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#include "program.h"
#include "controller.h"
class Pong : public Program {
// when did we last update the ball position
unsigned long lastmove;
// update the positions every _ milliseconds
int tick;
struct paddle {
int row;
// position (the left edge of the paddle)
int pos;
int target;
int width;
Controller *ctl;
int serving;
struct paddle player[2];
struct ball {
int xpos;
int ypos;
int dx;
int dy;
boolean thrown;
} ball;
void draw_items();
boolean bounce_ball();
void serve_ball();
void move_ball();
int aim(int x);
void move_paddles();
void init();
void loop();