From 3ae3ec91afb746d705a5a6b5af018f3201535313 Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Sun, 16 May 2021 13:05:34 -0400 Subject: [PATCH] Make repeats argument optional in wesnoth.audio.play --- src/scripting/game_lua_kernel.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/scripting/game_lua_kernel.cpp b/src/scripting/game_lua_kernel.cpp index 0f885b3389c44..4fe5d12b1c637 100644 --- a/src/scripting/game_lua_kernel.cpp +++ b/src/scripting/game_lua_kernel.cpp @@ -2653,9 +2653,9 @@ int game_lua_kernel::intf_simulate_combat(lua_State *L) */ int game_lua_kernel::intf_play_sound(lua_State *L) { - char const *m = luaL_checkstring(L, 1); if (play_controller_.is_skipping_replay()) return 0; - int repeats = lua_tointeger(L, 2); + char const *m = luaL_checkstring(L, 1); + int repeats = luaL_optinteger(L, 2, 1); sound::play_sound(m, sound::SOUND_FX, repeats); return 0; }