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Fix logic of [filter_vision] in Standard Unit Filters (SUFs)
Previously, the [filter_vision] tag would cause a false positive when a unit was on terrain on which it was invisible and that also was under fog/shroud. There might have been other combinations that did not work either, I did not check that. I did check that all 8 combinations of visble=yes/no, the unit hiding due to terrain or not, and the hex being under fog/shroud or not work now.
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