From 4b2f26b2c5a2020b98ad656e40f3bab9b696f718 Mon Sep 17 00:00:00 2001 From: Nils Kneuper Date: Tue, 17 Jul 2018 22:50:25 +0200 Subject: [PATCH] updated British English translation (cherry-picked from commit 6295e82238e44135ba88577f9c6213cd95f04347) --- po/wesnoth-ai/en_GB.po | 178 ++++++++++++++++++++++++++++++-- po/wesnoth-anl/en_GB.po | 2 +- po/wesnoth-aoi/en_GB.po | 2 +- po/wesnoth-did/en_GB.po | 2 +- po/wesnoth-dm/en_GB.po | 2 +- po/wesnoth-dw/en_GB.po | 2 +- po/wesnoth-editor/en_GB.po | 2 +- po/wesnoth-ei/en_GB.po | 2 +- po/wesnoth-help/en_GB.po | 2 +- po/wesnoth-httt/en_GB.po | 2 +- po/wesnoth-l/en_GB.po | 2 +- po/wesnoth-lib/en_GB.po | 8 +- po/wesnoth-low/en_GB.po | 2 +- po/wesnoth-manual/en_GB.po | 25 ++++- po/wesnoth-multiplayer/en_GB.po | 2 +- po/wesnoth-nr/en_GB.po | 2 +- po/wesnoth-sof/en_GB.po | 2 +- po/wesnoth-sota/en_GB.po | 8 +- po/wesnoth-sotbe/en_GB.po | 2 +- po/wesnoth-tb/en_GB.po | 2 +- po/wesnoth-test/en_GB.po | 4 +- po/wesnoth-thot/en_GB.po | 2 +- po/wesnoth-trow/en_GB.po | 2 +- po/wesnoth-tsg/en_GB.po | 2 +- po/wesnoth-tutorial/en_GB.po | 2 +- po/wesnoth-units/en_GB.po | 2 +- po/wesnoth-utbs/en_GB.po | 2 +- po/wesnoth/en_GB.po | 2 +- 28 files changed, 222 insertions(+), 47 deletions(-) diff --git a/po/wesnoth-ai/en_GB.po b/po/wesnoth-ai/en_GB.po index 2467ff868186..e8144a203236 100644 --- a/po/wesnoth-ai/en_GB.po +++ b/po/wesnoth-ai/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: \n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:29 UTC\n" "PO-Revision-Date: 2018-02-15 13:13+1100\n" "Last-Translator: Wedge009 \n" @@ -131,6 +131,18 @@ msgstr "There are too many to fight, far too many. We must escape!" #. [event] #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:216 +#, fuzzy +#| msgid "" +#| "This is a reenactment of scenario The Elves Besieged of the mainline " +#| "campaign Heir to the Throne, just that the AI is playing Konrad's side " +#| "here. The goal is to move Konrad to the signpost in the northwest, while " +#| "keeping both Konrad and Delfador alive. The same AI as in scenario " +#| "Protect Unit is used.\n" +#| "\n" +#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " +#| "and adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "This is a reenactment of scenario The Elves Besieged of the mainline " "campaign Heir to the Throne, just that the AI is playing Konrad's side here. " @@ -141,7 +153,7 @@ msgid "" "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"span> at https://wiki.wesnoth.org/Micro_AIs for more information." msgstr "" "This is a re-enactment of scenario The Elves Besieged of the mainline " "campaign Heir to the Throne, just that the AI is playing Konrad's side here. " @@ -445,6 +457,22 @@ msgstr "Question for the Player" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/animals.cfg:353 +#, fuzzy +#| msgid "" +#| "It is possible to include a human-controlled Side 1, so that the action " +#| "stops once every turn for looking around (or to mess with things in debug " +#| "mode).\n" +#| "\n" +#| "Note that there is no end to this scenario. For demonstration purposes, " +#| "any unit that is killed is replaced by another unit of the same type at " +#| "the beginning of the next turn. In order to end the scenario, there's a " +#| "right-click option - but that only works in human-controlled mode. In AI-" +#| "only mode, you have to press 'Esc' or reload a previous savefile.\n" +#| "\n" +#| "Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added " +#| "and adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "It is possible to include a human-controlled Side 1, so that the action " "stops once every turn for looking around (or to mess with things in debug " @@ -459,7 +487,7 @@ msgid "" "Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"span> at https://wiki.wesnoth.org/Micro_AIs for more information." msgstr "" "It is possible to include a human-controlled Side 1, so that the action " "stops once every turn for looking around (or to mess with things in debug " @@ -549,6 +577,17 @@ msgstr "They there! We them get!" #. [event] #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:90 +#, fuzzy +#| msgid "" +#| "We need to hold that pass for as long as we can. Let's put our strongest " +#| "fighters on the front line and bring injured units to the back for " +#| "healing. If we're careful enough, we might even win this battle. I'll " +#| "join you as soon as I'm done recruiting and do my share of the fighting.\n" +#| "\n" +#| "Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be " +#| "added and adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "We need to hold that pass for as long as we can. Let's put our strongest " "fighters on the front line and bring injured units to the back for healing. " @@ -558,7 +597,7 @@ msgid "" "Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be " "added and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"span> at https://wiki.wesnoth.org/Micro_AIs for more information." msgstr "" "We need to hold that pass for as long as we can. Let's put our strongest " "fighters on the front line and bring injured units to the back for healing. " @@ -1385,6 +1424,19 @@ msgstr "Kraahhh!!!!" #. [event] #: data/ai/micro_ais/scenarios/guardians.cfg:516 +#, fuzzy +#| msgid "" +#| "Gryphons of the High Plains, look at all these enemies. They don't behave " +#| "normally. Most of them don't move at all unless we get close. Let's check " +#| "out how they react to us.\n" +#| "\n" +#| "Note to the player: the right-click context menu provides information " +#| "about each of the units' behavior.\n" +#| "\n" +#| "Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI " +#| "can be added and adapted to the need of a scenario easily using only WML " +#| "and the [micro_ai] tag. Check out the Micro AI wiki " +#| "page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "Gryphons of the High Plains, look at all these enemies. They don't behave " "normally. Most of them don't move at all unless we get close. Let's check " @@ -1396,7 +1448,7 @@ msgid "" "Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI " "can be added and adapted to the need of a scenario easily using only WML and " "the [micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"span> at https://wiki.wesnoth.org/Micro_AIs for more information." msgstr "" "Gryphons of the High Plains, look at all these enemies. They don't behave " "normally. Most of them don't move at all unless we get close. Let's see how " @@ -1467,6 +1519,20 @@ msgstr "Outlaw moves here" #. [event] #: data/ai/micro_ais/scenarios/hang_out.cfg:116 +#, fuzzy +#| msgid "" +#| "That outlaw over there is going to run for the keep in the southeast. " +#| "He's only going to recruit for three rounds before he'll start moving and " +#| "he and his footpads are much faster than we are. Let's make haste or " +#| "we'll never catch him.\n" +#| "\n" +#| "Note: This scenario uses a combination of two Micro AIs, the Hang Out " +#| "Micro AI which makes the Side 2 units remain around the keep for two " +#| "turns (while moving off castle tiles to allow for recruiting) and the " +#| "Messenger Escort AI which takes over after that. A Micro AI can be added " +#| "and adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "That outlaw over there is going to run for the keep in the southeast. He's " "only going to recruit for three rounds before he'll start moving and he and " @@ -1478,7 +1544,7 @@ msgid "" "moving off castle tiles to allow for recruiting) and the Messenger Escort AI " "which takes over after that. A Micro AI can be added and adapted to the " "need of a scenario easily using only WML and the [micro_ai] tag. Check out " -"the Micro AI wiki page at http://wiki.wesnoth." +"the Micro AI wiki page at https://wiki.wesnoth." "org/Micro_AIs for more information." msgstr "" "That outlaw over there is going to run for the keep in the south-east. He " @@ -1547,6 +1613,24 @@ msgstr "Rebels 2" #. [event] #: data/ai/micro_ais/scenarios/healer_support.cfg:79 +#, fuzzy +#| msgid "" +#| "In this scenario, we demonstrate the use of the Healer Support Micro AI. " +#| "This AI configures the healers of a side to stay behind the battle lines " +#| "and heal injured and/or threatened units rather than participate in the " +#| "attacks under all circumstances. It includes several configurable options " +#| "(which are set differently for the two sides in this scenario) that " +#| "determine how aggressive/careful the healers are, whether they also " +#| "attack, how much risk they are willing to take, etc.\n" +#| "\n" +#| "For clarity, each healer announces her upcoming support move. If you " +#| "don't want to see that each time, just hit 'esc' when it happens the " +#| "first time.\n" +#| "\n" +#| "Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be " +#| "added and adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "In this scenario, we demonstrate the use of the Healer Support Micro AI. " "This AI configures the healers of a side to stay behind the battle lines and " @@ -1562,7 +1646,7 @@ msgid "" "Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"span> at https://wiki.wesnoth.org/Micro_AIs for more information." msgstr "" "In this scenario, we demonstrate the use of the Healer Support Micro AI. " "This AI configures the healers of a side to stay behind the battle lines and " @@ -2007,6 +2091,32 @@ msgstr "" #. [event] #: data/ai/micro_ais/scenarios/patrols.cfg:217 +#, fuzzy +#| msgid "" +#| "You, as the player, are in charge of Gertburt's bandits in this scenario. " +#| "You can either simply watch the patrols move around, or you can move " +#| "units into their way. The three patrol units are instructed to behave " +#| "differently when facing enemy units:\n" +#| "\n" +#| "Konrad only attacks Gertburt, or any enemy unit that blocks his final " +#| "waypoint.\n" +#| "\n" +#| "The Swordsman never attacks at all.\n" +#| "\n" +#| "The Longbowman attacks any enemy unit he ends up next to at the end of " +#| "his move.\n" +#| "\n" +#| "They all have in common, however, that getting to their next waypoint " +#| "takes priority over attacking. They will thus prefer to move around " +#| "enemies rather than straight for them. Also, if a waypoint is occupied by " +#| "a unit they are not instructed to attack, they will (eventually) abandon " +#| "that waypoint once they get close enough and move on to the next one.\n" +#| "\n" +#| "The Patrol AI controlling all Side 2 units is coded as a Micro AI. A " +#| "Micro AI can be added and adapted to the need of a scenario easily using " +#| "only WML and the [micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/" +#| "Micro_AIs for more information." msgid "" "You, as the player, are in charge of Gertburt's bandits in this scenario. " "You can either simply watch the patrols move around, or you can move units " @@ -2030,7 +2140,7 @@ msgid "" "The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro " "AI can be added and adapted to the need of a scenario easily using only WML " "and the [micro_ai] tag. Check out the Micro AI wiki " -"page at http://wiki.wesnoth.org/Micro_AIs for more information." +"page at https://wiki.wesnoth.org/Micro_AIs for more information." msgstr "" "You, as the player, are in charge of Gertburt's bandits in this scenario. " "You can either simply watch the patrols move around, or you can move units " @@ -2153,6 +2263,19 @@ msgstr "" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/protect_unit.cfg:138 +#, fuzzy +#| msgid "" +#| "In this scenario, the AI playing the humans in the east (Langzhar) is " +#| "instructed to protect the wizard Rossauba, while moving him safely to the " +#| "signpost. On the other side, Koorzhar's units (in the west) will " +#| "primarily attack Rossauba, even if a better target is available. Do you " +#| "want to play either of the sides or let the AIs battle it out among " +#| "themselves?\n" +#| "\n" +#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " +#| "and adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "In this scenario, the AI playing the humans in the east (Langzhar) is " "instructed to protect the wizard Rossauba, while moving him safely to the " @@ -2163,7 +2286,7 @@ msgid "" "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"span> at https://wiki.wesnoth.org/Micro_AIs for more information." msgstr "" "In this scenario, the AI playing the humans in the east (Langzhar) is " "instructed to protect the wizard Rossauba, while moving him safely to the " @@ -2275,6 +2398,21 @@ msgstr "" #. [event] #: data/ai/micro_ais/scenarios/recruiting.cfg:90 +#, fuzzy +#| msgid "" +#| "If you have not changed anything in the scenario code, Side 1 uses the " +#| "Random Recruitment Micro AI, with swordsmen and peasants having been " +#| "given higher probability than the other units, and mages a middling " +#| "probability. This is not meant as a good recruitment pattern, it simply " +#| "serves as a demonstration how to use the AI.\n" +#| "\n" +#| "Side 2 uses the Rush Recruitment Micro AI (which is also used in the " +#| "Experimental AI).\n" +#| "\n" +#| "A Micro AI can be added and adapted to the need of a scenario easily " +#| "using only WML and the [micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/" +#| "Micro_AIs for more information." msgid "" "If you have not changed anything in the scenario code, Side 1 uses the " "Random Recruitment Micro AI, with swordsmen and peasants having been given " @@ -2287,7 +2425,7 @@ msgid "" "\n" "A Micro AI can be added and adapted to the need of a scenario easily using " "only WML and the [micro_ai] tag. Check out the Micro " -"AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more " +"AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more " "information." msgstr "" "If you have not changed anything in the scenario code, Side 1 uses the " @@ -2951,6 +3089,24 @@ msgstr "" #. [message]: speaker=narrator #: data/ai/micro_ais/scenarios/wolves.cfg:199 +#, fuzzy +#| msgid "" +#| "It is possible to include a human-controlled Side 1, so that the action " +#| "stops once every turn for looking around (or for messing with things in " +#| "debug mode). In human-controlled mode, several options are available " +#| "through the right-click menu, such as adding additional wolves to either " +#| "side, taking wolves off the map, adding peasants to the human-controlled " +#| "side or ending the scenario. This enables easy exploring of the wolf AI " +#| "behavior under different circumstances.\n" +#| "\n" +#| "Note that the leader of the human-controlled side, Rutburt, can move 99 " +#| "hexes per turn, so that it is always possible to keep him out of harm's " +#| "way.\n" +#| "\n" +#| "Also note that the wolves AI is coded as a Micro AI. A Micro AI can be " +#| "added and adapted to the need of a scenario easily using only WML and the " +#| "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." msgid "" "It is possible to include a human-controlled Side 1, so that the action " "stops once every turn for looking around (or for messing with things in " @@ -2967,7 +3123,7 @@ msgid "" "Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added " "and adapted to the need of a scenario easily using only WML and the " "[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +"span> at https://wiki.wesnoth.org/Micro_AIs for more information." msgstr "" "It is possible to include a human-controlled Side 1, so that the action " "stops once every turn for looking around (or for messing with things in " diff --git a/po/wesnoth-anl/en_GB.po b/po/wesnoth-anl/en_GB.po index 388847b9d7d9..28d3741be051 100644 --- a/po/wesnoth-anl/en_GB.po +++ b/po/wesnoth-anl/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-12 17:01 UTC\n" "PO-Revision-Date: 2018-02-15 13:14+1100\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-aoi/en_GB.po b/po/wesnoth-aoi/en_GB.po index e8cb0a4423e3..d89badb58cfc 100644 --- a/po/wesnoth-aoi/en_GB.po +++ b/po/wesnoth-aoi/en_GB.po @@ -1,7 +1,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-04 16:39 UTC\n" "PO-Revision-Date: 2017-05-15 19:45+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-did/en_GB.po b/po/wesnoth-did/en_GB.po index e4f07fb45f4f..cfb951fd5e61 100644 --- a/po/wesnoth-did/en_GB.po +++ b/po/wesnoth-did/en_GB.po @@ -1,7 +1,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-04 16:39 UTC\n" "PO-Revision-Date: 2018-02-10 01:53+1100\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-dm/en_GB.po b/po/wesnoth-dm/en_GB.po index 5e910ce6c60c..6f733a6c07e2 100644 --- a/po/wesnoth-dm/en_GB.po +++ b/po/wesnoth-dm/en_GB.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-12 17:01 UTC\n" "PO-Revision-Date: 2018-02-10 02:11+1100\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-dw/en_GB.po b/po/wesnoth-dw/en_GB.po index fca318ad77a8..afbcaa1bd78c 100644 --- a/po/wesnoth-dw/en_GB.po +++ b/po/wesnoth-dw/en_GB.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-12 17:01 UTC\n" "PO-Revision-Date: 2018-07-14 14:41+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-editor/en_GB.po b/po/wesnoth-editor/en_GB.po index 857058fcd746..056f3051b131 100644 --- a/po/wesnoth-editor/en_GB.po +++ b/po/wesnoth-editor/en_GB.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:26+0300\n" "PO-Revision-Date: 2018-05-06 21:23+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-ei/en_GB.po b/po/wesnoth-ei/en_GB.po index c6e569e10286..e894697887fe 100644 --- a/po/wesnoth-ei/en_GB.po +++ b/po/wesnoth-ei/en_GB.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 01:26 UTC\n" "PO-Revision-Date: 2017-03-20 07:24+1100\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-help/en_GB.po b/po/wesnoth-help/en_GB.po index 4c71ba6676cf..04d711cb48c5 100644 --- a/po/wesnoth-help/en_GB.po +++ b/po/wesnoth-help/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:26+0300\n" "PO-Revision-Date: 2018-07-14 14:43+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-httt/en_GB.po b/po/wesnoth-httt/en_GB.po index 82e8a8beea28..c01a519304fb 100644 --- a/po/wesnoth-httt/en_GB.po +++ b/po/wesnoth-httt/en_GB.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:30 UTC\n" "PO-Revision-Date: 2018-03-29 12:09+1100\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-l/en_GB.po b/po/wesnoth-l/en_GB.po index 385e5560b252..e55ae8833fa7 100644 --- a/po/wesnoth-l/en_GB.po +++ b/po/wesnoth-l/en_GB.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-04 16:40 UTC\n" "PO-Revision-Date: 2016-11-07 20:50+1100\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-lib/en_GB.po b/po/wesnoth-lib/en_GB.po index 61623bd78e62..29b40140bf48 100644 --- a/po/wesnoth-lib/en_GB.po +++ b/po/wesnoth-lib/en_GB.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:26+0300\n" "PO-Revision-Date: 2018-07-14 14:45+1000\n" "Last-Translator: Wedge009 \n" @@ -6178,9 +6178,13 @@ msgid "Observers not allowed" msgstr "Observers not allowed" #: src/gui/dialogs/multiplayer/lobby.cpp:957 +#, fuzzy +#| msgid "" +#| "Something is wrong with the addon version check database supporting the " +#| "multiplayer lobby. Please report this at http://bugs.wesnoth.org." msgid "" "Something is wrong with the addon version check database supporting the " -"multiplayer lobby. Please report this at http://bugs.wesnoth.org." +"multiplayer lobby. Please report this at https://bugs.wesnoth.org." msgstr "" "Something is wrong with the add-on version check database supporting the " "multiplayer lobby. Please report this at http://bugs.wesnoth.org." diff --git a/po/wesnoth-low/en_GB.po b/po/wesnoth-low/en_GB.po index 7bc94cc1552f..0710565f5d59 100644 --- a/po/wesnoth-low/en_GB.po +++ b/po/wesnoth-low/en_GB.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 01:26 UTC\n" "PO-Revision-Date: 2016-07-25 13:08+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-manual/en_GB.po b/po/wesnoth-manual/en_GB.po index ea38122664f2..eb93d7047de2 100644 --- a/po/wesnoth-manual/en_GB.po +++ b/po/wesnoth-manual/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.3.7+dev\n" -"POT-Creation-Date: 2017-09-21 23:28+0300\n" +"POT-Creation-Date: 2018-02-12 20:02+0300\n" "PO-Revision-Date: 2017-03-20 07:17+1100\n" "Last-Translator: Wedge009 \n" "Language-Team: English (British)
#: doc/manual/manual.en.xml:321 +#, fuzzy +#| msgid "" +#| "This will be your name on the multiplayer server. If you have an account " +#| "on the Wesnoth forums, you may use the same username and password for joining the " +#| "official server. A password box will pop up if a password is required for " +#| "the current username. You cannot use a registered name without the " +#| "password." msgid "" "This will be your name on the multiplayer server. If you have an account on " -"the Wesnoth forums, you " +"the Wesnoth forums, you " "may use the same username and password for joining the official server. A " "password box will pop up if a password is required for the current username. " "You cannot use a registered name without the password." @@ -670,9 +678,14 @@ msgstr "" #. type: Content of:
#: doc/manual/manual.en.xml:339 +#, fuzzy +#| msgid "" +#| "A complete list of official and user setup servers is listed at this " +#| "website: Multiplayer servers." msgid "" "A complete list of official and user setup servers is listed at this " -"website: Multiplayer servers." msgstr "" "A complete list of official and user set-up servers is listed at this " @@ -1727,8 +1740,12 @@ msgstr ":" #. type: Content of:
#: doc/manual/manual.en.xml:1153 +#, fuzzy +#| msgid "" +#| "Command mode" msgid "" -"Command mode" +"Command mode" msgstr "" "Command mode" diff --git a/po/wesnoth-multiplayer/en_GB.po b/po/wesnoth-multiplayer/en_GB.po index 8b5d504f4992..60114dc1b47c 100644 --- a/po/wesnoth-multiplayer/en_GB.po +++ b/po/wesnoth-multiplayer/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" "PO-Revision-Date: 2018-07-14 14:46+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-nr/en_GB.po b/po/wesnoth-nr/en_GB.po index bec9a95c4d1c..75be2dfcc169 100644 --- a/po/wesnoth-nr/en_GB.po +++ b/po/wesnoth-nr/en_GB.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: wescamp-i 18n\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" "PO-Revision-Date: 2018-07-14 14:47+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-sof/en_GB.po b/po/wesnoth-sof/en_GB.po index 3880092f5667..9e2c3b79df79 100644 --- a/po/wesnoth-sof/en_GB.po +++ b/po/wesnoth-sof/en_GB.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" "PO-Revision-Date: 2017-09-25 12:46+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-sota/en_GB.po b/po/wesnoth-sota/en_GB.po index af4c0b82c8a9..77c045ac7fe0 100644 --- a/po/wesnoth-sota/en_GB.po +++ b/po/wesnoth-sota/en_GB.po @@ -1,7 +1,7 @@ msgid "" msgstr "" "Project-Id-Version: \n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" "PO-Revision-Date: \n" "Last-Translator: Wedge009 \n" @@ -3064,16 +3064,14 @@ msgstr "We shall see." #, fuzzy #| msgid "" #| "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every " -#| "turn. He will die if he reaches zero. Villages will heal him four points, " -#| "and he will lose only two if he is resting." +#| "turn. He will die if he reaches zero." msgid "" "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. " "He will die if he reaches zero. Villages will heal him four points, and he " "will lose only two if he is resting." msgstr "" "Ras-Tabahn is sick. He is slowed, and will lose four hit-points every turn. " -"He will die if he reaches zero. Villages will heal him four points, and he " -"will lose only two if he is resting." +"He will die if he reaches zero." #. [message]: speaker=Ardonna #: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391 diff --git a/po/wesnoth-sotbe/en_GB.po b/po/wesnoth-sotbe/en_GB.po index 853a9d30194d..6a552ebfd692 100644 --- a/po/wesnoth-sotbe/en_GB.po +++ b/po/wesnoth-sotbe/en_GB.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" "PO-Revision-Date: 2018-05-16 15:49+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-tb/en_GB.po b/po/wesnoth-tb/en_GB.po index 5454127fd57a..320824b03101 100644 --- a/po/wesnoth-tb/en_GB.po +++ b/po/wesnoth-tb/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" "PO-Revision-Date: 2018-03-29 12:13+1100\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-test/en_GB.po b/po/wesnoth-test/en_GB.po index 3c7e63901f19..27dbe5dc5c2a 100644 --- a/po/wesnoth-test/en_GB.po +++ b/po/wesnoth-test/en_GB.po @@ -5,8 +5,8 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.5+dev\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2010-05-24 17:53+0200\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2017-05-29 21:55+0200\n" "PO-Revision-Date: 2009-07-07 05:59-0500\n" "Last-Translator: Eric S. Raymond \n" "Language-Team: English (British) \n" diff --git a/po/wesnoth-trow/en_GB.po b/po/wesnoth-trow/en_GB.po index fb1e1aaf2b6b..2b59faa7521e 100644 --- a/po/wesnoth-trow/en_GB.po +++ b/po/wesnoth-trow/en_GB.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-04 16:40 UTC\n" "PO-Revision-Date: 2015-12-11 22:30+1100\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-tsg/en_GB.po b/po/wesnoth-tsg/en_GB.po index 9097fc366c2f..c4a8cd9d8e85 100644 --- a/po/wesnoth-tsg/en_GB.po +++ b/po/wesnoth-tsg/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-12 17:02 UTC\n" "PO-Revision-Date: 2018-02-10 02:33+1100\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-tutorial/en_GB.po b/po/wesnoth-tutorial/en_GB.po index 6db387eff1f1..3dbfafb6d27d 100644 --- a/po/wesnoth-tutorial/en_GB.po +++ b/po/wesnoth-tutorial/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" "PO-Revision-Date: 2018-05-16 15:50+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-units/en_GB.po b/po/wesnoth-units/en_GB.po index 4d57a9c7f9ad..ee7ac818b2c7 100644 --- a/po/wesnoth-units/en_GB.po +++ b/po/wesnoth-units/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 01:27 UTC\n" "PO-Revision-Date: 2018-06-04 22:05+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth-utbs/en_GB.po b/po/wesnoth-utbs/en_GB.po index 95783cb454f5..3e3b05187fe1 100644 --- a/po/wesnoth-utbs/en_GB.po +++ b/po/wesnoth-utbs/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-02-12 17:02 UTC\n" "PO-Revision-Date: 2018-07-14 14:48+1000\n" "Last-Translator: Wedge009 \n" diff --git a/po/wesnoth/en_GB.po b/po/wesnoth/en_GB.po index 188cfe59889d..ccb8e86c802e 100644 --- a/po/wesnoth/en_GB.po +++ b/po/wesnoth/en_GB.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: en_GB\n" -"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-27 04:27+0300\n" "PO-Revision-Date: 2018-07-14 14:39+1000\n" "Last-Translator: Wedge009 \n"