From 6a7bd052509cb455dbe17911ce8753477acc1d02 Mon Sep 17 00:00:00 2001 From: Charles Dang Date: Wed, 9 May 2018 18:18:11 +1100 Subject: [PATCH] Revert "MP Lobby: reduced frequency of network polls (100ms -> 1000ms)" This reverts commit 5fd833a91af57df3134e4e87a1d36b23c2811652. It was causing the lobby to lag up to *three minutes* behind current activity due to multiple data packets being queued (see #3046). It seems 100 ms was enough to mask this issue. --- src/game_config.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game_config.cpp b/src/game_config.cpp index 42ed97f7b003..a49571167e1d 100644 --- a/src/game_config.cpp +++ b/src/game_config.cpp @@ -83,7 +83,7 @@ double hex_brightening = 1.25; // int cache_compression_level = 6; -unsigned lobby_network_timer = 1000; +unsigned lobby_network_timer = 100; unsigned lobby_refresh = 4000; const std::string observer_team_name = "observer";