From 3e31fdb7fb8f69413f617cb6cf29e6ae5f384c38 Mon Sep 17 00:00:00 2001 From: Celtic Minstrel Date: Sat, 27 Feb 2021 20:20:48 -0500 Subject: [PATCH] Fix [terrain_mask][rule]layer= --- src/scripting/game_lua_kernel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scripting/game_lua_kernel.cpp b/src/scripting/game_lua_kernel.cpp index c649456262bf..d6b1a57b1b88 100644 --- a/src/scripting/game_lua_kernel.cpp +++ b/src/scripting/game_lua_kernel.cpp @@ -1037,7 +1037,7 @@ int game_lua_kernel::intf_terrain_mask(lua_State *L) lua_pop(L, 1); } - if(luaW_tableget(L, -1, "mode")) { + if(luaW_tableget(L, -1, "layer")) { auto str = luaW_tostring(L, -1); rule.mode_ = str == "base" ? terrain_type_data::BASE : (str == "overlay" ? terrain_type_data::OVERLAY : terrain_type_data::BOTH); lua_pop(L, 1);