diff --git a/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg b/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg index f035614e05be..80cd5846e3eb 100644 --- a/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg +++ b/data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg @@ -354,6 +354,12 @@ [/fire_event] [/else] [/if] + + # Activate side 2 a little late so they don't send everything at you before dawn breaks + [gold] + side=2 + amount={ON_DIFFICULTY 30 35 40} + [/gold] [/event] # You return to the encampment and recruit troops. @@ -467,17 +473,6 @@ {VARIABLE has_mermen "yes"} [/event] - # Activate side 2 a little late so they don't send everything at you before dawn breaks - - [event] - name=turn 4 - - [gold] - side=2 - amount={ON_DIFFICULTY 30 35 40} - [/gold] - [/event] - # Dusk - Sir Gerrick suggests that you should hold the north banks of the river. #ifdef EASY