From 16331d6bb0fc00473e20e841779ae941a5c1dc07 Mon Sep 17 00:00:00 2001 From: Charles Dang Date: Mon, 3 Oct 2016 02:56:49 +1100 Subject: [PATCH] Fixup ffe7884f533 --- src/ai/actions.cpp | 2 +- src/game_preferences.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ai/actions.cpp b/src/ai/actions.cpp index d6b844fccddc..f2ef561bbcaa 100644 --- a/src/ai/actions.cpp +++ b/src/ai/actions.cpp @@ -474,7 +474,7 @@ void move_result::do_execute() /*std::vector steps*/ route_->steps, /*::actions::undo_list* undo_stack*/ nullptr, /*bool continue_move*/ true, ///@todo 1.9 set to false after implemeting interrupt awareness - /*bool show_move*/ preferences::skip_ai_moves(), + /*bool show_move*/ !preferences::skip_ai_moves(), /*bool* interrupted*/ nullptr, /*::actions::move_unit_spectator* move_spectator*/ &move_spectator); diff --git a/src/game_preferences.cpp b/src/game_preferences.cpp index ca3195fcf024..41047bacb8a3 100644 --- a/src/game_preferences.cpp +++ b/src/game_preferences.cpp @@ -903,7 +903,7 @@ void set_modifications(const std::vector& value, bool mp) bool skip_ai_moves() { - return preferences::get("skip_ai_moves", true); + return preferences::get("skip_ai_moves", false); } void set_skip_ai_moves(bool value)