From 47fe0aabd2db4cbc96f12bc24c5369279225ac53 Mon Sep 17 00:00:00 2001 From: Chris Beck Date: Wed, 23 Jul 2014 14:58:39 -0400 Subject: [PATCH] change a log channel output to debug channel, in desktop/dbus This was requested by shadowm a week ago or so. --- src/desktop/dbus_notification.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/desktop/dbus_notification.cpp b/src/desktop/dbus_notification.cpp index 9081617c9d67..cd1a1f198507 100644 --- a/src/desktop/dbus_notification.cpp +++ b/src/desktop/dbus_notification.cpp @@ -37,6 +37,7 @@ using boost::uint32_t; static lg::log_domain log_desktop("desktop"); #define ERR_DU LOG_STREAM(err, log_desktop) #define LOG_DU LOG_STREAM(info, log_desktop) +#define DBG_DU LOG_STREAM(info, log_desktop) namespace { // anonymous namespace @@ -152,7 +153,7 @@ uint32_t send_dbus_notification(DBusConnection *connection, uint32_t replaces_id << "raw path =\'" << game_config::path << "\' / \'" << game_config::images::app_icon << "\'\n" << "normalized path =\'" << app_icon_ << "\'\n"; } else { - LOG_DU << "app_icon_=\'" << app_icon_ << "\'\n"; + DBG_DU << "app_icon_=\'" << app_icon_ << "\'\n"; } const char *app_icon = app_icon_.c_str();