diff --git a/data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg b/data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg index 133a40b17dc8..89d46562f180 100644 --- a/data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg +++ b/data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg @@ -97,7 +97,7 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok # wmllint: recognize Arvith {CHARACTER_STATS_ARVITH} - facing=sw + facing=nw [unit] id=Baran @@ -108,6 +108,7 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok side=1 {IS_HERO} x,y=31,21 + facing=se [modifications] {TRAIT_LOYAL} {TRAIT_INTELLIGENT} @@ -115,17 +116,17 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok [/unit] # The armed villagers, beware them - {NAMED_LOYAL_UNIT () Spearman 30 22 Alwyn (_ "Alwyn")} {FACING sw} - {NAMED_LOYAL_UNIT () Spearman 30 21 Brent (_ "Brent")} {FACING sw} - {NAMED_LOYAL_UNIT () Spearman 31 22 Cadell (_ "Cadell")} {FACING sw} - {NAMED_LOYAL_UNIT () Spearman 32 19 Dannen (_ "Dannen")} {FACING sw} - {NAMED_LOYAL_UNIT () Bowman 33 19 Efran (_ "Efran")} {FACING sw} - {NAMED_LOYAL_UNIT () Footpad 32 18 Faren (_ "Faren")} {FACING sw} + {NAMED_LOYAL_UNIT () Spearman 30 22 Alwyn (_ "Alwyn")} {FACING nw} + {NAMED_LOYAL_UNIT () Spearman 30 21 Brent (_ "Brent")} {FACING nw} + {NAMED_LOYAL_UNIT () Spearman 31 22 Cadell (_ "Cadell")} {FACING nw} + {NAMED_LOYAL_UNIT () Spearman 32 19 Dannen (_ "Dannen")} {FACING nw} + {NAMED_LOYAL_UNIT () Bowman 33 19 Efran (_ "Efran")} {FACING nw} + {NAMED_LOYAL_UNIT () Footpad 32 18 Faren (_ "Faren")} {FACING nw} # Arvith’s mercenary band - {NAMED_LOYAL_UNIT () Horseman 33 21 Tarek (_ "Tarek")} {FACING sw} - {NAMED_LOYAL_UNIT () Horseman 32 21 Hann (_ "Hann")} {FACING sw} - {NAMED_LOYAL_UNIT () Horseman 33 20 Magrid (_ "Magrid")} {FACING sw} + {NAMED_LOYAL_UNIT () Horseman 33 21 Tarek (_ "Tarek")} {FACING nw} + {NAMED_LOYAL_UNIT () Horseman 32 21 Hann (_ "Hann")} {FACING nw} + {NAMED_LOYAL_UNIT () Horseman 33 20 Magrid (_ "Magrid")} {FACING nw} [/side] # wmllint: validate-on @@ -148,6 +149,8 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok name= _ "Mordak" canrecruit=yes + facing=se + [ai] recruitment_ignore_bad_movement=yes grouping=no diff --git a/data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg b/data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg index 2516f19fdf83..8e1beabdfa41 100644 --- a/data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg +++ b/data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg @@ -71,6 +71,7 @@ Besides... I want my brother back." # wmllint: recognize Arvith {CHARACTER_STATS_ARVITH} + facing=ne shroud=yes [/side] # wmllint: validate-on @@ -96,6 +97,8 @@ Besides... I want my brother back." canrecruit=yes unrenamable=yes + facing=se + [unit] side=2 type=Elvish Scout @@ -237,6 +240,7 @@ Besides... I want my brother back." side=1 placement=leader generate_name=yes + facing=ne role=speaker [/unit] [/else] diff --git a/data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg b/data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg index 2fd482d661c8..c58296ef8460 100644 --- a/data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg +++ b/data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg @@ -61,6 +61,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be # wmllint: recognize Arvith {CHARACTER_STATS_ARVITH} + facing=nw shroud=yes [/side] # wmllint: validate-on @@ -90,11 +91,14 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be canrecruit=yes unrenamable=yes + facing=sw + [unit] id=Guard_leader name= _ "Guard" type=Assassin x,y=28,26 + facing=se [/unit] [unit] @@ -102,6 +106,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be name= _ "Guard" type=Bandit x,y=30,25 + facing=se [/unit] #ifdef HARD @@ -110,6 +115,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be name= _ "Guard" type=Bandit x,y=28,24 + facing=se [/unit] [unit] @@ -117,6 +123,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be name= _ "Guard" type=Bandit x,y=27,28 + facing=se [/unit] #endif [/side] @@ -137,6 +144,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be unrenamable=yes x,y=19,17 ai_special=guardian + facing=se [/unit] [unit] @@ -144,6 +152,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be type=Orcish Grunt x,y=18,16 ai_special=guardian + facing=se [/unit] [unit] @@ -151,6 +160,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be type=Orcish Grunt x,y=20,16 ai_special=guardian + facing=se [/unit] #ifdef HARD @@ -159,6 +169,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be type=Orcish Warrior x,y=15,17 ai_special=guardian + facing=se [/unit] [unit] @@ -166,6 +177,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be type=Orcish Warrior x,y=23,17 ai_special=guardian + facing=se [/unit] #endif [/side] diff --git a/data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg b/data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg index 18f1ef1d7e0f..ebecb4bf29b7 100644 --- a/data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg +++ b/data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg @@ -63,6 +63,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a # wmllint: recognize Arvith {CHARACTER_STATS_ARVITH} + facing=ne fog=yes [/side] # wmllint: validate-on @@ -90,6 +91,8 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a canrecruit=yes unrenamable=yes + facing=sw + [ai] [avoid] x=10-14 @@ -118,6 +121,8 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a name= _ "Reeve Hoban" canrecruit=yes unrenamable=yes + + facing=se [/side] {STARTING_VILLAGES 1 8}