diff --git a/data/multiplayer/scenarios/2p_Dark_Forecast.cfg b/data/multiplayer/scenarios/2p_Dark_Forecast.cfg index 0602de20f609..1ed67410484b 100644 --- a/data/multiplayer/scenarios/2p_Dark_Forecast.cfg +++ b/data/multiplayer/scenarios/2p_Dark_Forecast.cfg @@ -6,7 +6,6 @@ description= _ "Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects. Note: You need to use the default map settings for the scenario to work right." - turns=-1 experience_modifier=100 map_data="{multiplayer/maps/Dark_Forecast_basic.map}" victory_when_enemies_defeated=no diff --git a/data/multiplayer/scenarios/4p_A_New_Land.cfg b/data/multiplayer/scenarios/4p_A_New_Land.cfg index 90b4443b41ce..b25bed7347d5 100644 --- a/data/multiplayer/scenarios/4p_A_New_Land.cfg +++ b/data/multiplayer/scenarios/4p_A_New_Land.cfg @@ -5,7 +5,6 @@ map_data="{multiplayer/maps/4p_A_New_Land.map}" description= _ "This 4p survival scenario allows you to construct buildings and terraform the land. Use map settings. The recommended starting gold is 100." experience_modifier=70% - turns=unlimited force_lock_settings=yes define=MULTIPLAYER_A_NEW_LAND_LOAD