From 6d79c417d42caff06d692b44335c7e8a81d7897c Mon Sep 17 00:00:00 2001 From: Chris Beck Date: Mon, 14 Apr 2014 12:20:50 -0400 Subject: [PATCH] fixup user displayed strings revisions + missing translation mark thanks to Ivanovic for permitting this: http://www.wesnoth.org/irclogs/2014/04/%23wesnoth-dev.2014-04-13.log --- src/multiplayer_lobby.cpp | 6 +++--- src/playmp_controller.cpp | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/multiplayer_lobby.cpp b/src/multiplayer_lobby.cpp index a084a7601ef9..bfea27e66757 100644 --- a/src/multiplayer_lobby.cpp +++ b/src/multiplayer_lobby.cpp @@ -873,14 +873,14 @@ lobby::lobby(game_display& disp, const config& cfg, chat& c, config& gamelist) : search_string_(preferences::fi_text()) { std::vector replay_options_strings_; - replay_options_strings_.push_back(_("Normal")); + replay_options_strings_.push_back(_("Normal replays")); replay_options_strings_.push_back(_("Quick replays")); - replay_options_strings_.push_back(_("Enter blindfolded")); + replay_options_strings_.push_back(_("Enter game blindfolded")); replay_options_.set_items(replay_options_strings_); std::string help_string1 = _("Skip quickly to the active turn when observing"); - std::string help_string2 = _("Do not show replay turns"); + std::string help_string2 = _("Do not show the map until given control of a side"); replay_options_.set_help_string(help_string1 + " / " + help_string2); replay_options_.set_selected(0); diff --git a/src/playmp_controller.cpp b/src/playmp_controller.cpp index 90c06ab3e53f..2beee06ebe17 100644 --- a/src/playmp_controller.cpp +++ b/src/playmp_controller.cpp @@ -603,7 +603,7 @@ bool playmp_controller::can_execute_command(const hotkey::hotkey_command& cmd, i void playmp_controller::do_idle_notification() { - resources::screen->add_chat_message(time(NULL), "Wesnoth", 0, - "This side is in an idle state. To proceed with the game, the host must assign it to another controller.", + resources::screen->add_chat_message(time(NULL), "", 0, + _ ("This side is in an idle state. To proceed with the game, it must be assigned to another controller. You may use :droid, :control or :give_control for example."), events::chat_handler::MESSAGE_PUBLIC, false); }