diff --git a/projectfiles/Xcode/Resources/SDLMain.nib/designable.nib b/projectfiles/Xcode/Resources/SDLMain.nib/designable.nib index 6b22312749b1..28ff93a36a3c 100644 --- a/projectfiles/Xcode/Resources/SDLMain.nib/designable.nib +++ b/projectfiles/Xcode/Resources/SDLMain.nib/designable.nib @@ -1,8 +1,8 @@ - + - + @@ -127,6 +127,7 @@ + @@ -134,19 +135,19 @@ - + - + - + - + @@ -584,27 +585,758 @@ cyBMaWNlbnNlLgo - + - + - + - - + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + * AI + * Merge Experimental AI candidate actions (CAs) into default AI + * CAs merged: retreat injured, spread poison, place healers, move to any enemy + * CAs not merged: grab villages and village hunt, as the respective default AI CAs + are better as general purpose CAs. Also not merged was castle switch, which can + cause undesired behavior in singleplayer scenarios, and recruit rushers, which is too different + from default recruiting (would change balance too much) and because it can currently not deal + with multiple leaders and all the recruitment aspects. An option to use this alternative + recruiting will be provided in the future. + * Previous default AI CA removed: retreat phase + * The previous default CA is still available by using `[ai]ai_algorithm=ai_default_rca_1_14` or + by selecting "1.14 Default AI" in the multiplayer computer player selection menu + * The Experimental AI is now only available in debug mode (in MP) as it is mostly identical to the new default AI + * Many improvement were made to the new default CAs, to make them work correctly and consistently + in general settings, such a taken AI aspects (aggression, attacks, [avoid], caution, ...) and unit guardian + status into account, improved attack ratings and multi-leader functionality, and bug fixes + * Bottleneck Defense Micro AI: + * New optional parameter [filter] + * Fix bug of units not participating if too far in front of the bottleneck + * Healer Support Micro AI: take unit guardian status and passive_leader aspect into account + * Forest Animals Micro AI: rabbit holes on the map border are now automatically excluded + * New ai_helper functionality: path finding, next_hop and get_attackable_enemies taking avoid into + account; next_hop with pre-calculated path and fanning out; new options to get_cheapest_recruit_cost + * Add [filter_own] optional tag to all default and Experimental AI candidate actions + * Allow comma-separated list of ids in addition to 'yes/no' for AI aspects leader_ignores_keep, + passive_leader and passive_leader_shares_keep + * Fix [leader_goal] for sides with multiple leaders + * Change E_NOT_REACHED_DESTINATION from error to warning + * Campaigns + * An Orcish Incursion: + * Moved to addons server + * Descent into Darkness: + * Add new portrait for Dela Keshar + * Remove dark adepts from recruit list + * Add special units and AMLA paths + * Revised dialogue + * Increased map interactability + * S3: reworked scenario + * S5: adjust enemy recruits and gold + * Legend of Wesmere: + * S3: fix scenario-breaking bug introduced in 1.15.2 + * Liberty + * Revise gameplay in all scenarios and redraw all maps + * Merge S6 and S7 into a new scenario + * Sceptre of Fire: + * General prose/dialogue revision + * New scenario (now the third) + * Various map and scenario updates + * Make use of rails terrain + * Dwarves can purchase runes (temporary status boosts) + * Secrets of the Ancients: + * Prevent hero death from triggering new corpse recruitable dialog (issue #4503) + * Fix last breath dialog for bats firing multiple times in the campaign + * Fix bug of regular WC appearing in recruit list in S05 Blackwater + * Fix special plague attack making rats when spiders are called for + * Fix missing portraits for Shynal + * Tutorial: + * Redraw S2 and reduce difficulty + * Editor + * Language and i18n + * Updated translations: Ancient Greek, Chinese (Traditional), Czech, Dutch, + Esperanto, Finnish, French, Italian, Korean, Portuguese, + Portuguese (Brazil), Russian, Spanish, Turkish + * Fix Rename Unit dialog having untranslated text (issue #4569). + * Use <game dir>/translations instead of <process working dir>/translations to find core + translation catalogues on Windows. + * Terrains + * Add Stone Walls variation Catacombs (Xot) including some overlays + * New dwarf castle variations: Non-cave (Cf), ruined (Cfr) and snow (Cfa) + * New elf castle variation: snow (Cva) + * Fixes and touchups to mushroom terrains Tb and Tf + * Units + * Add a ranged attack and the cures ability to Elvish Lady + * Add mushroom defense cap to mounted and some flying units + * Decreased hitpoints of Dwarvish Lord from 79 to 74 + * Decreased hitpoints of Dwarvish Steelclad from 59 to 55 + * Increased hitpoints of Dwarvish Thunderguard from 44 to 47 + * Increased hitpoints of Dwarvish Pathfinder from 42 to 45 + * Increased melee damage of Dwarvish Stalwart from 7-3 to 8-3 + * Increased melee damage of Dwarvish Sentinel from 9-3 to 10-3 + * Dunefolk: rebalancing and renaming of various units + * Dunefolk: some graphics additions and updates + * Orcs: revise some unit descriptions + * Elves: revise all unit descriptions + * Cost of Drake Warrior changed from 30 to 32 + * Cost of Drake Arbiter changed from 31 to 32 + * Cost of Drake Trasher changed from 31 to 32 + * Cost of Drake Flare changed from 35 to 33 + * Cost of Sky Drake changed from 30 to 28 + * Cost of Saurian Ambusher changed from 30 to 24 + * Cost of Saurian Oracle changed from 27 to 28 + * Cost of Saurian Soothsayer changed from 27 to 25 + * Cost of Dwarvish Steelclad changed from 32 to 36 + * Cost of Dwarvish Thunderguard changed from 30 to 27 + * Cost of Dwarvish Stalwart changed from 32 to 30 + * Cost of Dwarvish Berserker changed from 33 to 30 + * Cost of Outlaw changed from 28 to 26 + * Cost of Trapper changed from 27 to 21 + * Cost of Gryphon Master changed from 37 to 38 + * Cost of Swordsman changed from 25 to 29 + * Cost of Knight changed from 40 to 38 + * Cost of Lancer changed from 40 to 44 + * Cost of Dragoon changed from 34 to 27 + * Cost of Duelist changed from 32 to 29 + * Cost of Lieutenant changed from 35 to 34 + * Cost of Merman Warrior changed from 28 to 26 + * Cost of Ogre changed from 33 to 30 + * Cost of Goblin Knight changed from 32 to 28 + * Cost of Goblin Pillager changed from 32 to 28 + * Cost of Troll changed from 29 to 27 + * Cost of Troll Rocklobber changed from 29 to 25 + * Cost of Naga Warrior changed from 27 to 24 + * Cost of Orcish Crossbowman changed from 26 to 21 + * Cost of Orcish Slayer changed from 33 to 26 + * Cost of Elvish Hero changed from 30 to 26 + * Cost of Elvish Captain changed from 32 to 28 + * Cost of Elvish Marksman changed from 37 to 31 + * Cost of Elvish Ranger changed from 38 to 31 + * Cost of Elvish Rider changed from 31 to 32 + * Cost of Elvish Druid changed from 34 to 27 + * Cost of Elvish Sorceress changed from 34 to 32 + * Cost of Elder Wose changed from 31 to 27 + * Cost of Revenant changed from 28 to 31 + * Cost of Deathblade changed from 28 to 34 + * Cost of Dark Sorcerer changed from 32 to 33 + * Cost of Blood Bat changed from 21 to 22 + * Cost of Red Mage changed from 40 to 38 + * Cost of White Mage changed from 40 to 38 + * MP of Merman Spearman changed from 6 to 7 + * HP of Merman Spearman changed from 40 to 43 + * MP of Merman Javelineer increased from 6 to 7 + * HP of Merman Javelineer changed from 55 to 58 + * User interface + * Moved tutorial to campaigns menu + * Moved language button to icon + * "Core" type add-ons are now only accessible via hotkey. + * Removed "Classic" in-game theme. + * Textboxes now have a hover effect as well as an I-beam cursor. + * Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates + whether observers are allowed from whether the replay will be publicly available. + * Reworked styling of progress bars and the network transfer progress dialog. + * Moved the MP server list from a separate dialog to the Connect to Server dialog proper + and added functionality for managing player-defined servers (issue #4564). + * The load-game dialog can now see the directories used by Wesnoth 1.14, 1.12, etc. + * The search box in the Campaigns menu now takes campaign abbreviations and descriptions + into account. + * The recruit and recall dialogs have a tooltip over the level number to show what the unit can advance to (issue #4135) + * Lua API + * unit:transform() now takes an optional variation parameter + * Support side.variables for access to side variables, similar to unit.variables + * New read-write keys in unit userdata: ellipse, halo, description, renamable + * New functions for working with WML: wml.merge, wml.diff, wml.patch, wml.find_child, wml.attribute_count, wml.equal, wml.valid, wml.interpolate + * wesnoth.wml_matches_filter renamed to wml.matches_filter (the old name still works) + * Moved to units module: wesnoth.create_unit, wesnoth.get_unit, wesnoth.get_units, wesnoth.get_recall_units + * The wesnoth.units module now acts like a metatable for unit userdata. + * New wesnoth.units.find gets units on either the map or any side's recall list. + * Moved to interface module: wesnoth.scroll, wesnoth.zoom, wesnoth.get_mouseover_tile + * wesnoth.interface.get_displayed_unit aliased to wesnoth.unit.get_hovered + * unit portrait and recall_filter are now writable + * Moved to new sides module: wesnoth.get_sides, wesnoth.is_enemy, wesnoth.match_side, wesnoth.get_starting_location, wesnoth.set_side_id, all AI-related functions + * Functions that previously only took a side index as the first parameter now also accept the side proxy userdata. + * The wesnoth.sides module acts like a metatable for the side userdata. + * Added `__tostring` functions to a number of Wesnoth userdata types. + * Unit movetype functions renamed (defense_on, movement_on, vision_on, jamming_on, resistance_against). + The defense_on and resistance_against functions return the actual values, rather than the raw WML values. + * New function wesnoth.units.chance_to_be_hit is equivalent to deprecated wesonth.units.defense but conveys the meaning better. + * Unit movetype functions (excluding resistance) can take a location instead of a terrain code, for convenience + * Side proxy now has starting_location member + * Fix ai.aspects.grouping not returning the aspect's value + * New stringx module exposes various split/join functions used by the engine, as well as trim + * Wesnoth's format functions moved to stringx (format_conjunct_list, format_disjunct_list, vformat) + * location_set module extended to support set operators (& | ~ -) as well as a few additional functions + * WFL engine + * New functions resistance_on(), vision_cost(), jamming_cost() that work in gameplay contexts (eg filters) + * Unit object now has resistance, defense, movement_cost, vision_cost, jamming_cost, flying + * For FormulaAI, the game map object has an alternate access mode - `map.gamemap[loc(x,y)]` + * WML engine + * Support upkeep in StandardUnitFilter + * [effect]apply_to=variation now supports heal_full + * Support [set/clear_variable] inside [modify_unit/side] + * Support [variables] in [modify_side], as in [modify_unit] + * [filter_weapon] implemented in abilities used as weapons specials to be the same as true weapons specials (implement filter_weapon in [filter_student] instead of [filter_self]) + * All special weapons can be used in [abilities] now (this was not the case yet for [heal_on_hit], [plague] and [swarm]) + * Packaging + * The Wesnoth client now looks for the data/dist file when logging into the multiplayer server. + This file should contain one of the following values based on where the package is for: + Default, Steam, SourceForge, Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository + * Miscellaneous and bug fixes + * New build-dependency: Python3 is required to run the WML unit tests (on non-Windows) + * 80% of WML unit tests now run in a batch using a single instance of Wesnoth (non-Windows only) + * Fix --userdata-dir deprecation warning being printed when starting wesnoth without arguments + when -DPREFERENCES_DIR="..." was defined at compile time. + * Make wmllint recognize `[load_resource]` (issue #4538). + * Removed map scaling algorithm customization. Nearest-neighbor scaling will now + always be used. + * Make wmllint ignore race= keys if they are part of filters inside [unit_type] (issue #4105) + * Removed a few asserts from wmllint and postponed a few unit sanity checks to the closing of a [unit_type] tag (issue #4102) + * Added tool `tmx_trackplacer`, a file converter for editing map tracks with Tiled (PR #4464) + * Added tool trackviewer, which has the animation-preview functions of trackplacer (PR #4574) + * Removed the python2 trackplacer tool (issue #4365) + * Made wmlscope recognize and analyze optional macro arguments + * Made `map_file=Example.map` support looking in the `[binary_path]`'s "maps/" directory (issue #4633) + * Make wesnoth_addon_manager not generate packet.dump files any more (issue #4651) + * Improved handling of defense cap and {NOTE_DEFENSE_CAP} in wmllint (issue #4379) + * Removed the leftover Khalifate multiplayer faction files. (PR #4714) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +Version 1.15.2: + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + * AI: + * Experimental AI: + * Fix guardians being used for village actions + * Fix poisoners ignoring `[avoid]` tag + * Recruitment: add optional parameter `high_level_fraction` to make the ExpAI + recruit units of level 2 or higher + * Recruitment: adopt optional `randomness` parameter from the Rush Recruitment Micro AI + * Campaigns + * Delfador's Memoirs: + * S20: Improve leveling of units and give player a note about it (issue #4219) + * S21: Better indication that the book has gone missing (issue #4220) + * Descent into Darkness: + * Use set colors for each faction throughout the campaign + * Eastern Invasion: + * Updated to use the new mushroom terrains (PR #4335) + * Heir to the Throne: + * S04: Sea Orc uses now a portrait + * Northern Rebirth: + * Updated to use the new mushroom terrains + * The Rise of Wesnoth: + * Updated to use the new mushroom terrains + * Under the Burning Suns: + * Updated to use the new mushroom terrains (PR #4336) + * Wings of Victory: + * S01: Make easier on easy and improve flow of enemies + * Slight dialog improvements + * Editor + * Added an editor-only overlay for deprecated terrains (PR #4347) + * Re-enabled and updated the editor topics in the help browser (PR #4414) + * Language and i18n + * New translations: Ancient Greek + * Updated translations: British English, Czech, Chinese (Simplified), French, + Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish + * Set up for translating the Wings of Victory campaign (PR #4265) + * Changed the :help command's output to split over multiple lines + * Added translatable explanations of :droid, :help and :idle's arguments + * Allow carets in translatable strings - 'hint^Tb^Tf' will show 'Tb^Tf' to the user + * Removed translations: Old English (`ang`), Friulian (`fur_IT`) and Asturian (`ast`) + * Terrains + * Added new ^Tf mushroom terrain whose statistics are fungus+base terrain, as suggested by the existing graphics (PR #4299) + * Added Tb mushroom base terrain, which can be used alone or as Tb^Tf when a terrain with the fungus-only stats is wanted + * User interface + * Draw ellipses during draw/sheath animations (issue #1527). + * In the combat dialog and elsewhere, clicking the "Profile" button opens + the help on the correct unit variation (e.g., Walking Corpse (Swimmer)) (issue #4142). + * The attack dialog now shows the correct name of an inactive weapon special (issue #4352). + * Tooltips of sidebar, top bar, and status table now show a side's color's name in words, + for the colorblind (issue #1217). + * In the recruit dialog and recall dialog, units that are too expensive to recruit/recall + are grayed out (PR #4362, PR #4444, part of issue #1282). + * Hide the "Suppose Dead" key from the hotkeys list (it does nothing since 1.9.12) + * Sidebar: In replays with "View: Full Map", show all enemy units in "Damage versus:" tooltip + * Multiplayer Create Game screen now shows map previews for scenarios that use map_file= (PR #4407). + * Remember zoom level between play sessions (issue #1518) and add zoom options to context menu (issue #1213) + * Sidebar shows number of attacks left, for units that can attack multiple times per turn (issue #2667) + * Lua API + * Accessing wesnoth.theme_items.unit_status no longer prevents the unit + status (poisoned/slowed/etc) from being shown in the sidebar (issue #4079). + * side.flag is now writable. `wesnoth.set_side_id` remains supported (issue #4396). + * Units now have a `__tostring` method that shows their id and location. + * WML engine + * Ranges can now have upper limit "infinity" instead of using a big number like "99" or "99999" + * Print a deprecation warning for `[terrain_type]`'s partly-implemented `vision_alias` + * Special notes for units now use a new system, with a `[special_note]note=` tag: + * This tag is supported both in `[unit]` and in `[unit_type]`. If used in `[unit]`, it will override the type's notes. + * Standard special notes should now be added with `{NOTE_*}` instead of `{SPECIAL_NOTES_*}`. + * In `[effect]apply_to=profile`, `[special_note]` is now supported to add/remove special notes. + * Support for the deprecated "&image.png=text" syntax has been removed in all contexts - use the DescriptionWML attributes instead. + * Fix infinite recursion in SUF with [hides] and [filter_vision] (issue #1389). + * The {TRAIT_LOYAL} trait now adds the loyal overlay. + * The ellipse, overlay & image_mods attributes of units are now reset when a unit advances. This means those + attributes should now by default changed via [effect]. + * New tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some + unit type properties like advancement and recruit costs. + * New debug command :terrain for changing the terrain of the selected hex (PR #4405). + * New predefined macros `{LEFT_BRACE}` and `{RIGHT_BRACE}` (PR #4432). + * Weapon filtering `special=*` deprecated, replaced by new `special_id=*` and `special_type=*` (issue #3915). + * Miscellaneous and bug fixes + * Fixed :droid's arguments not all being optional (issue #4308). + * Ported the expand-terrain-macros, wmlflip, wmlparser, umc-dev/build/update_version, + wiki_grabber, ai_test and unused_functions tools to Python 3 + * It's now possible to chat with oneself in SP campaigns. Chat is shown in replays (issue #1111). + * Removed unused scoutDefault, journeylifter, wescamp_import and wmlvalidator Python tools + * Fixed wmlscope not correctly performing expansion of square braces in filenames in some conditions + * New help topic outlining common (and less common) reasons for losing a scenario (PR #4217). + * Add help text for some debug commands (part of issue #2500). + * Improve the terrain code's encapsulation and documentation (PR #4411). + * Fix duration=scenario objects expiry for units on the recall list at scenario end. + * Fix maps with scenario_generation= being unavailable in the editor. + * Passing relative paths to --user-data-dir is deprecated (part of PR #4449). However, on Windows relative paths + that start with `.\` are not deprecated. + * Removed incomplete joystick support. + * Removed option to disable unit and item halos. + * Added support to wmlxgettext for double-quote characters in translatable raw strings + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +Version 1.15.1: @@ -1516,7 +2248,7 @@ Cg - + @@ -1528,13 +2260,14 @@ Cg - + + diff --git a/projectfiles/Xcode/Resources/SDLMain.nib/keyedobjects.nib b/projectfiles/Xcode/Resources/SDLMain.nib/keyedobjects.nib index 95a3d6dd11dc..00725086d128 100644 Binary files a/projectfiles/Xcode/Resources/SDLMain.nib/keyedobjects.nib and b/projectfiles/Xcode/Resources/SDLMain.nib/keyedobjects.nib differ