From 60d24516ef9a6493c0e53e7f22c06ee18c01a5f2 Mon Sep 17 00:00:00 2001 From: DisherProject Date: Mon, 15 Oct 2018 16:23:41 +0200 Subject: [PATCH] TRoW S6: Replace old sound with unit's own defending animation --- .../scenarios/06_Temple_in_the_Deep.cfg | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg b/data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg index 6d094a11634f..5388f4072dc8 100644 --- a/data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg +++ b/data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg @@ -256,9 +256,22 @@ [/then] [else] - [sound] - name=ugg.wav - [/sound] + [animate_unit] + [filter] + id=$unit.id + [/filter] + flag=defend + hits=yes + [primary_attack] + range=melee + [/primary_attack] + [secondary_attack] + name=$unit.attack[0].name + [/secondary_attack] + [facing] + x,y=13,0 + [/facing] + [/animate_unit] [message] speaker=narrator