diff --git a/src/game_initialization/flg_manager.cpp b/src/game_initialization/flg_manager.cpp index d798bd6f8115..d8e5ad21ff00 100644 --- a/src/game_initialization/flg_manager.cpp +++ b/src/game_initialization/flg_manager.cpp @@ -12,8 +12,6 @@ See the COPYING file for more details. */ -#define GETTEXT_DOMAIN "wesnoth-lib" - #include "game_initialization/flg_manager.hpp" #include "config.hpp" @@ -326,7 +324,7 @@ void flg_manager::update_available_leaders() available_leaders_.erase(pos, available_leaders_.end()); if(available_leaders_.size() > 1) { - available_leaders_.insert(available_leaders_.begin() + random_pos, _("Random")); + available_leaders_.insert(available_leaders_.begin() + random_pos, "random"); } } } diff --git a/src/gui/dialogs/multiplayer/faction_select.cpp b/src/gui/dialogs/multiplayer/faction_select.cpp index f6ae308d53b8..3860f79671d9 100644 --- a/src/gui/dialogs/multiplayer/faction_select.cpp +++ b/src/gui/dialogs/multiplayer/faction_select.cpp @@ -137,7 +137,7 @@ void faction_select::on_faction_select(window& window) if(unit) { const std::string icon = formatter() << unit->image() << "~RC(" << unit->flag_rgb() << ">" << tc_color_ << ")"; leaders.emplace_back("label", unit->type_name(), "icon", icon); - } else if(leader == _("Random")) { + } else if(leader == "random") { leaders.emplace_back("label", _("Random"), "icon", ng::random_enemy_picture); } else if(leader == "null") { leaders.emplace_back("label", font::unicode_em_dash);