From 1ee705a009886645cbf1c1bee3e5453fc915c32f Mon Sep 17 00:00:00 2001 From: nemaara Date: Sun, 28 Oct 2018 23:14:54 -0400 Subject: [PATCH] TSG S4: gameplay update --- .../scenarios/04_Vale_of_Tears.cfg | 73 +++++++++++-------- 1 file changed, 44 insertions(+), 29 deletions(-) diff --git a/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg b/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg index 7ab83ac3264c..d048a7f42f8e 100644 --- a/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg +++ b/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg @@ -7,6 +7,7 @@ {SCENARIO_MUSIC elvish-theme.ogg} {EXTRA_SCENARIO_MUSIC knolls.ogg} + {EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg} map_data="{campaigns/The_South_Guard/maps/04_Vale_of_Tears.map}" @@ -14,7 +15,7 @@ {DEFAULT_SCHEDULE} - {TURNS 40 32 28} + {TURNS 32 28 24} victory_when_enemies_defeated=no {TSG_BIGMAP {JOURNEY_04_NEW} } @@ -34,26 +35,12 @@ controller=human {CUSTOM_SG_FLAG} - {GOLD 150 125 80} + {GOLD 120 110 100} canrecruit=yes recruit=Bowman, Spearman, Cavalryman - - [village] - x,y=3,10 - [/village] - - [village] - x,y=4,13 - [/village] - - [village] - x,y=8,15 - [/village] [/side] - {STARTING_VILLAGES 1 5} - # The Undead Hordes [side] @@ -66,13 +53,14 @@ advances_to=Necromancer #endif #ifdef HARD - type=Necromancer + type=Dark Sorcerer + advances_to=Necromancer #endif id="Mal A'kai" name= _ "Mal A’kai" facing=sw - {GOLD 70 90 120} + {GOLD 70 85 100} team_name=undead user_team_name=_"Undead" @@ -109,6 +97,9 @@ {STARTING_VILLAGES 2 14} + # do this here since these circles overlap, we want side 2 to have most of the villages and side 1 to have fewer + {STARTING_VILLAGES 1 5} + # The Bandit Army [side] @@ -118,7 +109,7 @@ name= _ "Jera Ilras" facing=sw - {GOLD 30 40 80} + {GOLD 40 55 70} team_name=undead user_team_name=_"Bandits" @@ -141,7 +132,7 @@ value=2 [/goal] [avoid] - x,y=27-35,29-35 + x,y=21-29,25-32 [/avoid] [/ai] #ifdef EASY @@ -227,7 +218,7 @@ message= _ "This is the Vale of Blossoming Trees. Our great sages come here to find peace and enlightenment. Some other elves also live nearby — mostly artisans inspired by the tranquility of this valley." [/message] - {HIGHLIGHT_IMAGE 31 32 items/gohere.png ()} + {HIGHLIGHT_IMAGE 25 28 items/gohere.png ()} [message] speaker=Sir Gerrick @@ -414,7 +405,7 @@ [message] speaker=Ethiliel - message= _ "You shall not die in vain! My bodyguard will avenge you!" + message= _ "You shall not die in vain! My bodyguards will avenge you!" [/message] [fire_event] @@ -429,12 +420,12 @@ [message] speaker=Sir Gerrick - message= _ "You have a bodyguard?!" + message= _ "You have bodyguards?!" [/message] [message] speaker=Deoran - message= _ "You have a bodyguard?!" + message= _ "You have bodyguards?!" [/message] #ifdef EASY @@ -621,17 +612,17 @@ [/if] [/event] - # Ethieliel arrives at Mebrin’s village + # Ethiliel arrives at Mebrin’s village [event] name=moveto [filter] id=Ethiliel - x,y=31,32 + x,y=25,28 [/filter] [remove_item] - x,y=31,32 + x,y=25,28 [/remove_item] [message] @@ -683,7 +674,7 @@ [message] speaker=Deoran - message= _ "... Ethiliel? I know you must be distraught, but-" + message= _ "... Ethiliel? I know you must be distraught, but—" [/message] [message] @@ -722,6 +713,30 @@ [/if] [/event] + [event] + name=time over + + [unit] + type=Necromancer + side=2 + x,y=24,28 + canrecruit=yes + id=Necro + animate=yes + facing=nw + [/unit] + {GENERIC_UNIT 2 (Revenant) 26 27} + {GENERIC_UNIT 2 (Deathblade) 25 29} + [message] + speaker=Necro + message= _ "So the elves finally come to defend their valley. Pity, they showed up a little late. We will stop them here and prevent them from reclaiming the knowledge that was once theirs!" + [/message] + [message] + speaker=Deoran + message= _ "They have reached Mebrin's village before us! We have no hope of obtaining his aid now..." + [/message] + [/event] + [event] name=victory @@ -733,7 +748,7 @@ [then] [message] speaker=Ethiliel - message= _ "Come, my bodyguard! We must make haste to follow this trail and find Mebrin." + message= _ "Come, my bodyguards! We must make haste to follow this trail and find Mebrin." [/message] [fire_event]