From 34c6fcd0fde008991c2061cb4c8fca27fd14c7c5 Mon Sep 17 00:00:00 2001 From: ln-zookeeper Date: Mon, 13 Nov 2017 21:09:52 +0200 Subject: [PATCH] Dark Forecast: Fix broken leader/faction/color selection, fixes #2147 --- changelog | 2 ++ data/multiplayer/scenarios/2p_Dark_Forecast.cfg | 6 ++++++ 2 files changed, 8 insertions(+) diff --git a/changelog b/changelog index 4adc932a70df..deeafda75efe 100644 --- a/changelog +++ b/changelog @@ -14,6 +14,8 @@ Version 1.13.10+dev: * Lua API: * New wesnoth.unit_types[].advances_to getter. * New wesnoth.unit_types[].advances_from getter. + * Multiplayer: + * Dark Forecast: Fixed broken faction and leader selection. * Performance: * GUI2 windows no longer redraw everything 50 times per second. This reduces CPU usage in fullscreen windows such as MP lobby by about 85 %. diff --git a/data/multiplayer/scenarios/2p_Dark_Forecast.cfg b/data/multiplayer/scenarios/2p_Dark_Forecast.cfg index e88e395d76be..32c7e94a04d6 100644 --- a/data/multiplayer/scenarios/2p_Dark_Forecast.cfg +++ b/data/multiplayer/scenarios/2p_Dark_Forecast.cfg @@ -57,6 +57,9 @@ Note: You need to use the default map settings for the scenario to work right." gold_lock="true" income_lock="true" team_lock="true" + faction_lock=no + leader_lock=no + color_lock=no fog="yes" share_view="yes" [/side] @@ -73,6 +76,9 @@ Note: You need to use the default map settings for the scenario to work right." gold_lock="true" income_lock="true" team_lock="true" + faction_lock=no + leader_lock=no + color_lock=no fog="yes" share_view="yes" [/side]