From 3d77d36bb0dc4db1afb3e3c1c0d2dbf7f4c6c77d Mon Sep 17 00:00:00 2001 From: loonycyborg Date: Sat, 16 Jan 2021 16:33:43 +0300 Subject: [PATCH] Fix pot-update breakage by doubling quotes --- data/core/editor/help.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/core/editor/help.cfg b/data/core/editor/help.cfg index 3fa45dccfeba..f6c8bb74f9c5 100644 --- a/data/core/editor/help.cfg +++ b/data/core/editor/help.cfg @@ -327,7 +327,7 @@ If your add-on will only be used on 1.16 and later, there are new features to lo • maps/map_from_01.cfg ◦ this is the file created by the scenario editor • scenarios/01_Forest.cfg - ◦ inside the [scenario] element, use “map_file="map_from_01.cfg"” to load that file>> + ◦ inside the [scenario] element, use “map_file=""map_from_01.cfg""” to load that file>> [/topic] # wmllint: unbalanced-off # wmllint: markcheck on @@ -388,7 +388,7 @@ These files can be used directly for multiplayer games, the number of players is These files can be used in a scenario’s .cfg file, with the scenario’s WML providing additional information such as teams, custom events, and complex side setups. The .cfg file loads the map file with either of: • map_file=maps/01_First_Map.map text='— supported since Wesnoth 1.14' -• map_data="{maps/01_First_Map.map}" text='— a WML preprocessor include' +• map_data=""{maps/01_First_Map.map}"" text='— a WML preprocessor include' The text='map_file' method is preferred over using a preprocessor include.>> + "