diff --git a/data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg b/data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg index 3d4fb1d2a449..4440c3678697 100644 --- a/data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg +++ b/data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg @@ -207,7 +207,7 @@ speaker=narrator caption= _ "Movement" image=wesnoth-icon.png - message= _ "When you select a unit, in this case Konrad, the places he can move to are highlighted. All units have a certain number of movement points, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on your destination. (You can press u to undo a move if you move to the wrong place.)" + + message= _ "When you hover over or select a unit, in this case Konrad, the places he can move to are highlighted. All units have a certain number of movement points, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on Konrad and then your destination. (You can press u to undo a move if you move to the wrong place.)" + {CONTINUE_MSG} [/message] ) ( @@ -215,7 +215,7 @@ speaker=narrator caption= _ "Movement" image=wesnoth-icon.png - message= _ "When you select a unit, in this case Li’sar, the places she can move to are highlighted. All units have a certain number of movement points, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on your destination. (You can press u to undo a move if you move to the wrong place.)" + + message= _ "When you hover over or select a unit, in this case Li’sar, the places she can move to are highlighted. All units have a certain number of movement points, which dictate how many hexes that unit can move per turn. Normally, moving one hex on flat terrain uses one movement point. To move, simply click on Li’sar and then your destination. (You can press u to undo a move if you move to the wrong place.)" + {CONTINUE_MSG} [/message] )} diff --git a/data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg b/data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg index 24ceafbb6f31..6291a1a02e12 100644 --- a/data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg +++ b/data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg @@ -417,7 +417,7 @@ A full list of abilities and weapons specials, along with traits, may be found i [message] speaker=Galdrad - message= _ "You could. However, elves (and orcs) have bad defense in water. You’ll be more vulnerable as you try to wade slowly across the ford; the enemy will have an 80% chance to hit you. Since elves have good defense in the forest, I would advise you keep to the trees and attack the orcs from there; you’ll only have a 40% chance of being hit in return." + message= _ "You could. However, elves (and orcs) have bad defense in water. You’ll be more vulnerable as you try to wade slowly across the ford; the enemy will have an 80% chance to hit you. Since elves have good defense in the forest, I would advise you keep to the trees and attack the orcs from there; your Fighters will only suffer a 40% chance of being hit in return, while Shamans and Archers will only incur a 30% chance." [/message] [message] @@ -667,7 +667,7 @@ A full list of abilities and weapons specials, along with traits, may be found i speaker=narrator caption= _ "Time of Day" image=wesnoth-icon.png - message= _ "During a scenario, the time of day will shift as turns pass. There are four alignments a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each alignment gets a different bonus or handicap depending on the time of day. You can mouse over the landscape image below the minimap on the right to see the current time of day and who has the advantage." + message= _ "During a scenario, the time of day will shift as turns pass. There are four alignments a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each alignment gets a different bonus or handicap depending on the time of day. You can hover over the sky image below the minimap on the right to see the current time of day and who has the advantage." [/message] [/event] @@ -1016,8 +1016,8 @@ A full list of abilities and weapons specials, along with traits, may be found i [message] speaker=unit - message= _ "Advancing a level has fully healed me! I always have a 60% chance of hitting with my Marksman ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." - female_message= _ "female^Advancing a level has fully healed me! I always have a 60% chance of hitting with my Marksman ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." + message= _ "Advancing a level has fully healed me! When attacking, I always have at least a 60% chance of hitting with my longbow thanks to my Marksman ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." + female_message= _ "female^Advancing a level has fully healed me! When attacking, I always have at least a 60% chance of hitting with my longbow thanks to my Marksman ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units." [/message] [/event] diff --git a/data/core/help.cfg b/data/core/help.cfg index 402ca7e76f7b..7833a58e0514 100644 --- a/data/core/help.cfg +++ b/data/core/help.cfg @@ -489,9 +489,9 @@ In text='Multiplayer' mode, you can choose an era when creating You can see what eras you have loaded in the text='eras' dst='..eras_section' of the help." + _ " -
text='Multiplayer Modifications'
" + _ " +
text='Modifications'
" + _ " -Modifications are optional scenario- and era-independent scripts for text='Multiplayer' games that can alter the default ruleset in various ways. You can choose and configure modifications when creating a new game." + _ " +Modifications are optional scenario- and era-independent scripts that can alter the default ruleset in various ways. You can choose and configure modifications when creating a new game." + _ "
text='Creator Resources'
" + _ "