From 4eb6eab7e37f45d000336631f047a16fff1a4eaa Mon Sep 17 00:00:00 2001 From: gfgtdf Date: Mon, 19 Oct 2020 23:48:51 +0200 Subject: [PATCH] run wmlindent 2 --- .../scenarios/9_Caverns_of_Flame.cfg | 2 +- data/core/terrain-graphics/new-macros.cfg | 17 ++++++++--------- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg b/data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg index 9aea5541bcae..f094cc99b59b 100644 --- a/data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg +++ b/data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg @@ -10,7 +10,7 @@ {SCENARIO_MUSIC "the_dangerous_symphony.ogg"} {EXTRA_SCENARIO_MUSIC "heroes_rite.ogg"} -# {UNDERGROUND} + # {UNDERGROUND} [time] id=underground_SoF_volcano name= _ "Underground" diff --git a/data/core/terrain-graphics/new-macros.cfg b/data/core/terrain-graphics/new-macros.cfg index 298c99e7c7e8..2ccab850a159 100644 --- a/data/core/terrain-graphics/new-macros.cfg +++ b/data/core/terrain-graphics/new-macros.cfg @@ -2232,9 +2232,9 @@ _fak#endarg [/image] [/terrain_graphics] -# this last rule fixes some inconsistent behavior, -# that it is needed may be a sign that something above is not written correctly -# but merging it up into the above rule causes problems + # this last rule fixes some inconsistent behavior, + # that it is needed may be a sign that something above is not written correctly + # but merging it up into the above rule causes problems [terrain_graphics] map=" , * @@ -2269,10 +2269,9 @@ _fak#endarg #define NEW:WALL_CORNER TERRAINLIST ADJACENT IMAGESTEM -# default to some very unlikely terrain code, and not leaving empty in case that offends validation testing + # default to some very unlikely terrain code, and not leaving empty in case that offends validation testing #arg ALTERNATIVE -_off^Fp#endarg - +_off^Fp#endarg [terrain_graphics] map=" @@ -2482,8 +2481,8 @@ wall#endarg #arg BASE 54,72#endarg -# this is because I could not figure out how to get layering with base key to work for enough rotations in Xot^Edb -# there is a walls/dummy variation to suppress image-not-found errors + # this is because I could not figure out how to get layering with base key to work for enough rotations in Xot^Edb + # there is a walls/dummy variation to suppress image-not-found errors #arg OVERLAYIMAGE terrain/walls/dummy/dummy#endarg @@ -3850,7 +3849,7 @@ wall#endarg type={TERRAINLIST},{ADJACENT} [/tile] -# rotations=bl + # rotations=bl probability={PROB} [image]