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#include "program.h"
class Breakout : public Program {
// when did we last update the ball position
unsigned long lastmove;
// update the positions every _ milliseconds
int tick;
struct paddle {
int pos;
int width;
} paddle;
struct ball {
int x;
int y;
int vx;
int vy;
boolean thrown;
} ball;
bool blocks[RES_X][RES_Y];
void init_blocks();
int blocks_left();
void throw_ball(int x);
void move_ball();
bool bounce_ball();
void draw_items();
int aim(int x);
void move_paddles();
void init();
void loop();