diff --git a/RELEASE_NOTES b/RELEASE_NOTES index 80a510eaafc7..9f161b33a6bc 100644 --- a/RELEASE_NOTES +++ b/RELEASE_NOTES @@ -31,12 +31,14 @@ KNOWN BUGS [/list] [*] Legend of wesmere campaign has some bugs in mp: [list] - [*]In some scenarios Human sides get too much or too few carryover gold. - [*]Bugs when using shuffle sides. + [*]In some scenarios the players get too much or too few carryover gold (which makes some scenarios badly balanced in gerneral). + [*]Using 'shuffle sides' in Legend of wesmere will cause several bugs. + [*]In some scenarios sides get additional recuits from a randomly picked mp faction. [/list] [*] OOS can still happen in multiplayer games: [list] [*][bug] 23316 [/bug] if first a game is reloaded in multiplayer and then moves are undone that were made before saving the game OOS will appear. + [*] Undoing moves after a controller was changed during that turn of that side (for example with :control or becasue a players left) causes OOS. [*] Putting units on the recall list with wml/lua causes OOS if that unit is recalled by the player in the same scenario where it was put to the recall list. This can be fixed by giving the unit an id manually in a synced way. [/list] [*]Example issue 2 (bug [bug]98765[/bug]).