From 0bdbce74421bbebdb7689b582b6334a5e64efdf6 Mon Sep 17 00:00:00 2001 From: Nils Kneuper Date: Sat, 30 Jan 2021 12:00:21 +0100 Subject: [PATCH] updated British English translation --- changelog.md | 2 +- po/wesnoth-did/en_GB.po | 14 +- po/wesnoth-dw/en_GB.po | 27 +- po/wesnoth-help/en_GB.po | 450 ++++++++++++++++++-------------- po/wesnoth-lib/en_GB.po | 64 ++--- po/wesnoth-multiplayer/en_GB.po | 6 +- po/wesnoth-nr/en_GB.po | 9 +- po/wesnoth-sof/en_GB.po | 34 +-- po/wesnoth-sota/en_GB.po | 42 --- po/wesnoth-sotbe/en_GB.po | 10 +- po/wesnoth-tutorial/en_GB.po | 9 +- po/wesnoth-units/en_GB.po | 97 +++---- po/wesnoth/en_GB.po | 12 +- 13 files changed, 370 insertions(+), 406 deletions(-) diff --git a/changelog.md b/changelog.md index 2f0cdf750d49..d222c4ee676b 100644 --- a/changelog.md +++ b/changelog.md @@ -9,7 +9,7 @@ ### Packaging ### Terrain ### Translations - * Updated translations: Catalan, Czech, French, Portuguese (Brazil) + * Updated translations: British English, Catalan, Czech, French, Portuguese (Brazil) ### Units * update footpad sprite * north-facing frames for dunefolk skirmisher, loyalist bowman, and troll whelp diff --git a/po/wesnoth-did/en_GB.po b/po/wesnoth-did/en_GB.po index 6b3dab1cda21..7d9b77924a44 100644 --- a/po/wesnoth-did/en_GB.po +++ b/po/wesnoth-did/en_GB.po @@ -3,7 +3,7 @@ msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 14:17 UTC\n" -"PO-Revision-Date: 2020-08-13 11:39+1000\n" +"PO-Revision-Date: 2021-01-26 10:22+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -1053,7 +1053,7 @@ msgstr "" #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:64 #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:115 msgid "teamname^Monsters" -msgstr "" +msgstr "Monsters" #. [side] #. [unit]: type=Necromancer, id=Darken Volk @@ -1070,7 +1070,7 @@ msgstr "Darken Volk" #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:140 #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:187 msgid "teamname^Illusion" -msgstr "" +msgstr "Illusion" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120 @@ -4080,7 +4080,7 @@ msgstr "" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:93 msgid "teamname^Opposers" -msgstr "" +msgstr "Opposers" #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:199 @@ -5095,12 +5095,10 @@ msgstr "" #. not yet decided who the enemy will be, or if there will be any #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:148 msgid "teamname^Void" -msgstr "" +msgstr "Void" #. [side] #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:162 -#, fuzzy -#| msgid "female^Inky" msgid "teamname^Inky" msgstr "Inky" @@ -5557,7 +5555,7 @@ msgstr "We meet again, squiddy one." #. [message]: speaker=Inky #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1393 msgid "Bloub°°°" -msgstr "" +msgstr "Bloub°°°" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1402 diff --git a/po/wesnoth-dw/en_GB.po b/po/wesnoth-dw/en_GB.po index 47e479f568fc..f8fcb91a7ab3 100644 --- a/po/wesnoth-dw/en_GB.po +++ b/po/wesnoth-dw/en_GB.po @@ -6,7 +6,7 @@ msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 14:17 UTC\n" -"PO-Revision-Date: 2020-05-04 17:55+1000\n" +"PO-Revision-Date: 2021-01-26 10:23+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -2006,17 +2006,12 @@ msgstr "Well, I defeated the Drakes on your island." #. [message]: speaker=Tyegea #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187 -#, fuzzy -#| msgid "" -#| "Bah! Drakes only look dangerous. Soldiers carrying spears make short work " -#| "of them. No, I have something else in mind. You will complete a task for " -#| "the good of the merfolk. Listen." msgid "" "Drakes only look dangerous. Soldiers carrying spears make short work of " "them. No, I have something else in mind. You will complete a task for the " "good of the merfolk. Listen." msgstr "" -"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of " +"Drakes only look dangerous. Soldiers carrying spears make short work of " "them. No, I have something else in mind. You will complete a task for the " "good of the merfolk. Listen." @@ -2557,19 +2552,19 @@ msgstr "" #. [unit]: type=Footpad, id=Lyllan #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:451 msgid "Lyllan" -msgstr "" +msgstr "Lyllan" #. [unit]: type=Thug, id=Trudd #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:463 msgid "Trudd" -msgstr "" +msgstr "Trudd" #. [unit]: type=Thug, id=Dorcyn #. [unit]: type=Footpad, id=Dorcyn #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:475 #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:492 msgid "Dorcyn" -msgstr "" +msgstr "Dorcyn" #. [message]: speaker=Dorcyn #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:500 @@ -2819,27 +2814,27 @@ msgstr "" #. [modify_unit] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:296 msgid "Mal-Necross" -msgstr "" +msgstr "Mal-Necross" #. [modify_unit] #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:312 msgid "Mal-Verloth" -msgstr "" +msgstr "Mal-Verloth" #. [unit]: type=Merman Fighter, id=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:381 msgid "Nebthun" -msgstr "" +msgstr "Nebthun" #. [unit]: type=Merman Hunter, id=Jarla #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:393 msgid "Jarla" -msgstr "" +msgstr "Jarla" #. [unit]: type=Merman Brawler, id=Tabomo #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:405 msgid "Tabomo" -msgstr "" +msgstr "Tabomo" #. [message]: speaker=Nebthun #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:414 @@ -2940,7 +2935,7 @@ msgstr "Absolutely! Bring ’em on!" #. [unit]: type=$type_3, id=Carallcyn #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:593 msgid "Carallcyn" -msgstr "" +msgstr "Carallcyn" #. [message]: speaker=Carallcyn #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:599 diff --git a/po/wesnoth-help/en_GB.po b/po/wesnoth-help/en_GB.po index 99d478063d2a..53c36a7a84e5 100644 --- a/po/wesnoth-help/en_GB.po +++ b/po/wesnoth-help/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 17:17+0300\n" -"PO-Revision-Date: 2020-11-21 20:15+1100\n" +"PO-Revision-Date: 2021-01-26 10:34+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -564,37 +564,6 @@ msgstr "Starting Locations Tool" #. [topic]: id=editor_tool_starting #: data/core/editor/help.cfg:109 -#, fuzzy -#| msgid "" -#| "Defines the side leader starting position\n" -#| "\n" -#| "This tool sets the side leaders’ default starting locations, and named " -#| "special locations. Both types of location are enabled in both dst='.." -#| "editor_mode_terrain' text='Terrain Editor' and Scenario Editor " -#| "modes. The location names are shown as a list in the editor palette, " -#| "clicking on the map will place that name on a hex, each location can only " -#| "be placed on a single hex, and the editor will only allow one location " -#| "per hex.\n" -#| "\n" -#| "To add named special locations, click “Add” at the bottom of the editor " -#| "palette, and enter the name. These names must start with a letter and may " -#| "contain numbers and underscores.\n" -#| "\n" -#| "More than nine teams can be added to a map, by clicking “Add” and " -#| "entering a number, for example “10”. The UI will automatically show this " -#| "as “Player 10”.\n" -#| "\n" -#| "Named locations can be accessed from WML using the Standard Location " -#| "Filter’s text='location_id='. Player starts can also be " -#| "accessed from WML using text='location_id=1', " -#| "text='location_id=2', etc — use only the number, without " -#| "adding “Player ” in front of the number.\n" -#| "\n" -#| "text='Keyboard Modifiers'\n" -#| "\n" -#| "• Control+mouse click on a hex that already has a location: select that " -#| "location for placing with a subsequent mouse click, as if it was selected " -#| "in the editor palette." msgid "" "Defines the side leader starting position.\n" "\n" @@ -626,14 +595,15 @@ msgid "" "location for placing with a subsequent mouse click, as if it was selected in " "the editor palette." msgstr "" -"Defines the side leader starting position\n" +"Defines the side leader starting position.\n" "\n" "This tool sets the side leaders’ default starting locations, and named " "special locations. Both types of location are enabled in both dst='.." -"editor_mode_terrain' text='Terrain Editor' and Scenario Editor modes. " -"The location names are shown as a list in the editor palette, clicking on " -"the map will place that name on a hex, each location can only be placed on a " -"single hex, and the editor will only allow one location per hex.\n" +"editor_mode_terrain' text='Terrain Editor' and dst='.." +"editor_mode_scenario' text='Scenario Editor' modes. The location names " +"are shown as a list in the editor palette, clicking on the map will place " +"that name on a hex, each location can only be placed on a single hex, and " +"the editor will only allow one location per hex.\n" "\n" "To add named special locations, click “Add” at the bottom of the editor " "palette, and enter the name. These names must start with a letter and may " @@ -673,11 +643,20 @@ msgid "" "This tool is only available in Scenario Mode; the decorations are " "implemented in the scenario using WML’s text='[label]' tag." msgstr "" +"Put text labels on the map.\n" +"\n" +"• Left-click will open a dialogue box to create a new label or edit an " +"existing one.\n" +"• Right-click deletes.\n" +"• Drag-and-drop with the left mouse button moves labels.\n" +"\n" +"This tool is only available in Scenario Mode; the decorations are " +"implemented in the scenario using WML’s text='[label]' tag." #. [topic]: id=editor_tool_scenery #: data/core/editor/help.cfg:145 msgid "Item Tool (Scenery Tool)" -msgstr "" +msgstr "Item Tool (Scenery Tool)" #. [topic]: id=editor_tool_scenery #: data/core/editor/help.cfg:146 @@ -693,6 +672,16 @@ msgid "" "of the terrain and are implemented in the scenario using WML’s " "text='[item]' tag." msgstr "" +"The Item Tool allows placing decorations such as windmills, bookcases and " +"monoliths. Multiple items can be placed on the same hex.\n" +"\n" +"text='Note:' the tool doesn’t support deleting items once " +"placed, nor does it support undo. Mistakes can currently only be fixed by " +"editing the generated WML file.\n" +"\n" +"This tool is only available in Scenario Mode; the decorations are not part " +"of the terrain and are implemented in the scenario using WML’s " +"text='[item]' tag." #. [topic]: id=editor_tool_village #: data/core/editor/help.cfg:159 @@ -713,6 +702,16 @@ msgid "" "stored by adding WML text='[village]' tags to the " "appropriate text='[side]'." msgstr "" +"This tool assigns ownership of villages at the start of a scenario. The " +"villages must first be placed on the terrain with the " +"dst='editor_tool_paint' text='Paint Tool'.\n" +"\n" +"• Left-click will assign the village to the currently-selected side.\n" +"• Right-click will set the village back to unowned.\n" +"\n" +"This tool is only available in Scenario Mode; ownership information is " +"stored by adding WML text='[village]' tags to the " +"appropriate text='[side]'." #. [topic]: id=editor_tool_unit #: data/core/editor/help.cfg:174 @@ -733,6 +732,16 @@ msgid "" "text='[unit]' tags to the appropriate " "text='[side]'." msgstr "" +"Place units belonging to the currently-selected side.\n" +"\n" +"• Left-click will place a unit.\n" +"• Left drag-and-drop will move an already-placed unit.\n" +"• Various operations are added to the right-click menu when the hex contains " +"a unit.\n" +"\n" +"This tool is only available in Scenario Mode; it adds WML " +"text='[unit]' tags to the appropriate " +"text='[side]'." #. [topic]: id=editor_named_area #: data/core/editor/help.cfg:190 @@ -765,6 +774,28 @@ msgid "" "name implies time, it is now more generic and can be used for other purposes " "without needing to change the time-of-day schedule in the area." msgstr "" +"This tool create sets of tiles that can be used in WML scripts’ Standard " +"Location Filters (a concept explained in detail on the Wiki), by using the " +"area’s id in the filter’s text='area=' attribute. For " +"example:\n" +"\n" +"• assigning a local time zone to this set of hexes\n" +"• filtering the set of hexes which trigger an event when a unit moves on to " +"them\n" +"\n" +"To use the tool:\n" +"\n" +"• select hexes using the dst='editor_tool_select' text='select tool'\n" +"• in the Areas menu, select Add New Area\n" +"• then in the Areas menu, select Save Selection to Area\n" +"• then in the Areas menu, select Rename Selected Area and choose a name for " +"the area\n" +"\n" +"This tool is only available in Scenario Mode; it adds WML " +"text='[time_area]' tags to the scenario. Although the tag’s " +"name implies time, it is now more generic and can be used for other purposes " +"without needing to change the time-of-day schedule in the area." #. [topic]: id=editor_playlist #: data/core/editor/help.cfg:212 @@ -780,6 +811,11 @@ msgid "" "This tool is only available in Scenario Mode; it adds WML " "text='[music]' tags to the scenario." msgstr "" +"Shows a list of music tracks known to the editor, with toggle-boxes to " +"enable them.\n" +"\n" +"This tool is only available in Scenario Mode; it adds WML " +"text='[music]' tags to the scenario." #. [topic]: id=..editor #: data/core/editor/help.cfg:223 @@ -821,49 +857,40 @@ msgid "" "it is one of the main blockers for the 1.16 release, however in 1.14 its " "quality is far below that of the game and the terrain mode." msgstr "" +"Wesnoth’s Map and Scenario Editor allows users to create and edit the maps " +"on which every Wesnoth scenario takes place. It also provides a limited set " +"of features for setting up a basic scenario.\n" +"\n" +"The editor can be launched from the text='Map Editor' " +"option at the title screen.\n" +"\n" +"
text='Editing Modes'
\n" +"\n" +"The editor features two modes of operation: terrain mode and scenario mode.\n" +"\n" +"The dst='..editor_mode_terrain' text='Terrain Mode' is similar to " +"a simple paint application, with tools to dst='editor_tool_paint' " +"text='paint', dst='editor_tool_fill' text='fill', " +"dst='editor_tool_select' text='select (and copy)', and " +"dst='editor_tool_paste' text='paste'. It also has the tool for " +"setting the leaders’ dst='editor_tool_starting' text='starting " +"locations'.\n" +"\n" +"The dst='..editor_mode_scenario' text='Scenario Mode', in " +"addition to the tools available in terrain mode, adds support for adding " +"dst='editor_tool_label' text='labels', " +"dst='editor_tool_scenery' text='scenery items', " +"dst='editor_tool_unit' text='units' in addition to the leader, " +"and assigning dst='editor_tool_village' text='village ownership' " +"at the start of the scenario. There’s also a dst='editor_playlist' " +"text='playlist manager' for the music.\n" +"\n" +"text='Warning: the Scenario Mode is buggy in 1.14.' Improving " +"it is one of the main blockers for the 1.16 release, however in 1.14 its " +"quality is far below that of the game and the terrain mode." #. [topic]: id=..editor #: data/core/editor/help.cfg:238 -#, fuzzy -#| msgid "" -#| "Wesnoth’s Map and Scenario Editor allows users to create and edit the " -#| "maps on which every Wesnoth scenario takes place. It also provides a " -#| "limited set of features for setting up a basic scenario.\n" -#| "\n" -#| "The editor can be launched from the text='Map Editor' " -#| "option at the title screen.\n" -#| "\n" -#| "
text='What you get'
\n" -#| "\n" -#| "• dst='..editor_mode_terrain' text='Terrain Editor'\n" -#| "An easy to use map editor, similar to simple paint applications.\n" -#| "\n" -#| "• Scenario Editor\n" -#| "\n" -#| "• dst='editor_playlist' text='Playlist Manager'\n" -#| "Predefine the scenario’s music track playlist.\n" -#| "\n" -#| "• Time Schedule Editor\n" -#| "\n" -#| "
text='What you do *not* get'
\n" -#| "\n" -#| "• What-you-see-is-what-you-get\n" -#| "The editor is not a WYSIWYG application.\n" -#| "\n" -#| "Because which exact graphic tile represents a terrain in the map depends " -#| "on all terrain rules loaded (which is different between the editor and " -#| "each other use case) the map won’t look exactly the same.\n" -#| "\n" -#| "• Event handlers and scripting\n" -#| "The editor is not a tool to help you scripting the scenario’s event " -#| "handlers.\n" -#| "\n" -#| "• Infinite Backwards Compatibility\n" -#| "The editor can load most maps from older versions of Wesnoth, but not " -#| "all. Maps from 1.3.2 and later will normally be supported, unless they " -#| "use terrains which are no longer in mainline Wesnoth. Maps from add-ons " -#| "which have their own terrains will need that add-on to tell the editor " -#| "about their terrains." msgid "" "
text='What you do *not* get'
\n" "\n" @@ -887,39 +914,22 @@ msgid "" "have their own terrains will need that add-on to tell the editor about their " "terrains." msgstr "" -"Wesnoth’s Map and Scenario Editor allows users to create and edit the maps " -"on which every Wesnoth scenario takes place. It also provides a limited set " -"of features for setting up a basic scenario.\n" -"\n" -"The editor can be launched from the text='Map Editor' " -"option at the title screen.\n" -"\n" -"
text='What you get'
\n" -"\n" -"• dst='..editor_mode_terrain' text='Terrain Editor'\n" -"An easy to use map editor, similar to simple paint applications.\n" -"\n" -"• Scenario Editor\n" -"\n" -"• dst='editor_playlist' text='Playlist Manager'\n" -"Predefine the scenario’s music track playlist.\n" -"\n" -"• Time Schedule Editor\n" -"\n" "
text='What you do *not* get'
\n" "\n" -"• What-you-see-is-what-you-get\n" -"The editor is not a WYSIWYG application.\n" +"• Exactly the same map rendering as in-game\n" "\n" -"Because which exact graphic tile represents a terrain in the map depends on " -"all terrain rules loaded (which is different between the editor and each " -"other use case) the map won’t look exactly the same.\n" +"The map won’t look exactly the same in the game as it does in the editor, " +"because this depends on the terrain rules. For example, when many mountain " +"hexes are clustered together the terrain rules will try to combine them into " +"mountain ranges and large graphics spanning multiple hexes.\n" "\n" "• Event handlers and scripting\n" +"\n" "The editor is not a tool to help you scripting the scenario’s event " "handlers.\n" "\n" "• Infinite Backwards Compatibility\n" +"\n" "The editor can load most maps from older versions of Wesnoth, but not all. " "Maps from 1.3.2 and later will normally be supported, unless they use " "terrains which are no longer in mainline Wesnoth. Maps from add-ons which " @@ -928,17 +938,6 @@ msgstr "" #. [topic]: id=..editor_mode_terrain #: data/core/editor/help.cfg:258 -#, fuzzy -#| msgid "" -#| "The terrain editor’s functionality is similar to a simple paint " -#| "application.\n" -#| "\n" -#| "The right-hand sidebar contains, from top to bottom, the mini-map, " -#| "dst='editor_toolkit' text='Toolkit', tool options, and " -#| "dst='editor_palette' text='Palette'.\n" -#| "\n" -#| "To get started, refer to the dst='editor_tool_paint' text='Paint " -#| "Tool'’s page." msgid "" "The terrain editor’s functionality is similar to a simple paint " "application.\n" @@ -954,12 +953,13 @@ msgstr "" "The terrain editor’s functionality is similar to a simple paint " "application.\n" "\n" -"The right-hand side bar contains, from top to bottom, the mini-map, " -"dst='editor_toolkit' text='Toolkit', tool options, and " +"The right-hand side-bar contains, from top to bottom, the mini-map, the " +"toolkit (see the pages for each tool), tool options, and " "dst='editor_palette' text='Palette'.\n" "\n" -"To get started, refer to the dst='editor_tool_paint' text='Paint Tool'’s page." +"When saved using “Save Map As” and saving to the default directory, the " +"resulting map can be found in the “User Maps” game type of the multiplayer " +"“Create Game” dialogue." #. [topic]: id=..editor_mode_scenario #: data/core/editor/help.cfg:270 @@ -969,6 +969,10 @@ msgid "" "additional WML to be written using a different tool; the scenario editor " "does not support scripting the scenario’s events." msgstr "" +"The scenario editor mode adds support for some map-related WML features, " +"such as areas and scenery items. Most scenarios will still require " +"additional WML to be written using a different tool; the scenario editor " +"does not support scripting the scenario’s events." #. [topic]: id=..editor_mode_scenario #: data/core/editor/help.cfg:272 @@ -980,6 +984,12 @@ msgid "" "• In scenario mode the “Areas” and “Side” menus are enabled.\n" "• In terrain-only mode the “Areas” and “Side” menus are grayed-out." msgstr "" +"
text='Checking whether the editor is in scenario mode'
\n" +"\n" +"You can check which mode the editor is in by looking at the menu bar.\n" +"\n" +"• In scenario mode the “Areas” and “Side” menus are enabled.\n" +"• In terrain-only mode the “Areas” and “Side” menus are greyed-out." #. [topic]: id=..editor_mode_scenario #: data/core/editor/help.cfg:279 @@ -992,6 +1002,13 @@ msgid "" "If you’re already editing a map in terrain mode, use “Save Scenario As” from " "the “File” menu; this will switch to scenario mode." msgstr "" +"
text='Entering scenario mode'
\n" +"\n" +"To start a new map in scenario mode, choose “New Scenario” from the “File” " +"menu.\n" +"\n" +"If you’re already editing a map in terrain mode, use “Save Scenario As” from " +"the “File” menu; this will switch to scenario mode." #. [topic]: id=..editor_mode_scenario #: data/core/editor/help.cfg:287 @@ -1011,11 +1028,25 @@ msgid "" "editor may follow the link and open the corresponding .map in terrain-only " "mode, as if the .map file was chosen in the file selector." msgstr "" +"
text='The files: .map and .cfg'
\n" +"\n" +"The map editor saves exactly one file, either a .map (for terrain mode) or " +"a .cfg (for scenario mode). In scenario mode the terrain map is saved inside " +"the .cfg file; there is no separate .map file. If you start editing in " +"terrain mode and then switch to scenaro mode then an old .map file might " +"remain, but this is not updated by the scenario editor.\n" +"\n" +"Loading a .cfg file has different results depending on the contents of the ." +"cfg file. For .cfg files that were created by the scenario editor, it will " +"open the .cfg in the scenario editor. However, for .cfg files that use a " +"separate .map file (which can't be created by the scenario editor), the " +"editor may follow the link and open the corresponding .map in terrain-only " +"mode, as if the .map file was chosen in the file selector." #. [topic]: id=editor_separate_events_file #: data/core/editor/help.cfg:299 msgid "Using a separate file for WML events" -msgstr "" +msgstr "Using a separate file for WML events" #. [topic]: id=editor_separate_events_file #: data/core/editor/help.cfg:300 @@ -1069,6 +1100,54 @@ msgid "" " ◦ inside the [scenario] element, use “map_file=\"map_from_01.cfg\"” to " "load that file" msgstr "" +"When loading a .cfg file, the scenario editor understands files created by " +"the scenario editor, but is likely to have difficulty with files that have " +"been edited by hand.\n" +"\n" +"Files created by the scenario editor omit the opening [scenario] and closing " +"[/scenario] tags. If you are creating a campaign (or other add-on), then " +"those tags need to be added; there is more detail about this in the " +"dst='editor_map_format' text='map file format' documentation.\n" +"\n" +"One workflow is to create a separate WML file, also with the .cfg extension, " +"which uses the WML preprocessor to include the editor-created file. This " +"separate file contains both the [scenario] tag and any hand-edited WML such " +"as events. With this workflow, the add-on’s file structure could look like " +"this:\n" +"\n" +"
text='For Wesnoth 1.14'
\n" +"\n" +"• _main.cfg:\n" +" ◦ use “{./scenarios}” to include the “scenarios” directory\n" +"• maps/map_from_01.cfg\n" +" ◦ this is the file created by the scenario editor\n" +"• scenarios/01_Forest.cfg, instead of the opening [scenario] tag put in " +"these four lines:\n" +" ◦ [scenario]\n" +" ◦ {~add-ons/NAME_OF_ADD_ON/maps/map_from_01.cfg}\n" +" ◦ [/scenario]\n" +" ◦ [+scenario]\n" +"\n" +"The first three of those lines insert the scenario-generated file inside a " +"[scenario] tag. The ‘+’ sign on the fourth line means that two scenario tags " +"will be combined, with attributes in the second one overriding attributes in " +"the first one.\n" +"\n" +"
text='1.16 and later'
\n" +"\n" +"If your add-on will only be used on 1.16 and later, there are new features " +"to load .cfg files via map_file, and to avoid repeating the add-on’s name " +"within the .cfg files.\n" +"\n" +"• _main.cfg:\n" +" ◦ use “[binary_path]” to add add-on’s directories to the binary path, " +"which makes “map_file” search the “maps” directory.\n" +" ◦ use “{./scenarios}” to include the “scenarios” directory\n" +"• maps/map_from_01.cfg\n" +" ◦ this is the file created by the scenario editor\n" +"• scenarios/01_Forest.cfg\n" +" ◦ inside the [scenario] element, use “map_file=\"map_from_01.cfg\"” to " +"load that file" #. [topic]: id=editor_masks #: data/core/editor/help.cfg:338 @@ -1087,10 +1166,8 @@ msgstr "" #. [topic]: id=editor_time_schedule #. Time of Day and Schedule Editor, please use a short string as it will be used in the left-hand pane of the help browser #: data/core/editor/help.cfg:347 -#, fuzzy -#| msgid "Time Schedule Editor" msgid "ToD and Schedule Editor" -msgstr "Time Schedule Editor" +msgstr "ToD and Schedule Editor" #. [topic]: id=editor_time_schedule #: data/core/editor/help.cfg:348 @@ -1104,6 +1181,14 @@ msgid "" "In scenario mode, the button accesses an editor for individual schedules for " "dst='editor_named_area' text='time areas'." msgstr "" +"This button at the top-right of the screen accesses the time-of-day preview " +"and the schedule editor.\n" +"\n" +"In terrain mode, this displays the map as it will be recoloured at different " +"times of day.\n" +"\n" +"In scenario mode, the button accesses an editor for individual schedules for " +"dst='editor_named_area' text='time areas'." #. [topic]: id=editor_palette #: data/core/editor/help.cfg:359 @@ -1165,34 +1250,6 @@ msgstr "Wesnoth stores its maps in human-readable plain-text files." #. [topic]: id=editor_map_format #: data/core/editor/help.cfg:382 -#, fuzzy -#| msgid "" -#| "
text='Native'
\n" -#| "\n" -#| "A map file consists of rows with comma separated terrain code strings. " -#| "The only non-terrain information provided by the map syntax are the " -#| "locations created by the dst='editor_tool_starting' text='Starting " -#| "Locations Tool'. The files can be edited with a general purpose " -#| "text editor like notepad.\n" -#| "\n" -#| "These files can be used directly for multiplayer games, the number of " -#| "players is automatically determined by the number of starting positions. " -#| "When saved in the default directory, the map can be found in the “Custom " -#| "Maps” game type of the multiplayer “Create Game” dialog; you may need to " -#| "refresh the cache (press F5 on the title screen) before a newly-created " -#| "map appears.\n" -#| "\n" -#| "These files can be used in a scenario’s .cfg file, with the scenario’s " -#| "WML providing additional information such as teams, custom events, and " -#| "complex side setups. The .cfg file loads the map file with either of:\n" -#| "\n" -#| "• map_file=maps/01_First_Map.map text='— supported since Wesnoth " -#| "1.14'\n" -#| "• map_data=\"{maps/01_First_Map.map}\" text='— a WML preprocessor " -#| "include'\n" -#| "\n" -#| "The text='map_file' method is preferred over using a " -#| "preprocessor include." msgid "" "
text='Native'
\n" "\n" @@ -1224,10 +1281,10 @@ msgstr "" "
text='Native'
\n" "\n" "A map file consists of rows with comma separated terrain code strings. The " -"only non-terrain information provided by the map syntax are the locations " -"created by the dst='editor_tool_starting' text='Starting Locations " -"Tool'. The files can be edited with a general purpose text editor like " -"notepad.\n" +"only non-terrain information provided by the map syntax is the set of " +"locations created by the dst='editor_tool_starting' text='Starting " +"Locations Tool'. The files can be edited with a general purpose text " +"editor like notepad.\n" "\n" "These files can be used directly for multiplayer games, the number of " "players is automatically determined by the number of starting positions. " @@ -1250,23 +1307,6 @@ msgstr "" #. [topic]: id=editor_map_format #: data/core/editor/help.cfg:395 -#, fuzzy -#| msgid "" -#| "
text='Embedded'
\n" -#| "\n" -#| "The map data can stored as part of a scenario’s .cfg file, directly in " -#| "the text='map_data' attribute. In other words, in the " -#| "place that the preprocessor would include it when using the preprocessor-" -#| "include method.\n" -#| "\n" -#| "text='Using Embedded Format in Terrain Mode'\n" -#| "\n" -#| "If you are editing the map and not using the Scenario Mode support, then " -#| "it’s trivial to move the data to a native map file before opening it in " -#| "the editor. This conversion is recommended — the editor supports editing " -#| "the content of map_data while leaving everything else in the file " -#| "untouched, but this is rarely-used code. Maps opened this way are marked " -#| "(E) in the Window menu." msgid "" "
text='Embedded'
\n" "\n" @@ -1291,7 +1331,7 @@ msgstr "" "that the preprocessor would include it when using the preprocessor-include " "method.\n" "\n" -"text='Using Embedded Format in Terrain Mode'\n" +"
text='Using Embedded Format in Terrain Mode'
\n" "\n" "If you are editing the map and not using the Scenario Mode support, then " "it’s trivial to move the data to a native map file before opening it in the " @@ -1312,6 +1352,14 @@ msgid "" "dst='editor_separate_events_file' text='using a separate .cfg file' for the hand-edited parts." msgstr "" +"
text='Files created by the Scenario Editor'
\n" +"\n" +"In scenario mode, the editor saves the data as a .cfg file with embedded map " +"data. When loading a .cfg file, the scenario editor understands files " +"created by the scenario editor itself, but is likely to have difficulty with " +"files that have been edited by hand; problems can be avoided by " +"dst='editor_separate_events_file' text='using a separate .cfg file' for the hand-edited parts." #. [topic]: id=editor_map_format #: data/core/editor/help.cfg:407 @@ -1334,6 +1382,23 @@ msgid "" "needs the [scenario]...[/scenario] (or [multiplayer]...[/multiplayer]) tags " "to know which WML is part of each scenario." msgstr "" +"
text='Which scenario files use the [scenario] tag'
\n" +"\n" +"Files created by the scenario editor have the contents of a WML scenario " +"element, but don’t include the opening [scenario] and closing [/scenario] " +"tags. For each .cfg file in the userdata folder’s editor/scenarios " +"subfolder, the game will automatically try to load a scenario from it to " +"include in the “Custom Scenarios” list (files that fail to load are " +"ignored). In this folder each file is a separate item - files that fail to " +"parse as a scenario are ignored, and files must not contain the [scenario][/" +"scenario] tags.\n" +"\n" +"The opposite applies when a scenario is part of a campaign or other add-on. " +"Typically each scenario has its own .cfg file, however this is unnecessary - " +"all of the WML in an add-on will be combined by the preprocessor, it doesn’t " +"matter whether the add-on is written as separate files or not. The engine " +"needs the [scenario]...[/scenario] (or [multiplayer]...[/multiplayer]) tags " +"to know which WML is part of each scenario." #. [editor_times]: id=deep_underground #. [time]: id=deep_underground @@ -3114,7 +3179,7 @@ msgid "" msgstr "" "\n" "\n" -"The “Damage Calculations” dialog shows some statistics that can help " +"The “Damage Calculations” dialogue shows some statistics that can help " "determine whether a match was very lucky or very unlucky. However, reading " "the statistics is no substitute to watching the replay and looking for " "strategic mistakes, or small bits of luck at critical points in the " @@ -3445,17 +3510,6 @@ msgstr "" #. [topic]: id=orbs #. The help page has a set of images above this paragraph, in the same order as the bullet points #: data/core/help.cfg:409 -#, fuzzy -#| msgid "" -#| "• Most units have a circular ellipse.\n" -#| "• Units that can recruit have a seven-pointed star.\n" -#| "• dst='crowns' text='Hero units' have a smaller variant of the " -#| "seven-pointed star, these units can’t recruit.\n" -#| "• Units without a dst='movement' text='zone of control' have a " -#| "broken version of the shape.\n" -#| "• Some campaigns start with a level zero leader. Able to recruit but " -#| "lacking a ZoC, these units have a broken version of the seven-pointed " -#| "star." msgid "" "• Most units have a circular ellipse.\n" "• Units that can recruit have a seven-pointed star.\n" @@ -4453,7 +4507,7 @@ msgid "" "your platform." msgstr "" "To remove add-ons, choose text='Remove Add-ons' in the add-ons " -"server connection dialog. You will be presented with options to remove any " +"server connection dialogue. You will be presented with options to remove any " "number of add-ons you currently have installed.\n" "\n" "It is not possible to remove add-ons for which there is publishing " @@ -4647,7 +4701,7 @@ msgstr "" "Change the controller for side (write here the number of the side) to " "username (write here the nickname of the player or observer). You can check " "what side belongs to which player in the text='Scenario Settings' dialog (Press the text='More' button in the " +"bold> dialogue (Press the text='More' button in the " "text='Status Table' (alt+s by default) to get there.). The host " "can change control of any side.\n" "\n" @@ -4661,7 +4715,7 @@ msgid "" "\n" msgstr "" "\n" -"Launch a dialog to assist the host in changing the human controllers of " +"Launch a dialogue to assist the host in changing the human controllers of " "sides.\n" "\n" @@ -5089,24 +5143,15 @@ msgstr "" #. [hides]: id=burrow #: data/core/macros/abilities.cfg:270 msgid "burrow" -msgstr "" +msgstr "burrow" #. [hides]: id=burrow #: data/core/macros/abilities.cfg:271 -#, fuzzy -#| msgid "female^slow" msgid "female^burrow" -msgstr "slow" +msgstr "burrow" #. [hides]: id=burrow #: data/core/macros/abilities.cfg:272 -#, fuzzy -#| msgid "" -#| "This unit can hide in forest, and remain undetected by its enemies.\n" -#| "\n" -#| "Enemy units cannot see this unit while it is in forest, except if they " -#| "have units next to it. Any enemy unit that first discovers this unit " -#| "immediately loses all its remaining movement." msgid "" "This unit can hide in forest or sand if it is resting (has not moved for a " "turn), and remain undetected by its enemies.\n" @@ -5115,11 +5160,12 @@ msgid "" "except if they have units next to it. Any enemy unit that first discovers " "this unit immediately loses all its remaining movement." msgstr "" -"This unit can hide in forest, and remain undetected by its enemies.\n" +"This unit can hide in forest or sand if it is resting (has not moved for a " +"turn), and remain undetected by its enemies.\n" "\n" -"Enemy units cannot see this unit while it is in forest, except if they have " -"units next to it. Any enemy unit that first discovers this unit immediately " -"loses all its remaining movement." +"Enemy units cannot see this unit while it is resting in forest or sand, " +"except if they have units next to it. Any enemy unit that first discovers " +"this unit immediately loses all its remaining movement." #. [hides]: id=nightstalk #: data/core/macros/abilities.cfg:293 @@ -5240,7 +5286,7 @@ msgid "" msgstr "" "This attack slows the target until it ends a turn. Slow halves the damage " "caused by attacks and the movement cost for a slowed unit is doubled. A unit " -"that is slowed will feature a snail icon in its sidebar information when it " +"that is slowed will feature a snail icon in its side-bar information when it " "is selected." #. [petrifies]: id=petrifies diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index 760d76dbfe6a..a9205b75ca78 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 17:18+0300\n" -"PO-Revision-Date: 2020-11-21 20:18+1100\n" +"PO-Revision-Date: 2021-01-26 10:35+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -2344,10 +2344,8 @@ msgstr "Cancel" #. [label] #: data/gui/window/addon_license_prompt.cfg:39 -#, fuzzy -#| msgid "addons_order^Type ($order)" msgid "addons_server^Terms" -msgstr "Type ($order)" +msgstr "Terms" #. [label]: id=message #: data/gui/window/addon_license_prompt.cfg:54 @@ -2355,11 +2353,13 @@ msgid "" "Before uploading content to this server, you must accept the following " "distribution terms by choosing “I Agree”." msgstr "" +"Before uploading content to this server, you must accept the following " +"distribution terms by choosing “I Agree”." #. [button]: id=ok #: data/gui/window/addon_license_prompt.cfg:104 msgid "I Agree" -msgstr "" +msgstr "I Agree" #. [label]: id=byline #: data/gui/window/addon_manager.cfg:84 @@ -2558,10 +2558,8 @@ msgstr "Sort by full campaign name in alphabetical order" #. [toggle_button]: id=sort_time #: data/gui/window/campaign_dialog.cfg:230 -#, fuzzy -#| msgid "Time limit:" msgid "Timeline" -msgstr "Time limit:" +msgstr "Timeline" #. [toggle_button]: id=sort_time #: data/gui/window/campaign_dialog.cfg:231 @@ -2578,34 +2576,32 @@ msgstr "Modifications:" #. [label] #: data/gui/window/campaign_dialog.cfg:306 msgid "Combat:" -msgstr "" +msgstr "Combat:" #. [option] #: data/gui/window/campaign_dialog.cfg:321 -#, fuzzy -#| msgid "Default" msgid "Default RNG" -msgstr "Default" +msgstr "Default RNG" #. [option] #: data/gui/window/campaign_dialog.cfg:322 msgid "Reloading alters future combat outcomes" -msgstr "" +msgstr "Reloading alters future combat outcomes" #. [option] #: data/gui/window/campaign_dialog.cfg:325 msgid "Predictable RNG" -msgstr "" +msgstr "Predictable RNG" #. [option] #: data/gui/window/campaign_dialog.cfg:326 msgid "Combat outcomes remain constant when reloading" -msgstr "" +msgstr "Combat outcomes remain constant when reloading" #. [option] #: data/gui/window/campaign_dialog.cfg:329 msgid "Biased RNG (experimental)" -msgstr "" +msgstr "Biased RNG (experimental)" #. [option] #: data/gui/window/campaign_dialog.cfg:330 @@ -2613,30 +2609,28 @@ msgid "" "Combat outcomes are more in line with displayed probabilities and unaffected " "by reloading" msgstr "" +"Combat outcomes are more in line with displayed probabilities and unaffected " +"by reloading" #. [label] #: data/gui/window/campaign_dialog.cfg:345 -#, fuzzy -#| msgid "Difficulty: " msgid "Difficulty:" -msgstr "Difficulty: " +msgstr "Difficulty:" #. [option] #: data/gui/window/campaign_dialog.cfg:359 msgid "Easy" -msgstr "" +msgstr "Easy" #. [option] #: data/gui/window/campaign_dialog.cfg:362 -#, fuzzy -#| msgid "Normal Rug" msgid "Normal" -msgstr "Normal Rug" +msgstr "Normal" #. [option] #: data/gui/window/campaign_dialog.cfg:365 msgid "Hard" -msgstr "" +msgstr "Hard" #. [label] #: data/gui/window/campaign_dialog.cfg:422 @@ -3744,7 +3738,7 @@ msgstr "Vacant slots" #. [toggle_button]: id=filter_vacant_slots #: data/gui/window/lobby_main.cfg:338 msgid "Only show games with vacant slots" -msgstr "" +msgstr "Only show games with vacant slots" #. [widget]: id=tab_label #. [toggle_button]: id=filter_with_friends @@ -3756,19 +3750,17 @@ msgstr "Friends" #. [toggle_button]: id=filter_with_friends #: data/gui/window/lobby_main.cfg:351 msgid "Only show games with friends" -msgstr "" +msgstr "Only show games with friends" #. [toggle_button]: id=filter_with_ignored #: data/gui/window/lobby_main.cfg:363 -#, fuzzy -#| msgid "Connected Players" msgid "Blocked players" -msgstr "Connected Players" +msgstr "Blocked players" #. [toggle_button]: id=filter_with_ignored #: data/gui/window/lobby_main.cfg:364 msgid "Show games that include players you have blocked" -msgstr "" +msgstr "Show games that include players you have blocked" #. [toggle_button]: id=filter_invert #: data/gui/window/lobby_main.cfg:376 @@ -5629,7 +5621,7 @@ msgstr "Root" #: src/desktop/version.cpp:113 msgid "cpu_archictecture^" -msgstr "" +msgstr "" #: src/desktop/version.cpp:327 msgid "operating_system^" @@ -5835,16 +5827,16 @@ msgid "No grid defined." msgstr "No grid defined." #: src/gui/core/window_builder.cpp:433 -#, fuzzy -#| msgid "A row must have a column." msgid "Grid '$grid' row $row must have at least one column." -msgstr "A row must have a column." +msgstr "Grid '$grid' row $row must have at least one column." #: src/gui/core/window_builder.cpp:445 msgid "" "Grid '$grid' row $row has a differing number of columns ($found found, " "$expected expected)" msgstr "" +"Grid '$grid' row $row has a differing number of columns ($found found, " +"$expected expected)" #: src/gui/dialogs/addon/manager.cpp:194 msgid "addons_view^All Add-ons" @@ -6934,10 +6926,8 @@ msgid "Opening links is not supported, contact your packager" msgstr "Opening links is not supported, contact your packager" #: src/gui/widgets/label.cpp:143 -#, fuzzy -#| msgid "Copied link!" msgid "Open link?" -msgstr "Copied link!" +msgstr "Open link?" #: src/gui/widgets/label.cpp:174 msgid "Copied link!" diff --git a/po/wesnoth-multiplayer/en_GB.po b/po/wesnoth-multiplayer/en_GB.po index be114046e5e7..473e62a164fb 100644 --- a/po/wesnoth-multiplayer/en_GB.po +++ b/po/wesnoth-multiplayer/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 14:18 UTC\n" -"PO-Revision-Date: 2020-05-04 18:53+1000\n" +"PO-Revision-Date: 2021-01-26 10:36+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -2154,7 +2154,7 @@ msgstr "North-East" #. [checkbox]: id=simple_background #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:67 msgid "Disable Background Image" -msgstr "" +msgstr "Disable Background Image" #. [checkbox]: id=simple_background #. Tooltip for the Isar's Cross map, makes the map look as it did in Wesnoth 1.14 and earlier @@ -2163,6 +2163,8 @@ msgid "" "Show a blank area outside the map, instead of the floating island with " "cliffs." msgstr "" +"Show a blank area outside the map, instead of the floating island with " +"cliffs." #. [multiplayer]: id=multiplayer_King_of_the_Hill #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7 diff --git a/po/wesnoth-nr/en_GB.po b/po/wesnoth-nr/en_GB.po index 46be928ba9c2..409453b361e4 100644 --- a/po/wesnoth-nr/en_GB.po +++ b/po/wesnoth-nr/en_GB.po @@ -6,7 +6,7 @@ msgstr "" "Project-Id-Version: wescamp-i 18n\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 14:18 UTC\n" -"PO-Revision-Date: 2020-08-13 15:31+1000\n" +"PO-Revision-Date: 2021-01-26 10:36+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -591,6 +591,8 @@ msgid "" "Sounds of drums and horns echo on the mountainsides. A large orc army draws " "near!" msgstr "" +"Sounds of drums and horns echo on the mountainsides. A large orc army draws " +"near!" #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:495 @@ -598,6 +600,8 @@ msgid "" "If only we were faster escaping into the mines this wouldn't have happened. " "At least we will die free..." msgstr "" +"If only we were faster escaping into the mines this wouldn't have happened. " +"At least we will die free..." #. [scenario]: id=02_01_Infested_Caves #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:5 @@ -1310,6 +1314,7 @@ msgstr "" msgid "" "Without eating or sleeping for days, Tallin's men begin to fall one by one." msgstr "" +"Without eating or sleeping for days, Tallin's men begin to fall one by one." #. [message]: speaker=Tallin #: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1149 @@ -1317,6 +1322,8 @@ msgid "" "We were too slow in finding the dwarves. I don't think we can fight for much " "longer!" msgstr "" +"We were too slow in finding the dwarves. I don't think we can fight for much " +"longer!" #. [scenario]: id=02_02_Meeting_With_Dwarves #: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:5 diff --git a/po/wesnoth-sof/en_GB.po b/po/wesnoth-sof/en_GB.po index 73f098fefba0..e490f827514b 100644 --- a/po/wesnoth-sof/en_GB.po +++ b/po/wesnoth-sof/en_GB.po @@ -7,7 +7,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 14:18 UTC\n" -"PO-Revision-Date: 2020-11-21 20:24+1100\n" +"PO-Revision-Date: 2021-01-26 10:38+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -108,10 +108,8 @@ msgstr "Artwork and Graphics Design" #. [editor_group]: id=sof #: data/campaigns/Sceptre_of_Fire/_main.cfg:134 -#, fuzzy -#| msgid "The Sceptre of Fire" msgid "Sceptre of Fire" -msgstr "The Sceptre of Fire" +msgstr "Sceptre of Fire" #. [scenario]: id=1_A_Bargain_is_Struck #: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:3 @@ -2437,10 +2435,6 @@ msgstr "Shorbear? Who are they?" #. [message]: speaker=Theganli #: data/campaigns/Sceptre_of_Fire/scenarios/4t_The_Jeweler.cfg:311 -#, fuzzy -#| msgid "" -#| "Another group of dwarves that live south of here... Above ground, if you " -#| "can believe it! Yes, they're the best jewelers... " msgid "" "Another group of dwarves that live south of here... Above ground, if you can " "believe it! Yes, they're the best jewelers..." @@ -3766,10 +3760,6 @@ msgstr "Argh, this is not good! But I've still got a trick up my sleeve..." #. [message]: speaker=narrator #: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:419 -#, fuzzy -#| msgid "" -#| "The angry orc pulled out a stone tile with a glowing rune stamped on one " -#| "side, and waived it at his foes." msgid "" "The angry orc pulled out a stone tile with a glowing rune stamped on one " "side, and waved it at his foes." @@ -3800,6 +3790,8 @@ msgid "" "All these years we stood guard... to protect these tunnels... and it comes " "to this..." msgstr "" +"All these years we stood guard... to protect these tunnels... and it comes " +"to this..." #. [message]: speaker=narrator #: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:532 @@ -3926,6 +3918,8 @@ msgid "" "Ah! We aren't wandering the bowels o' the earth, this is crafted stone! " "It's very old though..." msgstr "" +"Ah! We aren't wandering the bowels o' the earth, this is crafted stone! It's " +"very old though..." #. [message]: speaker=unit #: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:944 @@ -4061,11 +4055,13 @@ msgid "" "This must be the center of the volcano! It's plugged up with this enchanted " "courtyard?" msgstr "" +"This must be the centre of the volcano! It's plugged up with this enchanted " +"courtyard?" #. [message]: speaker=Thursagan #: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1183 msgid "Aye, it is, we need to break the enchantment somehow." -msgstr "" +msgstr "Aye, it is, we need to break the enchantment somehow." #. [message]: speaker=unit #: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1197 @@ -4073,6 +4069,8 @@ msgid "" "It's very hot here, above the lava. This bridge also seems rather delicate, " "I'd better not loiter here." msgstr "" +"It's very hot here, above the lava. This bridge also seems rather delicate, " +"I'd better not loiter here." #. [message]: speaker=Gathor #: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1241 @@ -4407,6 +4405,8 @@ msgid "" "The length of this unit’s improvised weapon allows it to strike first in " "defensive melee, but it cannot use it to attack." msgstr "" +"The length of this unit’s improvised weapon allows it to strike first in " +"defensive melee, but it cannot use it to attack." #. [attack]: type=impact #: data/campaigns/Sceptre_of_Fire/units/Caravan.cfg:25 @@ -4416,7 +4416,7 @@ msgstr "whip" #. [firststrike]: id=deterrentstrike #: data/campaigns/Sceptre_of_Fire/units/Caravan.cfg:34 msgid "deterrent strike" -msgstr "" +msgstr "deterrent strike" #. [firststrike]: id=deterrentstrike #: data/campaigns/Sceptre_of_Fire/units/Caravan.cfg:35 @@ -4424,6 +4424,8 @@ msgid "" "This unit always strikes first with this attack if they are defending, but " "cannot attack with it at all." msgstr "" +"This unit always strikes first with this attack if they are defending, but " +"cannot attack with it at all." #. [unit_type]: id=Dwarvish Miner, race=dwarf #: data/campaigns/Sceptre_of_Fire/units/Dwarvish_Miner.cfg:4 @@ -4584,12 +4586,12 @@ msgstr "Increases melee weapon damage by 2" #. [terrain_type]: id=sof_ancient_stone_floor #: data/campaigns/Sceptre_of_Fire/utils/terrain.cfg:4 msgid "Stone Floor" -msgstr "" +msgstr "Stone Floor" #. [terrain_type]: id=sof_ancient_stone_floor #: data/campaigns/Sceptre_of_Fire/utils/terrain.cfg:7 msgid "Ancient Stone Floor" -msgstr "" +msgstr "Ancient Stone Floor" #. [message]: speaker=Rugnur #: data/campaigns/Sceptre_of_Fire/utils/utils.cfg:22 diff --git a/po/wesnoth-sota/en_GB.po b/po/wesnoth-sota/en_GB.po index 3a7a91ece78a..49a96cd23bad 100644 --- a/po/wesnoth-sota/en_GB.po +++ b/po/wesnoth-sota/en_GB.po @@ -801,15 +801,6 @@ msgstr "Becalmed" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25 -#, fuzzy -#| msgid "" -#| "22 III, 23 YW\n" -#| "\n" -#| "Research sometimes requires experiments, so I began. I knew the bandit " -#| "had intended to rob me, and once I had killed his beloved, he had " -#| "intended to torture and kill me. Now that I was in control, he was " -#| "afraid and defensive, and while his hatred of me was unabated, his desire " -#| "to live made him somewhat maleable." msgid "" "22 III, 23 YW\n" "\n" @@ -829,21 +820,6 @@ msgstr "" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:58 -#, fuzzy -#| msgid "" -#| "I passed him a wineskin, to put him at ease. He eyed me suspiciously, " -#| "then took a sip, calculating my intentions. I then placed a portion of " -#| "my gold resources on the table, and his eyes locked upon it.\n" -#| "\n" -#| "I then placed upon the table a ring stripped off the bandit named " -#| "'Mossa', his beloved partner in crime. His gaze shifted from the gold to " -#| "the ring, and then quickly to my eyes. Had he not been tied to the " -#| "chair, he would have attacked me.\n" -#| "\n" -#| "I added more gold to the pile, but he didn't notice, he only glared at me " -#| "with such hatred. The hunger for vengeance radiated off of him like heat " -#| "from a thousand suns - I could feel it more strongly than the fear or " -#| "hunger from any of my pets..." msgid "" "I passed him a wineskin, to put him at ease. He eyed me suspiciously, then " "took a sip, calculating my intentions. I then placed a portion of my gold " @@ -875,18 +851,6 @@ msgstr "" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:75 -#, fuzzy -#| msgid "" -#| "This rich vein into the life-force of the bandit was like nothing I had " -#| "ever seen, but I knew enough to bend his hunger to my will. With further " -#| "study, I may one day be able to stop it there, but today I could not: " -#| "The single-minded hunger consumed the man, it was all I could do to " -#| "control its direction!\n" -#| "\n" -#| "The bandit howled, thrashed, tore at his clothes and bindings, eventually " -#| "digging into his own flesh. Eventually, when all but the hunger had been " -#| "flensed from his being, he calmed down. Now hairless, bloody, naked, and " -#| "unthinking, the bandit was unrecognizable as the man he once was." msgid "" "This rich vein into the life-force of the bandit was like nothing I had ever " "seen, but I knew enough to bend his hunger to my will. With further study, I " @@ -912,12 +876,6 @@ msgstr "" #. [part] #: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:93 -#, fuzzy -#| msgid "" -#| "No doubt whatever was left of the mind inside gibbered at what it had " -#| "become, but the bandit was now my puppet and I stitched the wounds as " -#| "best I could. In some ways, this experiment was a failure, but the " -#| "creature it created would be useful..." msgid "" "No doubt whatever was left of the mind inside gibbered at what it had " "become, but the bandit was now my puppet and I stitched the wounds as best I " diff --git a/po/wesnoth-sotbe/en_GB.po b/po/wesnoth-sotbe/en_GB.po index c83f5858c411..2fd2c5622cd2 100644 --- a/po/wesnoth-sotbe/en_GB.po +++ b/po/wesnoth-sotbe/en_GB.po @@ -6,7 +6,7 @@ msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 14:18 UTC\n" -"PO-Revision-Date: 2020-08-13 15:36+1000\n" +"PO-Revision-Date: 2021-01-26 10:40+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -2287,7 +2287,7 @@ msgstr "Shan Taum" #. [side]: type=Orcish Warlord, id=Shan Taum #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:69 msgid "Rivals" -msgstr "" +msgstr "Rivals" #. [part] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:77 @@ -4743,15 +4743,11 @@ msgstr "Ahhh!" #. [message]: speaker=Kapou'e #: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:76 -#, fuzzy -#| msgid "" -#| "Blast it, without Inarix to lead his saurians, we can no longer count on " -#| "their help." msgid "" "Blast it, without Inarix to lead her saurians, we can no longer count on " "their help." msgstr "" -"Blast it, without Inarix to lead his saurians, we can no longer count on " +"Blast it, without Inarix to lead her saurians, we can no longer count on " "their help." #: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:74 diff --git a/po/wesnoth-tutorial/en_GB.po b/po/wesnoth-tutorial/en_GB.po index c62ee1b639be..2e557146d3d4 100644 --- a/po/wesnoth-tutorial/en_GB.po +++ b/po/wesnoth-tutorial/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 14:18 UTC\n" -"PO-Revision-Date: 2020-05-04 19:29+1000\n" +"PO-Revision-Date: 2021-01-26 10:42+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -2378,17 +2378,14 @@ msgstr "" "mistake." #: data/campaigns/tutorial/utils/utils.cfg:126 -#, fuzzy -#| msgid "" -#| "\n" -#| "Click a mouse button or press the spacebar to continue..." msgid "" "\n" "\n" "Click a mouse button or press the spacebar to continue..." msgstr "" "\n" -"Click a mouse button or press the spacebar to continue..." +"\n" +"Click a mouse button or press the space bar to continue..." #~ msgid "" #~ "Certain unit types have special abilities. Unlike traits, which " diff --git a/po/wesnoth-units/en_GB.po b/po/wesnoth-units/en_GB.po index 1eb5f791c343..98709c4bc642 100644 --- a/po/wesnoth-units/en_GB.po +++ b/po/wesnoth-units/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 14:18 UTC\n" -"PO-Revision-Date: 2020-11-21 20:42+1100\n" +"PO-Revision-Date: 2021-01-26 10:46+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -5900,13 +5900,6 @@ msgstr "Frost Stoat" #. [unit_type]: id=Frost Stoat, race=monster #: data/core/units/monsters/Frost_Stoat.cfg:35 -#, fuzzy -#| msgid "" -#| "Giant Stoats are a devious rodent predominantly found in the frozen parts " -#| "of the Northlands, although they can survive anywhere. They generally " -#| "scavenge and hunt smaller animals, but are territorial and the young " -#| "adults have been known to attack larger intruders, including humans and " -#| "orcs." msgid "" "Frost Stoats are a devious rodent predominantly found in the frozen parts of " "the Northlands, although they can survive anywhere. Their most distinctive " @@ -5915,10 +5908,12 @@ msgid "" "animals, but are quite territorial and the young adults have been known to " "attack larger intruders, including humans and orcs." msgstr "" -"Giant Stoats are a devious rodent predominantly found in the frozen parts of " -"the Northlands, although they can survive anywhere. They generally scavenge " -"and hunt smaller animals, but are territorial and the young adults have been " -"known to attack larger intruders, including humans and orcs." +"Frost Stoats are a devious rodent predominantly found in the frozen parts of " +"the Northlands, although they can survive anywhere. Their most distinctive " +"feature is their icy-cold front claws, which is unlike anything found in " +"other wild animals. These stoats generally scavenge refuse or hunt smaller " +"animals, but are quite territorial and the young adults have been known to " +"attack larger intruders, including humans and orcs." #. [attack]: type=cold #: data/core/units/monsters/Frost_Stoat.cfg:104 @@ -5927,15 +5922,13 @@ msgstr "ice claw" #. [unit_type]: id=Giant Stoat #: data/core/units/monsters/Frost_Stoat.cfg:170 -#, fuzzy -#| msgid "Giant Rat" msgid "Giant Stoat" -msgstr "Giant Rat" +msgstr "Giant Stoat" #. [unit_type]: id=Giant Stoat #: data/core/units/monsters/Frost_Stoat.cfg:171 msgid "Giant Stoats are obsolete, use Frost Stoat." -msgstr "" +msgstr "Giant Stoats are obsolete, use Frost Stoat." #. [unit_type]: id=Giant Mudcrawler, race=monster #: data/core/units/monsters/Giant_Mudcrawler.cfg:4 @@ -6154,7 +6147,7 @@ msgstr "Roc" #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:4 msgid "Horned Scarab" -msgstr "" +msgstr "Horned Scarab" #. [special_note] #: data/core/units/monsters/Scarab.cfg:21 @@ -6162,6 +6155,8 @@ msgid "" "This unit can burrow under loose dirt, sand, or leaves, concealing itself if " "it does not change location." msgstr "" +"This unit can burrow under loose dirt, sand, or leaves, concealing itself if " +"it does not change location." #. [unit_type]: id=Horned Scarab, race=monster #: data/core/units/monsters/Scarab.cfg:25 @@ -6171,13 +6166,15 @@ msgid "" "of attack is the large, sharp horn growing from their head. Because of their " "large size, armor, and horn, they cannot fly." msgstr "" +"Horned Scarabs are large, rugged insects that can grow to be quite large, " +"making them a threat when they decide to be aggressive. Their primary means " +"of attack is the large, sharp horn growing from their head. Because of their " +"large size, armour, and horn, they cannot fly." #. [attack]: type=pierce #: data/core/units/monsters/Scarab.cfg:53 -#, fuzzy -#| msgid "thorns" msgid "horn" -msgstr "thorns" +msgstr "horn" #. [unit_type]: id=Sea Serpent, race=monster #: data/core/units/monsters/Sea_Serpent.cfg:4 @@ -6330,6 +6327,16 @@ msgid "" "behavior may be an adaptation to the harsh desert environments they often " "inhabit." msgstr "" +"Wyverns are large reptiles that resemble dragons, but are not the " +"intelligent, magical creatures. However, the fact that they are just wild " +"beasts should not cause any traveller who encounters one to dismiss the " +"threat, for they are fast and fierce when threatened or hungry.\n" +"\n" +"Wyverns are social creatures, usually travelling in pairs or small groups. " +"Their hunting patterns and diet are difficult to discern, for they often " +"work with smaller animals that would appear to be potential prey. That odd " +"behaviour may be an adaptation to the harsh desert environments they often " +"inhabit." #. [attack]: type=impact #: data/core/units/monsters/Wild_Wyvern.cfg:86 @@ -6394,17 +6401,6 @@ msgstr "Naga Dirkfang" #. [unit_type]: id=Naga Dirkfang, race=naga #: data/core/units/nagas/Dirkfang.cfg:18 -#, fuzzy -#| msgid "" -#| "In contrast to the heavily melee-focused style of their northern " -#| "brethren, young Naga of the southern waters prefer to soften their prey " -#| "from afar before closing in. The small chakri they throw can be carried " -#| "on the wrist or on a belt without causing hindrance. While any final " -#| "kill under water must usually be done at close range, the mixed combat " -#| "style often allows them to live long enough to learn and improve. " -#| "Sometimes viewed as cowardly by the northern Naga warriors, these " -#| "fighters are nonetheless effective when it comes time to engage in " -#| "warfare." msgid "" "In contrast to the heavily melee-focused style of their northern brethren, " "young Naga of the southern waters prefer to soften their prey from afar " @@ -6508,19 +6504,6 @@ msgstr "Naga Ophidian" #. [unit_type]: id=Naga Ophidian, race=naga #: data/core/units/nagas/Ophidian.cfg:18 -#, fuzzy -#| msgid "" -#| "Experienced warriors of the Southern Naga often find work as mercenaries, " -#| "usually hired by neighboring Dunefolk to control key waterways near the " -#| "coastline. Due to their constant confrontations with enemy horsemen, " -#| "Ophidians have retired the ringed blades of their youth and picked up the " -#| "piercing bow. Though generally amicable with their wealthy employers, " -#| "this friendliness should not be mistaken for loyalty, for the Ophidian " -#| "are known for readily switching between rival city-state factions at the " -#| "start of each shipping season, when demand for water-based protection is " -#| "the highest. As a group, these nagas encourage a healthy amount of " -#| "competition among the surface factions, ensuring their services are " -#| "valued by one tribe or another." msgid "" "Experienced warriors of the Southern Naga often find work as mercenaries, " "usually hired by neighboring Dunefolk to control key waterways near the " @@ -6561,12 +6544,6 @@ msgstr "Naga Ringcaster" #. [unit_type]: id=Naga Ringcaster, race=naga #: data/core/units/nagas/Ringcaster.cfg:17 -#, fuzzy -#| msgid "" -#| "The chakram, a greater blade ring than the chakri, is the signature " -#| "weapon of the southern Naga and their renowned Ringcasters. Well " -#| "balanced chakrams are useful for throwing, but the rejected blades make a " -#| "good fist-load weapon, similar to a sharp-bladed tekko or knuckleduster." msgid "" "The chakram, a greater blade ring than the chakri, is the signature weapon " "of the southern Naga and their renowned Ringcasters. Well balanced chakrams " @@ -6574,7 +6551,7 @@ msgid "" "weapon, similar to a sharp-bladed tekko or knuckleduster." msgstr "" "The chakram, a greater blade ring than the chakri, is the signature weapon " -"of the southern Naga and their renowned Ringcasters. Well-balanced chakrams " +"of the southern Naga and their renowned Ringcasters. Well balanced chakrams " "are useful for throwing, but the rejected blades make a good fist-load " "weapon, similar to a sharp-bladed tekko or knuckleduster." @@ -7474,10 +7451,8 @@ msgstr "Dwarf" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:146 #: data/core/units/undead/Corpse_Walking.cfg:145 -#, fuzzy -#| msgid "wc_variation^Bat" msgid "wc_variation^Falcon" -msgstr "Bat" +msgstr "Falcon" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:180 @@ -7500,10 +7475,8 @@ msgstr "Gryphon" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:223 #: data/core/units/undead/Corpse_Walking.cfg:222 -#, fuzzy -#| msgid "wc_variation^Bat" msgid "wc_variation^Rat" -msgstr "Bat" +msgstr "Rat" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:240 @@ -7520,10 +7493,8 @@ msgstr "Swimmer" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:259 #: data/core/units/undead/Corpse_Walking.cfg:258 -#, fuzzy -#| msgid "wc_variation^Spider" msgid "wc_variation^Serpent" -msgstr "Swimmer" +msgstr "Serpent" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:276 @@ -7540,16 +7511,14 @@ msgstr "Troll" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:303 #: data/core/units/undead/Corpse_Walking.cfg:302 -#, fuzzy -#| msgid "wc_variation^Wose" msgid "wc_variation^Tusker" -msgstr "Wose" +msgstr "Tusker" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:311 #: data/core/units/undead/Corpse_Walking.cfg:310 msgid "tusk" -msgstr "" +msgstr "tusk" #. [variation] #: data/core/units/undead/Corpse_Soulless.cfg:316 diff --git a/po/wesnoth/en_GB.po b/po/wesnoth/en_GB.po index 08ab11acb57c..b5868a02cb3d 100644 --- a/po/wesnoth/en_GB.po +++ b/po/wesnoth/en_GB.po @@ -9,7 +9,7 @@ msgstr "" "Project-Id-Version: en_GB\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2021-01-16 17:18+0300\n" -"PO-Revision-Date: 2020-11-21 20:05+1100\n" +"PO-Revision-Date: 2021-01-26 10:08+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British) \n" @@ -5930,7 +5930,7 @@ msgstr "Invalid or unspecified add-on type." #: src/addon/validation.cpp:542 msgid "Version number not greater than the latest uploaded version." -msgstr "" +msgstr "Version number not greater than the latest uploaded version." #: src/addon/validation.cpp:546 msgid "The add-on publish information contains an invalid UTF-8 sequence." @@ -6106,11 +6106,11 @@ msgstr "Remove a nickname from your ignores or friends list." #: src/chat_command_handler.hpp:114 msgid "" -msgstr "" +msgstr "" #: src/chat_command_handler.hpp:114 msgid "Get a random number between 1 and N visible in the game setup lobby." -msgstr "" +msgstr "Get a random number between 1 and N visible in the game setup lobby." #: src/chat_command_handler.hpp:116 msgid "Display version information." @@ -7598,6 +7598,8 @@ msgid "" "It is not allowed to change a side from AI to human control when it's not " "your turn." msgstr "" +"It is not allowed to change a side from AI to human control when it's not " +"your turn." #: src/menu_events.cpp:1507 src/menu_events.cpp:1563 msgid "Side '$side' controller is now controlled by: AI." @@ -7620,6 +7622,8 @@ msgid "" "It is not allowed to change a side from human to AI control when it's not " "your turn." msgstr "" +"It is not allowed to change a side from human to AI control when it's not " +"your turn." #: src/menu_events.cpp:1539 msgid "Side '$side' controller is now fully controlled by: AI."