diff --git a/changelog b/changelog index 59fb2a41ed1b..3754fd93f76c 100644 --- a/changelog +++ b/changelog @@ -229,7 +229,7 @@ Version 1.13.0-dev: * Added a new "Advanced Settings" button and dialog to campaign select. * Added new wml attributes to listbox: has_minimum and has_maximum. * Added a "Disable automatic moves" preference to disable automatic movements - at the begining of a turn. + at the beginning of a turn. * Fixed lower button row padding for GUI1 dialogs including Statistics and the Add-ons Manager (bugs #22379, #22791). * Fixed mouse tracking issue with workaround by changing the default window @@ -269,7 +269,7 @@ Version 1.13.0-dev: efffect as [lua] tags inside [scenario]). * enable side_for= in key [message] with [option]s. * added [effect] apply_to=fearless/healthy which is now used by - healty/fearless traits instead of hardcoding the id of those traits in c++. + healthy/fearless traits instead of hardcoding the id of those traits in c++. * added support for a shuffle key in the [music] music to allow selecting between random and non-random music play (bug #19653) * Fixed a bug that prevented [animate_unit] from displaying death or victory @@ -292,7 +292,7 @@ Version 1.13.0-dev: * replace 'fight_on_without_leader'=yes/no with defeat_condition=no_leader/ no_units/always/never which allows the wml developer to decide when a side is considered defeated - * Fix Fisher-Yates implemenation of Lua helper.shuffle (bug #21706) + * Fix Fisher-Yates implementation of Lua helper.shuffle (bug #21706) * Fixed issues with the ~BG() image path function not always working with cached images. * Idle controlled sides now serialize as human controlled.