diff --git a/data/core/help.cfg b/data/core/help.cfg
index b8097aece32b..757eaaa8abfb 100644
--- a/data/core/help.cfg
+++ b/data/core/help.cfg
@@ -351,7 +351,9 @@ The current time of day can be observed under the minimap in the status pane. Fo
" + "
src=misc/time-schedules/schedule-underground-illum.png align=right float=yes" + _"Some underground locations are illuminated. They are perpetually intermediate between day and night.
" + "
-src=misc/time-schedules/schedule-indoors.png align=right float=yes" + _"Some role-playing scenarios take place indoors — these regions are similarly intermediate."
+src=misc/time-schedules/schedule-indoors.png align=right float=yes" + _"Some role-playing scenarios take place indoors — these regions are similarly intermediate.
+" + "
+src=misc/time-schedules/default/schedule-firstwatch.png~BLIT(misc/tod-bright.png) align=right float=yes" + _"Finally, units with the [dst='ability_illuminationilluminates' text='illuminates'] ability and terrain features such as [dst='terrain_lava' text='lava'] change the time of day bonus around them."
[/topic]
# wmllint: markcheck on
@@ -362,7 +364,7 @@ The current time of day can be observed under the minimap in the status pane. Fo
text= _ "In combat, your units will inevitably take damage. There are several ways to heal your units. However, with the exception of resting, these do not stack; only one can occur per turn." + _ "
• text='Resting': A unit which neither moves, attacks, nor is attacked will heal 2 HP in its next turn." + _ "
-• text='Villages': A unit which starts a turn in a village or oasis will heal 8HP. If the unit is poisoned, the poison will be cured instead." + _ "
+• text='Villages': A unit which starts a turn in a village or [dst='terrain_oasis' text='oasis'] foo will heal 8HP. If the unit is poisoned, the poison will be cured instead." + _ "
• [dst='ability_regeneratesregenerates' text='Regeneration']: Certain units (such as trolls) will automatically heal 8HP every turn. If the unit is poisoned, the poison will be cured instead." + _ "
• text='Healing units': Units with the [dst='ability_healingheals +4' text='Heals'] ability will heal each allied adjacent unit, usually [dst='ability_healingheals +4' text='4HP'] or [dst='ability_healingheals +8' text='8HP'] per turn, or prevent Poison from causing that unit damage." + _ "
• text='Curing units': Units with the [dst='ability_curingcures' text='cures'] ability will cure Poison in all allied adjacent units (in preference to healing, if it has that ability as well)." + _ "