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<!-- ....................................................................... -->
<!-- SVG 1.1 Animation Module .............................................. -->
<!-- file: svg-animation.mod
This is SVG, a language for describing two-dimensional graphics in XML.
Copyright 2001, 2002 W3C (MIT, INRIA, Keio), All Rights Reserved.
Revision: $Id: svg-animation.mod,v 1.3 2002/10/24 17:40:14 fujisawa Exp $
This DTD module is identified by the PUBLIC and SYSTEM identifiers:
PUBLIC "-//W3C//ELEMENTS SVG 1.1 Animation//EN"
SYSTEM "http://www.w3.org/Graphics/SVG/1.1/DTD/svg-animation.mod"
....................................................................... -->
<!-- Animation
animate, set, animateMotion, animateColor, animateTransform, mpath
This module declares markup to provide support for animation.
-->
<!-- Qualified Names (Default) ......................... -->
<!ENTITY % SVG.animate.qname "animate" >
<!ENTITY % SVG.set.qname "set" >
<!ENTITY % SVG.animateMotion.qname "animateMotion" >
<!ENTITY % SVG.animateColor.qname "animateColor" >
<!ENTITY % SVG.animateTransform.qname "animateTransform" >
<!ENTITY % SVG.mpath.qname "mpath" >
<!-- Attribute Collections (Default) ................... -->
<!ENTITY % SVG.Core.attrib "" >
<!ENTITY % SVG.Conditional.attrib "" >
<!ENTITY % SVG.AnimationEvents.attrib "" >
<!ENTITY % SVG.XLink.attrib "" >
<!ENTITY % SVG.XLinkRequired.attrib "" >
<!ENTITY % SVG.External.attrib "" >
<!-- SVG.Animation.class ............................... -->
<!ENTITY % SVG.Animation.extra.class "" >
<!ENTITY % SVG.Animation.class
"%SVG.animate.qname; | %SVG.set.qname; | %SVG.animateMotion.qname; |
%SVG.animateColor.qname; | %SVG.animateTransform.qname;
%SVG.Animation.extra.class;"
>
<!-- SVG.Animation.attrib .............................. -->
<!ENTITY % SVG.Animation.extra.attrib "" >
<!ENTITY % SVG.Animation.attrib
"%SVG.XLink.attrib;
%SVG.Animation.extra.attrib;"
>
<!-- SVG.AnimationAttribute.attrib ..................... -->
<!ENTITY % SVG.AnimationAttribute.extra.attrib "" >
<!ENTITY % SVG.AnimationAttribute.attrib
"attributeName CDATA #REQUIRED
attributeType CDATA #IMPLIED
%SVG.AnimationAttribute.extra.attrib;"
>
<!-- SVG.AnimationTiming.attrib ........................ -->
<!ENTITY % SVG.AnimationTiming.extra.attrib "" >
<!ENTITY % SVG.AnimationTiming.attrib
"begin CDATA #IMPLIED
dur CDATA #IMPLIED
end CDATA #IMPLIED
min CDATA #IMPLIED
max CDATA #IMPLIED
restart ( always | never | whenNotActive ) 'always'
repeatCount CDATA #IMPLIED
repeatDur CDATA #IMPLIED
fill ( remove | freeze ) 'remove'
%SVG.AnimationTiming.extra.attrib;"
>
<!-- SVG.AnimationValue.attrib ......................... -->
<!ENTITY % SVG.AnimationValue.extra.attrib "" >
<!ENTITY % SVG.AnimationValue.attrib
"calcMode ( discrete | linear | paced | spline ) 'linear'
values CDATA #IMPLIED
keyTimes CDATA #IMPLIED
keySplines CDATA #IMPLIED
from CDATA #IMPLIED
to CDATA #IMPLIED
by CDATA #IMPLIED
%SVG.AnimationValue.extra.attrib;"
>
<!-- SVG.AnimationAddtion.attrib ....................... -->
<!ENTITY % SVG.AnimationAddtion.extra.attrib "" >
<!ENTITY % SVG.AnimationAddtion.attrib
"additive ( replace | sum ) 'replace'
accumulate ( none | sum ) 'none'
%SVG.AnimationAddtion.extra.attrib;"
>
<!-- animate: Animate Element .......................... -->
<!ENTITY % SVG.animate.extra.content "" >
<!ENTITY % SVG.animate.element "INCLUDE" >
<![%SVG.animate.element;[
<!ENTITY % SVG.animate.content
"( %SVG.Description.class; %SVG.animate.extra.content; )*"
>
<!ELEMENT %SVG.animate.qname; %SVG.animate.content; >
<!-- end of SVG.animate.element -->]]>
<!ENTITY % SVG.animate.attlist "INCLUDE" >
<![%SVG.animate.attlist;[
<!ATTLIST %SVG.animate.qname;
%SVG.Core.attrib;
%SVG.Conditional.attrib;
%SVG.AnimationEvents.attrib;
%SVG.External.attrib;
%SVG.Animation.attrib;
%SVG.AnimationAttribute.attrib;
%SVG.AnimationTiming.attrib;
%SVG.AnimationValue.attrib;
%SVG.AnimationAddtion.attrib;
>
<!-- end of SVG.animate.attlist -->]]>
<!-- set: Set Element .................................. -->
<!ENTITY % SVG.set.extra.content "" >
<!ENTITY % SVG.set.element "INCLUDE" >
<![%SVG.set.element;[
<!ENTITY % SVG.set.content
"( %SVG.Description.class; %SVG.set.extra.content; )*"
>
<!ELEMENT %SVG.set.qname; %SVG.set.content; >
<!-- end of SVG.set.element -->]]>
<!ENTITY % SVG.set.attlist "INCLUDE" >
<![%SVG.set.attlist;[
<!ATTLIST %SVG.set.qname;
%SVG.Core.attrib;
%SVG.Conditional.attrib;
%SVG.AnimationEvents.attrib;
%SVG.External.attrib;
%SVG.Animation.attrib;
%SVG.AnimationAttribute.attrib;
%SVG.AnimationTiming.attrib;
to CDATA #IMPLIED
>
<!-- end of SVG.set.attlist -->]]>
<!-- animateMotion: Animate Motion Element ............. -->
<!ENTITY % SVG.animateMotion.extra.content "" >
<!ENTITY % SVG.animateMotion.element "INCLUDE" >
<![%SVG.animateMotion.element;[
<!ENTITY % SVG.animateMotion.content
"(( %SVG.Description.class; )*, %SVG.mpath.qname;?
%SVG.animateMotion.extra.content; )"
>
<!ELEMENT %SVG.animateMotion.qname; %SVG.animateMotion.content; >
<!-- end of SVG.animateMotion.element -->]]>
<!ENTITY % SVG.animateMotion.attlist "INCLUDE" >
<![%SVG.animateMotion.attlist;[
<!ATTLIST %SVG.animateMotion.qname;
%SVG.Core.attrib;
%SVG.Conditional.attrib;
%SVG.AnimationEvents.attrib;
%SVG.External.attrib;
%SVG.Animation.attrib;
%SVG.AnimationTiming.attrib;
%SVG.AnimationAddtion.attrib;
calcMode ( discrete | linear | paced | spline ) 'paced'
values CDATA #IMPLIED
keyTimes CDATA #IMPLIED
keySplines CDATA #IMPLIED
from CDATA #IMPLIED
to CDATA #IMPLIED
by CDATA #IMPLIED
path CDATA #IMPLIED
keyPoints CDATA #IMPLIED
rotate CDATA #IMPLIED
origin CDATA #IMPLIED
>
<!-- end of SVG.animateMotion.attlist -->]]>
<!-- animateColor: Animate Color Element ............... -->
<!ENTITY % SVG.animateColor.extra.content "" >
<!ENTITY % SVG.animateColor.element "INCLUDE" >
<![%SVG.animateColor.element;[
<!ENTITY % SVG.animateColor.content
"( %SVG.Description.class; %SVG.animateColor.extra.content; )*"
>
<!ELEMENT %SVG.animateColor.qname; %SVG.animateColor.content; >
<!-- end of SVG.animateColor.element -->]]>
<!ENTITY % SVG.animateColor.attlist "INCLUDE" >
<![%SVG.animateColor.attlist;[
<!ATTLIST %SVG.animateColor.qname;
%SVG.Core.attrib;
%SVG.Conditional.attrib;
%SVG.AnimationEvents.attrib;
%SVG.External.attrib;
%SVG.Animation.attrib;
%SVG.AnimationAttribute.attrib;
%SVG.AnimationTiming.attrib;
%SVG.AnimationValue.attrib;
%SVG.AnimationAddtion.attrib;
>
<!-- end of SVG.animateColor.attlist -->]]>
<!-- animateTransform: Animate Transform Element ....... -->
<!ENTITY % SVG.animateTransform.extra.content "" >
<!ENTITY % SVG.animateTransform.element "INCLUDE" >
<![%SVG.animateTransform.element;[
<!ENTITY % SVG.animateTransform.content
"( %SVG.Description.class; %SVG.animateTransform.extra.content; )*"
>
<!ELEMENT %SVG.animateTransform.qname; %SVG.animateTransform.content; >
<!-- end of SVG.animateTransform.element -->]]>
<!ENTITY % SVG.animateTransform.attlist "INCLUDE" >
<![%SVG.animateTransform.attlist;[
<!ATTLIST %SVG.animateTransform.qname;
%SVG.Core.attrib;
%SVG.Conditional.attrib;
%SVG.AnimationEvents.attrib;
%SVG.External.attrib;
%SVG.Animation.attrib;
%SVG.AnimationAttribute.attrib;
%SVG.AnimationTiming.attrib;
%SVG.AnimationValue.attrib;
%SVG.AnimationAddtion.attrib;
type ( translate | scale | rotate | skewX | skewY ) 'translate'
>
<!-- end of SVG.animateTransform.attlist -->]]>
<!-- mpath: Motion Path Element ........................ -->
<!ENTITY % SVG.mpath.extra.content "" >
<!ENTITY % SVG.mpath.element "INCLUDE" >
<![%SVG.mpath.element;[
<!ENTITY % SVG.mpath.content
"( %SVG.Description.class; %SVG.mpath.extra.content; )*"
>
<!ELEMENT %SVG.mpath.qname; %SVG.mpath.content; >
<!-- end of SVG.mpath.element -->]]>
<!ENTITY % SVG.mpath.attlist "INCLUDE" >
<![%SVG.mpath.attlist;[
<!ATTLIST %SVG.mpath.qname;
%SVG.Core.attrib;
%SVG.XLinkRequired.attrib;
%SVG.External.attrib;
>
<!-- end of SVG.mpath.attlist -->]]>
<!-- end of svg-animation.mod -->
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