diff --git a/changelog.md b/changelog.md index 2c646d6742e6..5fad837eb566 100644 --- a/changelog.md +++ b/changelog.md @@ -2,34 +2,34 @@ ## Version 1.14.5 ### AI - * Fix AI ignoring teleport locations when moving leader to leader goals. + * Fix AI ignoring teleport locations when moving leader to leader goals. ### Campaigns - * Heir to the Throne: - * S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459) - * S6: Change the trigger for spawning undead reinforcements (issue #3459) - * S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473) - * Liberty: - * S3: Add story and war drums music - * Northern Rebirth: - * S12: empty sides are hidden - * S13: allied leaders whose death causes defeat won't leave their keep and - the lich brothers and Krash got more gold - * Sceptre of Fire: - * S4: a cave entrance has been added. - * S5: Gryphon Riders are now available starting form S5 (formerly S3). - * S7: it's now impossible to kill all pursuers. - * Secrets of the Ancients: - * Fix dialog said by wrong unit & revert previous fix (issue #3294) - * The Hammer of Thursagan: - * S10: Fix objectives requiring too much of the player - * The South Guard: - * S2: the case where Deoran is not sent to the Citadel is handled better. - * S2: enemy units will no longer neutralize villages instead of capturing or burning them. - This also means certain units will no longer be hidden in the Game Stats list. - * S4: bodyguards are never spawned next to other units, and always in forest. - * S5: zombies have now one castle with two leaders. - * S6a: mermen leave after this scenario and will no longer be available. - * S7a & S8a: a certain hero may now die. + * Heir to the Throne: + * S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459) + * S6: Change the trigger for spawning undead reinforcements (issue #3459) + * S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473) + * Liberty: + * S3: Add story and war drums music + * Northern Rebirth: + * S12: empty sides are hidden + * S13: allied leaders whose death causes defeat won't leave their keep and + the lich brothers and Krash got more gold + * Sceptre of Fire: + * S4: a cave entrance has been added. + * S5: Gryphon Riders are now available starting form S5 (formerly S3). + * S7: it's now impossible to kill all pursuers. + * Secrets of the Ancients: + * Fix dialog said by wrong unit & revert previous fix (issue #3294) + * The Hammer of Thursagan: + * S10: Fix objectives requiring too much of the player + * The South Guard: + * S2: the case where Deoran is not sent to the Citadel is handled better. + * S2: enemy units will no longer neutralize villages instead of capturing or burning them. + This also means certain units will no longer be hidden in the Game Stats list. + * S4: bodyguards are never spawned next to other units, and always in forest. + * S5: zombies have now one castle with two leaders. + * S6a: mermen leave after this scenario and will no longer be available. + * S7a & S8a: a certain hero may now die. * Tutorial: * Show an undo reminder if one is out of moves, but can't end the turn yet. * Added more information to the Status Table prompt about how to access it (issue #2883).