diff --git a/data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg b/data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg index a4952cd36b58..9e53fd423f2f 100644 --- a/data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg +++ b/data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg @@ -121,31 +121,6 @@ I was so sure I had the answer! I was wrong. I wanted to believe that I was imag [event] name=prestart - - # The modifed bats were only needed for the ship - # transform them, and recruit only normal ones from now on - [disallow_recruit] - side=1 - type=Vampire Bat SotA - [/disallow_recruit] - [allow_recruit] - side=1 - type=Vampire Bat - [/allow_recruit] - [lua] - code = << - for i, u in ipairs(wesnoth.get_recall_units { type = 'Vampire Bat SotA, Blood Bat SotA, Dread Bat SotA' }) do - if u.type == 'Vampire Bat SotA' then - u:transform('Vampire Bat') - elseif u.type == 'Blood Bat SotA' then - u:transform('Blood Bat') - elseif u.type == 'Dread Bat SotA' then - u:transform('Dread Bat') - end - end - >> - [/lua] - {RECALL_LOYAL_UNITS} # Using a shroud_data file would work too, but this is easier to modify if