diff --git a/src/server/common/forum_user_handler.hpp b/src/server/common/forum_user_handler.hpp index dbc57b90b9d3..578e4f8f4000 100644 --- a/src/server/common/forum_user_handler.hpp +++ b/src/server/common/forum_user_handler.hpp @@ -125,8 +125,8 @@ class fuh : public user_handler * The result is then posted back to the main boost::asio thread to be sent to the requesting player. * * @param io_service The boost io_service to use to post the query results back to the main boost::asio thread. - * @param s_base The server instance the player is connected to. - * @param player_socket The socket use to communicate with the player's client. + * @param s The server instance the player is connected to. + * @param player The player iterator used to communicate with the player's client. * @param player_id The forum ID of the player to get the game history for. * @param offset Where to start returning rows to the client from the query results. */ diff --git a/src/wesnothd_connection.hpp b/src/wesnothd_connection.hpp index cd277b5e13bf..3e820d5970ec 100644 --- a/src/wesnothd_connection.hpp +++ b/src/wesnothd_connection.hpp @@ -73,7 +73,6 @@ class wesnothd_connection * * @param host Name of the host to connect to * @param service Service identifier such as "80" or "http" - * @param tls Whether we want to use TLS to make connection encrypted */ wesnothd_connection(const std::string& host, const std::string& service);