diff --git a/data/core/macros/deprecated-utils.cfg b/data/core/macros/deprecated-utils.cfg index 505fd408018d..fe52deaf75db 100644 --- a/data/core/macros/deprecated-utils.cfg +++ b/data/core/macros/deprecated-utils.cfg @@ -4,15 +4,6 @@ # ! in comments is used for generating HTML documentation, ignore it otherwise. #wmllint: markcheck off -#define DEPRECATE MACRO_NAME VERSION_NAME - #deprecated 3 1.15 Use DEPRECATE_ACTION_MACRO instead. - [deprecated_message] - what={MACRO_NAME} - level=2 - version={VERSION_NAME} - [/deprecated_message] -#enddef - #define DEPRECATE_ACTION_MACRO MACRO_NAME LEVEL VERSION_NAME MESSAGE # Tag ActionWML macros for removal, where VERSION_NAME is the the next development series from the date of deprecation. [deprecated_message] @@ -55,45 +46,6 @@ [/event] #enddef -#define MAGENTA_IS_THE_TEAM_COLOR - #deprecated 3 1.15 This used to be used to set the default team color for most unit types - #deprecated 3 1.15 It's no longer needed, since the default is now set in the game_config. -#enddef - -#define ABILITY_LEADERSHIP_LEVEL_1 - #deprecated 2 1.15 Leadership is now a single unified macro. - #deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro. - {ABILITY_LEADERSHIP} -#enddef - -#define ABILITY_LEADERSHIP_LEVEL_2 - #deprecated 2 1.15 Leadership is now a single unified macro. - #deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro. - {ABILITY_LEADERSHIP} -#enddef - -#define ABILITY_LEADERSHIP_LEVEL_3 - #deprecated 2 1.15 Leadership is now a single unified macro. - #deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro. - {ABILITY_LEADERSHIP} -#enddef - -#define ABILITY_LEADERSHIP_LEVEL_4 - #deprecated 2 1.15 Leadership is now a single unified macro. - #deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro. - {ABILITY_LEADERSHIP} -#enddef - -#define ABILITY_LEADERSHIP_LEVEL_5 - #deprecated 2 1.15 Leadership is now a single unified macro. - #deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro. - {ABILITY_LEADERSHIP} -#enddef - -#define EARLY_FINISH_BONUS_CAPTION - #deprecated 3 1.15 Use EARLY_FINISH_BONUS_FOOTNOTE instead -_"(early finish bonus)"#enddef - #define EARLY_FINISH_BONUS_NOTE #deprecated 1 This is now automatically generated and not required. _"Early finish bonus."#enddef @@ -436,18 +388,6 @@ _"No gold carried over to the next scenario."#enddef [/standing_anim] #enddef -#define SOUND:SLOW - #deprecated 3 1.15 This was used to play a sound when slowing a unit, it had to - #deprecated 3 1.15 be placed inside an attack animation. Now this sound is played - #deprecated 3 1.15 automatically, there is no other use for this macro. -#enddef - -#define SOUND:POISON - #deprecated 3 1.15 This was used to play a sound when poisoning a unit, it had to - #deprecated 3 1.15 be placed inside an attack animation. Now this sound is played - #deprecated 3 1.15 automatically, there is no other use for this macro. -#enddef - #define NO_INTERRUPT_NO_UNDO # This can be used in mid-movement events (enter_hex and exit_hex) to cause # no interruption of movement, yet prevent the move from being undone.