diff --git a/data/multiplayer/scenarios/2p_Dark_Forecast.lua b/data/multiplayer/scenarios/2p_Dark_Forecast.lua index e7be319155f9..51d384058aa7 100644 --- a/data/multiplayer/scenarios/2p_Dark_Forecast.lua +++ b/data/multiplayer/scenarios/2p_Dark_Forecast.lua @@ -313,8 +313,6 @@ on_event("new turn", function() canrecruit=true, message= _ "The last and most powerful of these creatures are almost upon us. I feel that if we can finish them off in time, we shall be victorious.", } - - wml.variables["next_final_spawn"] = wesnoth.current.turn + wesnoth.random(1,2) end) -- after the first final spawn, spawn a new final spawn every 1 or 2 turns.