From 0a82095ba43463f6b421960ed7d4584c5340cfc6 Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Mon, 22 Feb 2021 09:16:53 -0500 Subject: [PATCH] fix unused variable in terrain_mask --- src/scripting/lua_terrainmap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scripting/lua_terrainmap.cpp b/src/scripting/lua_terrainmap.cpp index 290224c68b93c..e216cf9c927f9 100644 --- a/src/scripting/lua_terrainmap.cpp +++ b/src/scripting/lua_terrainmap.cpp @@ -521,7 +521,7 @@ int intf_terrain_mask(lua_State *L) if(lua_isstring(L, 3)) { const std::string t_str = luaL_checkstring(L, 2); std::unique_ptr mask; - if(auto gmap = dynamic_cast(&map)) { + if(dynamic_cast(&map)) { auto mask_ptr = new gamemap(""); mask_ptr->read(t_str, false); mask.reset(mask_ptr);