From 64da2e34b92ef8a9101e60b8956b9cb3badc58f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Severin=20Gl=C3=B6ckner?= Date: Mon, 3 Sep 2018 14:57:15 +0200 Subject: [PATCH] NR S12: hide empty sides There has been a report that some scenario would be nearly unbeatable if they are empty in the first place, so this has the side effect of not showing the player that he misses something. (Nevertheless, they should be hidden) [ci skip] --- .../Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg b/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg index 27235167a308..aa99bd6ae380 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg @@ -293,6 +293,11 @@ y=3,4,5,3,4,5,3,4,5 terrain=Gs^Fp [/terrain] + + [modify_side] + sie=4 + hidden=yes + [/modify_side] [/then] [/if] @@ -353,6 +358,12 @@ {CLEAR_VARIABLE place_eryssa_at} {CLEAR_VARIABLE eryssa_starts_at} [/then] + [else] + [modify_side] + sie=5 + hidden=yes + [/modify_side] + [/else] [/if] # Recall heroes