diff --git a/data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg b/data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg index f62ff41ac6d0..f6a94266785e 100644 --- a/data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg +++ b/data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg @@ -189,7 +189,7 @@ I decided to hide in the cemetery. That way I could try my experiment to animate # Remove the overlay that defines this terrain as a grave: [terrain] - terrain='' + terrain=^ layer=overlay x,y=$zombie_x,$zombie_y [/terrain] @@ -329,7 +329,7 @@ of Healing" # Remove the (invisible) keep: [terrain] - terrain='' + terrain=^ layer=overlay x=20, 21, 22 y=6-7, 7-8, 7 diff --git a/data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg b/data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg index 126b8d88cd37..f8a9cfaec402 100644 --- a/data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg +++ b/data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg @@ -183,12 +183,12 @@ When the captain retained his memories, I reasoned that it may have been because [then] [terrain] x,y=5,12 - terrain='' + terrain=^ layer=overlay [/terrain] [terrain] x,y=14,10 - terrain='' + terrain=^ layer=overlay [/terrain] [terrain] diff --git a/data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg b/data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg index 2e7de592795f..9daa20a2ce53 100644 --- a/data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg +++ b/data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg @@ -182,12 +182,12 @@ Not far inside the cave was a ruined castle built in a style I did not recognize [/unit] [terrain] x,y=10,4 - terrain='' + terrain=^ layer=overlay [/terrain] [terrain] x,y=9,4 - terrain='' + terrain=^ layer=overlay [/terrain] {DELAY} @@ -221,7 +221,7 @@ Not far inside the cave was a ruined castle built in a style I did not recognize [/modify_unit] [terrain] x,y=11,6 - terrain='' + terrain=^ layer=overlay [/terrain] {DELAY} @@ -235,7 +235,7 @@ Not far inside the cave was a ruined castle built in a style I did not recognize [/modify_unit] [terrain] x,y=9,5 - terrain='' + terrain=^ layer=overlay [/terrain] [item] diff --git a/data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg b/data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg index 8405e22fe2f9..bcdaf2aaff2f 100644 --- a/data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg +++ b/data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg @@ -783,7 +783,7 @@ We left the fires of the mountain behind and plunged once more into darkness. Af [/item] [terrain] x,y=29,9 - terrain='' + terrain=^ layer=overlay [/terrain] diff --git a/data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg b/data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg index 122cd6de40bc..09f36119cc3d 100644 --- a/data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg +++ b/data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg @@ -962,13 +962,13 @@ [terrain] x=5 y="$(11+{OFFSET})" - terrain='' + terrain=^ layer=overlay [/terrain] [terrain] x=14 y="$(9+{OFFSET})" - terrain='' + terrain=^ layer=overlay [/terrain] [terrain] @@ -1013,7 +1013,7 @@ [terrain] x=7 y="$(9+{OFFSET})" - terrain='' + terrain=^ layer=overlay [/terrain] [set_variable]