diff --git a/src/scripting/lua_terrainmap.cpp b/src/scripting/lua_terrainmap.cpp index 290224c68b93..e216cf9c927f 100644 --- a/src/scripting/lua_terrainmap.cpp +++ b/src/scripting/lua_terrainmap.cpp @@ -521,7 +521,7 @@ int intf_terrain_mask(lua_State *L) if(lua_isstring(L, 3)) { const std::string t_str = luaL_checkstring(L, 2); std::unique_ptr mask; - if(auto gmap = dynamic_cast(&map)) { + if(dynamic_cast(&map)) { auto mask_ptr = new gamemap(""); mask_ptr->read(t_str, false); mask.reset(mask_ptr);