From 2221e86c93362b4f4f9b855f96a13205101f6b27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Severin=20Gl=C3=B6ckner?= Date: Mon, 3 Sep 2018 14:51:14 +0200 Subject: [PATCH] NR S13: slight bonus for AI controlled sides: - allied AI leaders, whose death causes defeat, use passive_leader=yes - increased amount of money which the lich brothers have, if one has not the alternative leaders who can recall units - also increased Krash's gold to the same amount of as Eryssa has (they are the alternative leaders) [ci skip] --- .../scenarios/13a_Showdown.cfg | 23 +++++++++++++++---- 1 file changed, 18 insertions(+), 5 deletions(-) diff --git a/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg b/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg index 8e0fa7364790..a7539e9ede70 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg @@ -285,14 +285,15 @@ side=7 save_id=Krash side_name= _ "Krash" - gold=100 + gold=200 recruit=Drake Fighter,Drake Glider,Drake Burner,Drake Clasher team_name=knalgans user_team_name=_"Alliance" controller=human no_leader=yes - defeat_condition=never + defeat_condition=never # changed in prestart {FLAG_VARIANT long} + # passive_leader=yes, if his death causes the scenario to be lost [/side] # STARTING_VILLAGES works due to defeat_condition & having a starting location {STARTING_VILLAGES 7 10} @@ -312,6 +313,7 @@ user_team_name=_"Alliance" persistent=yes [ai] + passive_leader=yes simple_targeting=yes aggression=1.0 caution=-5.0 @@ -336,15 +338,16 @@ # Side for Eryssa if alive [side] side=9 - gold=100 + gold=200 recruit=Elvish Fighter,Elvish Archer,Elvish Shaman,Elvish Scout,Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Rider,Elvish Druid,Elvish Sorceress team_name=knalgans user_team_name=_"Alliance" save_id=Elves controller=human no_leader=yes - defeat_condition=never + defeat_condition=never # changed in prestart {FLAG_VARIANT wood-elvish} + # passive_leader=yes, if his death causes the scenario to be lost [/side] # STARTING_VILLAGES works due to defeat_condition & having a starting location {STARTING_VILLAGES 9 10} @@ -392,10 +395,17 @@ side=7 type=Troll,Troll Whelp,Ogre,Young Ogre,Mage,Red Mage,Gryphon [/allow_recruit] + [gold] + side=9 + amount=400 + [/gold] [modify_side] side=7 side_name= _ "Ro’Arthian" {FLAG_VARIANT undead} + [ai] + passive_leader=yes + [/ai] [/modify_side] {CLEAR_VARIABLE place_lich_at} [/then] @@ -463,12 +473,15 @@ [/allow_recruit] [gold] side=9 - amount=300 + amount=400 [/gold] [modify_side] side=9 side_name= _ "Ro’Sothian" {FLAG_VARIANT undead} + [ai] + passive_leader=yes + [/ai] [/modify_side] {CLEAR_VARIABLE place_second_lich_at} [/else]