diff --git a/po/wesnoth-multiplayer/en_GB.po b/po/wesnoth-multiplayer/en_GB.po index 3dd594f71060..a3500e6fc5c8 100644 --- a/po/wesnoth-multiplayer/en_GB.po +++ b/po/wesnoth-multiplayer/en_GB.po @@ -2094,8 +2094,8 @@ msgid "" msgstr "" "A very small 2 vs 2 map. Close-quarters fighting means the successful " "rotation of units and planning of moves is important. Teams set for players " -"1 & 4 vs 2 & 3 (north-east vs south-west). Designed for 75 starting gold, 20 " -"villages." +"1 & 4 vs 2 & 3 (north-east vs south-west). Designed for 75 starting " +"gold, 20 villages." #. [side] #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20 @@ -2181,7 +2181,7 @@ msgid "" "for players 1+4 vs. 2+3. There are 28 villages." msgstr "" "2 vs 2 map centred around a river with keeps in opposite corners. Designed " -"for players 1 & 4 vs 2 & 3. There are 28 villages." +"for players 1 & 4 vs 2 & 3. There are 28 villages." #. [multiplayer]: id=multiplayer_4p_Morituri #: data/multiplayer/scenarios/4p_Morituri.cfg:5 @@ -2210,7 +2210,8 @@ msgid "" "east vs. west (1+4 vs. 2+3), but works well with any teams or FFA." msgstr "" "A 2 vs 2 map with 5 separate paths of engagement. Balanced to be played east " -"vs west (1 & 4 vs 2 & 3), but works well with any teams or free-for-all." +"vs west (1 & 4 vs 2 & 3), but works well with any teams or free-for-" +"all." #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6