diff --git a/data/core/help.cfg b/data/core/help.cfg index b8097aece32b..757eaaa8abfb 100644 --- a/data/core/help.cfg +++ b/data/core/help.cfg @@ -351,7 +351,9 @@ The current time of day can be observed under the minimap in the status pane. Fo " + " src=misc/time-schedules/schedule-underground-illum.png align=right float=yes" + _"Some underground locations are illuminated. They are perpetually intermediate between day and night. " + " -src=misc/time-schedules/schedule-indoors.png align=right float=yes" + _"Some role-playing scenarios take place indoors — these regions are similarly intermediate." +src=misc/time-schedules/schedule-indoors.png align=right float=yes" + _"Some role-playing scenarios take place indoors — these regions are similarly intermediate. +" + " +src=misc/time-schedules/default/schedule-firstwatch.png~BLIT(misc/tod-bright.png) align=right float=yes" + _"Finally, units with the dst='ability_illuminationilluminates' text='illuminates' ability and terrain features such as dst='terrain_lava' text='lava' change the time of day bonus around them." [/topic] # wmllint: markcheck on @@ -362,7 +364,7 @@ The current time of day can be observed under the minimap in the status pane. Fo text= _ "In combat, your units will inevitably take damage. There are several ways to heal your units. However, with the exception of resting, these do not stack; only one can occur per turn." + _ " • text='Resting': A unit which neither moves, attacks, nor is attacked will heal 2 HP in its next turn." + _ " -• text='Villages': A unit which starts a turn in a village or oasis will heal 8HP. If the unit is poisoned, the poison will be cured instead." + _ " +• text='Villages': A unit which starts a turn in a village or dst='terrain_oasis' text='oasis' foo will heal 8HP. If the unit is poisoned, the poison will be cured instead." + _ " • dst='ability_regeneratesregenerates' text='Regeneration': Certain units (such as trolls) will automatically heal 8HP every turn. If the unit is poisoned, the poison will be cured instead." + _ " • text='Healing units': Units with the dst='ability_healingheals +4' text='Heals' ability will heal each allied adjacent unit, usually dst='ability_healingheals +4' text='4HP' or dst='ability_healingheals +8' text='8HP' per turn, or prevent Poison from causing that unit damage." + _ " • text='Curing units': Units with the dst='ability_curingcures' text='cures' ability will cure Poison in all allied adjacent units (in preference to healing, if it has that ability as well)." + _ "