diff --git a/src/playcampaign.cpp b/src/playcampaign.cpp index 0ae5f94ed8e1..6bdd8575645f 100644 --- a/src/playcampaign.cpp +++ b/src/playcampaign.cpp @@ -630,6 +630,7 @@ LEVEL_RESULT play_game(game_display& disp, game_state& gamestate, if (allow_new_game_flag || (game_config::debug && network::nconnections() == 0)) { // Opens mp::connect dialog to allow users to // make an adjustments for scenario. + // TODO: Fix this so that it works when network::nconnections() > 0 as well. mp::ui::result connect_res = mp::goto_mp_connect(disp, *connect_engine, game_config, params.name); if (connect_res == mp::ui::QUIT) {