From 30847b361bfae3b555b23db59cc4101f93b50ef6 Mon Sep 17 00:00:00 2001 From: Charles Dang Date: Sat, 4 Jun 2016 00:14:10 +1100 Subject: [PATCH] Hornshark: remove unit ids from Clockwork Boy units (bug #24722) This prevents ID conflicts resulting in certain units disappearing. They weren't used anywhere in the scenario anyway. --- data/multiplayer/scenarios/2p_Hornshark_Island.cfg | 4 ---- 1 file changed, 4 deletions(-) diff --git a/data/multiplayer/scenarios/2p_Hornshark_Island.cfg b/data/multiplayer/scenarios/2p_Hornshark_Island.cfg index 61d2839200c3..b9c7774e079d 100644 --- a/data/multiplayer/scenarios/2p_Hornshark_Island.cfg +++ b/data/multiplayer/scenarios/2p_Hornshark_Island.cfg @@ -248,7 +248,6 @@ [unit] side=1 type=Woodsman - id=Clockwork Boy name= _ "Clockwork Boy" x,y=1,2 [modifications] @@ -260,7 +259,6 @@ [unit] side=1 type=Woodsman - id=Clockwork Boy name= _ "Clockwork Boy" x,y=2,1 [modifications] @@ -708,7 +706,6 @@ [unit] side=2 type=Woodsman - id=Clockwork Boy name= _ "Clockwork Boy" x,y=30,27 [modifications] @@ -720,7 +717,6 @@ [unit] side=2 type=Woodsman - id=Clockwork Boy name= _ "Clockwork Boy" x,y=29,27 [modifications]