diff --git a/src/ai/default/aspect_attacks.cpp b/src/ai/default/aspect_attacks.cpp index 5f78a443b446..e4213977d51c 100644 --- a/src/ai/default/aspect_attacks.cpp +++ b/src/ai/default/aspect_attacks.cpp @@ -140,8 +140,8 @@ void aspect_attacks_base::do_attack_analysis( // This function is called fairly frequently, so interact with the user here. ai::manager::get_singleton().raise_user_interact(); - const int default_attack_depth = 5; - if(cur_analysis.movements.size() >= std::size_t(default_attack_depth)) { + const int max_attack_depth = 5; + if(cur_analysis.movements.size() >= std::size_t(max_attack_depth)) { return; } const gamemap &map_ = resources::gameboard->map();