diff --git a/src/game_initialization/mp_game_utils.cpp b/src/game_initialization/mp_game_utils.cpp index 436c4506204e..c0029a21aa8e 100644 --- a/src/game_initialization/mp_game_utils.cpp +++ b/src/game_initialization/mp_game_utils.cpp @@ -40,8 +40,7 @@ static lg::log_domain log_network("network"); namespace mp { -// To remove radundant informaion in the clientside internal programmflow -// I want to remove these values from mp_settings so i need to readd them here +// This is for the wesnothd server, it expects a more detailed summary in [multiplayer] static void add_multiplayer_classification(config& multiplayer, saved_game& state) { multiplayer["mp_scenario"] = state.get_scenario_id();