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This adds support for the .NET Standard 2.1 target, which is essential for portability.
One of the prominent use cases is Unity game engine — it doesn't support the .NET 6+ targets.
The
<TargetFrameworks Condition="'$(PublishAot)' == 'true'">override is required to support AOT publishing in the CI script (otherwise it breaks when attempting to pack the netstandard target for AOT).