diff --git a/projectfiles/Xcode/Fix_Xcode_Dependencies b/projectfiles/Xcode/Fix_Xcode_Dependencies index 5dad1723f709..1dcb11c088c1 100755 --- a/projectfiles/Xcode/Fix_Xcode_Dependencies +++ b/projectfiles/Xcode/Fix_Xcode_Dependencies @@ -50,7 +50,7 @@ if [ -z "$MY_PATH" ] ; then fi cd "$MY_PATH" -if ! [ -d "Wesnoth.xcodeproj" ]; then +if ! [ -d "The Battle for Wesnoth.xcodeproj" ]; then echo "Error: I am in bad directory! I must be in wesnoth/projectfiles/Xcode !" >&2 exit 1 fi diff --git a/projectfiles/Xcode/README.md b/projectfiles/Xcode/README.md index ff5ee29cf1d7..d1dac4f3c11b 100644 --- a/projectfiles/Xcode/README.md +++ b/projectfiles/Xcode/README.md @@ -35,7 +35,7 @@ Builds for maximum compiling speed, and uses the current OS as the SDK. If you j 2. Use `Finder` to navigate into `wesnoth/projectfiles/Xcode` . And now, there will be 2 options. 3. Double click on `Fix_Xcode_Dependencies` script and wait until it will be done. 5. (Optional) Compile translations as it is described in **Translations** section. -6. Now you can open `Wesnoth.xcodeproj` file in Xcode. +6. Now you can open `The Battle for Wesnoth.xcodeproj` file in Xcode. ## Translations To compile translations you need `gettext-tools` and `scons`. You can obtain these tools using `brew install gettext scons`. In the Terminal, `cd` to the Wesnoth root directory, and run `scons translations`. This will compile all the translations into a translations directory.