that : is the separator between the socket path and the URL path. If the URL path is omitted

ws+unix:///absolute/path/to/uds_socket

it defaults to /.

Event: 'close'

  • code {Number}
  • reason {String}

Emitted when the connection is closed. code is a numeric value indicating the status code explaining why the connection has been closed. reason is a human-readable string explaining why the connection has been closed.

Event: 'error'

  • error {Error}

Emitted when an error occurs.

Event: 'message'

  • data {String|Buffer|ArrayBuffer|Buffer[]}

Emitted when a message is received from the server.

Event: 'open'

Emitted when the connection is established.

Event: 'ping'

  • data {Buffer}

Emitted when a ping is received from the server.

Event: 'pong'

  • data {Buffer}

Emitted when a pong is received from the server.

Event: 'unexpected-response'

  • request {http.ClientRequest}
  • response {http.IncomingMessage}

Emitted when the server response is not the expected one, for example a 401 response. This event gives the ability to read the response in order to extract useful information. If the server sends an invalid response and there isn't a listener for this event, an error is emitted.

Event: 'upgrade'

  • response {http.IncomingMessage}

Emitted when response headers are received from the server as part of the handshake. This allows you to read headers from the server, for example 'set-cookie' headers.

websocket.addEventListener(type, listener)

  • type {String} A string representing the event type to listen for.
  • listener {Function} The listener to add.

Register an event listener emulating the EventTarget interface.

websocket.binaryType

  • {String}

A string indicating the type of binary data being transmitted by the connection. This should be one of "nodebuffer", "arraybuffer" or "fragments". Defaults to "nodebuffer". Type "fragments" will emit the array of fragments as received from the sender, without copyfull concatenation, which is useful for the performance of binary protocols transferring large messages with multiple fragments.

websocket.bufferedAmount

  • {Number}

The number of bytes of data that have been queued using calls to send() but not yet transmitted to the network.

websocket.close([code[, reason]])

  • code {Number} A numeric value indicating the status code explaining why the connection is being closed.
  • reason {String} A human-readable string explaining why the connection is closing.

Initiate a closing handshake.

websocket.extensions

  • {Object}

An object containing the negotiated extensions.

websocket.onclose

  • {Function}

An event listener to be called when connection is closed. The listener receives a CloseEvent named "close".

websocket.onerror

  • {Function}

An event listener to be called when an error occurs. The listener receives an ErrorEvent named "error".

websocket.onmessage

  • {Function}

An event listener to be called when a message is received from the server. The listener receives a MessageEvent named "message".

websocket.onopen

  • {Function}

An event listener to be called when the connection is established. The listener receives an OpenEvent named "open".

websocket.ping([data[, mask]][, callback])

  • data {Any} The data to send in the ping frame.
  • mask {Boolean} Specifies whether data should be masked or not. Defaults to true when websocket is not a server client.
  • callback {Function} An optional callback which is invoked when the ping frame is written out.

Send a ping.

websocket.pong([data[, mask]][, callback])

  • data {Any} The data to send in the pong frame.
  • mask {Boolean} Specifies whether data should be masked or not. Defaults to true when websocket is not a server client.
  • callback {Function} An optional callback which is invoked when the pong frame is written out.

Send a pong.

websocket.protocol

  • {String}

The subprotocol selected by the server.

websocket.readyState

  • {Number}

The current state of the connection. This is one of the ready state constants.

websocket.removeEventListener(type, listener)

  • type {String} A string representing the event type to remove.
  • listener {Function} The listener to remove.

Removes an event listener emulating the EventTarget interface.

websocket.send(data[, options][, callback])

  • data {Any} The data to send.
  • options {Object}
    • compress {Boolean} Specifies whether data should be compressed or not. Defaults to true when permessage-deflate is enabled.
    • binary {Boolean} Specifies whether data should be sent as a binary or not. Default is autodetected.
    • mask {Boolean} Specifies whether data should be masked or not. Defaults to true when websocket is not a server client.
    • fin {Boolean} Specifies whether data is the last fragment of a message or not. Defaults to true.
  • callback {Function} An optional callback which is invoked when data is written out.

Send data through the connection.

websocket.terminate()

Forcibly close the connection.

websocket.url

  • {String}

The URL of the WebSocket server. Server clients don't have this attribute.