From 1bf65648028b5d0f96caa264481c16b4e851b623 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fabian=20M=C3=BCller?= Date: Sat, 13 Dec 2014 07:29:11 +0100 Subject: [PATCH] Add some tooltips to the test scenario's labels. --- data/scenario-test.cfg | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/data/scenario-test.cfg b/data/scenario-test.cfg index 4e9374e90837..3e6a7fdd5f40 100644 --- a/data/scenario-test.cfg +++ b/data/scenario-test.cfg @@ -542,6 +542,7 @@ Xu, Xu, Qxu, Qxu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Gg, Gg, Gg, Gg, Gg [label] x,y=20,12 text="Enhance Vision" + tooltip="Set the unit's vision to 15." [/label] [event] name=moveto @@ -564,6 +565,7 @@ Xu, Xu, Qxu, Qxu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Gg, Gg, Gg, Gg, Gg [label] x,y=18,7 text="Hero or not?" + tooltip="Toggle the hero status." [/label] [event] name=moveto @@ -596,6 +598,7 @@ Xu, Xu, Qxu, Qxu, Ql, Ql, Ql, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Gg, Gg, Gg, Gg, Gg [label] x,y=14,10 text="Vision Test" + tooltip="Visibility Check of (8,15)" [/label] [event] name=moveto @@ -1505,6 +1508,9 @@ My best advancement costs $next_cost gold and I’m $experience|% there." [label] x,y=8,11 text="Filter Area" + tooltip="Test filtering areas +filter with area=test_area +x,y=8,11" [/label] [time_area] x,y=8,11 @@ -2466,6 +2472,7 @@ For game purposes, the races group into factions; for example, orcs often cooper [label] x,y=10,9 text="Let’s fight" + tooltip="Trigger attack animation." [/label] [event] @@ -3516,6 +3523,14 @@ Result: [label] x,y=23,10 text="livingness" + tooltip="Tooltip for the livingness label + +Moving to this hex will show you: + +not_living Subsums every of the following: +unpoisonable - Some more text here. +undrainable - You see that markup works here. +unplagueable - And so on" [/label] [event] name=moveto