diff --git a/changelog.md b/changelog.md index 1030989357e3..37fd8e8a3ddd 100644 --- a/changelog.md +++ b/changelog.md @@ -1,4 +1,6 @@ ## Version 1.14.4+dev + ### Language and i18n + * Updated translations: British English ## Version 1.14.4 ### Security Fixes diff --git a/po/wesnoth-ai/en_GB.po b/po/wesnoth-ai/en_GB.po index c08a8328222d..2252e541b685 100644 --- a/po/wesnoth-ai/en_GB.po +++ b/po/wesnoth-ai/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-07-22 11:33 UTC\n" -"PO-Revision-Date: 2018-02-15 13:13+1100\n" +"PO-Revision-Date: 2018-07-23 17:55+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: \n" "Language: en_GB\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Poedit 2.0.6\n" +"X-Generator: Poedit 2.0.9\n" #. [ai]: id=ai_default_rca #: data/ai/ais/ai_default_rca.cfg:9 @@ -655,26 +655,6 @@ msgstr "Be careful to stay out of the way of that dragon. He's a mean one." #. [message]: speaker=Rowck #: data/ai/micro_ais/scenarios/dragon.cfg:91 -#, fuzzy -#| msgid "" -#| "Hi there. I am Rowck and here is what I do:\n" -#| "When hungry, I move around part of the map in a random wander until I get " -#| "into range of an enemy. If enemies are within range, I attack and devour " -#| "the weakest of them. After that, I retreat to my rest location, where I " -#| "stay for a certain number of turns or until fully healed.\n" -#| "A few details (features, not bugs, but can be changed if desired):\n" -#| "- If my way home is blocked on the return, the normal RCA AI takes over " -#| "my behavior.\n" -#| "- I will, however, attack any enemy occupying my rest hex, if I can get " -#| "there.\n" -#| "- A kill only makes me go home when I am the attacker, not as defender.\n" -#| "- Occasionally I will not move at all while wandering (a dragon has to " -#| "rest sometimes!)\n" -#| "\n" -#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and " -#| "adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "Hi there. I am Rowck and here is what I do:\n" "When hungry, I move around part of the map in a random wander until I get " @@ -711,7 +691,7 @@ msgstr "" "\n" "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] @@ -838,22 +818,6 @@ msgstr "Turn off human control of Side 1" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/goto.cfg:419 -#, fuzzy -#| msgid "" -#| "This scenario demonstrates a variety of different uses of the Goto Micro " -#| "AI. All AI sides are controlled by this MAI in one way or another (except " -#| "for the saurians, which are run by the Lurkers Micro AI). Messages will " -#| "be displayed throughout the scenario to point out what the units are " -#| "doing.\n" -#| "\n" -#| "The player controls Side 1. There are right-click context menu options " -#| "for adding Side 1 units to the map and for taking them off again. This is " -#| "useful mostly for testing how the Side 3 guardians react.\n" -#| "\n" -#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and " -#| "adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "This scenario demonstrates a variety of different uses of the Goto Micro AI. " "All AI sides are controlled by this MAI in one way or another (except for " @@ -880,7 +844,7 @@ msgstr "" "\n" "Note: The GoTo AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] @@ -1504,20 +1468,6 @@ msgstr "Outlaw moves here" #. [message]: speaker=Good Bandit #: data/ai/micro_ais/scenarios/hang_out.cfg:120 -#, fuzzy -#| msgid "" -#| "That outlaw over there is going to run for the keep in the southeast. " -#| "He's only going to recruit for three rounds before he'll start moving and " -#| "he and his footpads are much faster than we are. Let's make haste or " -#| "we'll never catch him.\n" -#| "\n" -#| "Note: This scenario uses a combination of two Micro AIs, the Hang Out " -#| "Micro AI which makes the Side 2 units remain around the keep for two " -#| "turns (while moving off castle tiles to allow for recruiting) and the " -#| "Messenger Escort AI which takes over after that. A Micro AI can be added " -#| "and adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "That outlaw over there is going to run for the keep in the southeast. He's " "only going to recruit for three rounds before he'll start moving and he and " @@ -1542,7 +1492,7 @@ msgstr "" "moving off castle tiles to allow for recruiting) and the Messenger Escort AI " "which takes over after that. A Micro AI can be added and adapted to the " "need of a scenario easily using only WML and the [micro_ai] tag. Check the " -"Micro AI wiki page at http://wiki.wesnoth.org/" +"Micro AI wiki page at https://wiki.wesnoth.org/" "Micro_AIs for more information." #. [objectives] @@ -1765,17 +1715,6 @@ msgstr "Notes" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/lurkers.cfg:475 -#, fuzzy -#| msgid "" -#| "You can use the right-click context menu to add additional lurkers.\n" -#| "\n" -#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from " -#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n" -#| "\n" -#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and " -#| "adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "You can use the right-click context menu to add additional lurkers.\n" "\n" @@ -1794,7 +1733,7 @@ msgstr "" "\n" "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] @@ -1881,24 +1820,6 @@ msgstr "" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/messenger_escort.cfg:152 -#, fuzzy -#| msgid "" -#| "The Messenger Escort AI will try to move the dragoon messenger to the " -#| "signpost in the north, while protecting him as well as possible with the " -#| "other units. Vanak's orcs need to stop him.\n" -#| "\n" -#| "Note that the messenger route is set up through a series of waypoints " -#| "here simply to demonstrate how to use waypoints. On this map, using only " -#| "a single waypoint at the end of the route would work just as well (or " -#| "probably even better).\n" -#| "\n" -#| "Also note that the messenger does not have to get exactly to each " -#| "signpost (except for the last one), getting close is good enough.\n" -#| "\n" -#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added " -#| "and adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "The Messenger Escort AI will try to move the dragoon messenger to the " "signpost in the north, while protecting him as well as possible with the " @@ -1931,7 +1852,7 @@ msgstr "" "\n" "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objective]: condition=win @@ -2904,27 +2825,6 @@ msgstr "Place Side 2 Bat" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/swarm.cfg:144 -#, fuzzy -#| msgid "" -#| "This scenario features bats moving around in a swarm. Without adjacent " -#| "enemies, they simply try to stay together and at a certain distance from " -#| "enemies. However, if an enemy unit is close to any bat, the swarm " -#| "scatters. This is particular fun to watch when one places an enemy unit " -#| "in the middle of the swarm. After being scattered, the swarm members " -#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual " -#| "bats might roam around for quite some time before they find their way " -#| "back. It is also possible that individual bats (or small groups) split " -#| "off from the larger swarm at times.\n" -#| "\n" -#| "The player controls a side of gryphons, each of which is given 99 moves " -#| "so that the reaction of the swarm to enemies can be tested easily. There " -#| "are also several right-click options, for example for adding bats or " -#| "gryphons or for taking units off the map.\n" -#| "\n" -#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and " -#| "adapted to the need of a scenario easily using only WML and the " -#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "This scenario features bats moving around in a swarm. Without adjacent " "enemies, they simply try to stay together and at a certain distance from " @@ -2963,7 +2863,7 @@ msgstr "" "\n" "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and " "adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check the Micro AI wiki page at http://" +"tag. Check the Micro AI wiki page at https://" "wiki.wesnoth.org/Micro_AIs for more information." #. [objectives] diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index fe4076f5f287..de4a5cbe82e2 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-07-22 07:33-0400\n" -"PO-Revision-Date: 2018-07-19 12:20+1000\n" +"PO-Revision-Date: 2018-07-23 17:50+1000\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -6661,7 +6661,7 @@ msgstr "Select/Move/Attack" #: src/hotkey/hotkey_command.cpp:78 msgid "Touch" -msgstr "" +msgstr "Touch" #: src/hotkey/hotkey_command.cpp:79 msgid "Animate Map"