From 74589a642c13c9ceaf81a6c06071ea1604951e62 Mon Sep 17 00:00:00 2001 From: josteph Date: Sat, 19 Oct 2019 21:32:24 +0000 Subject: [PATCH] Fixes from SpellingMistakes --- data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg | 2 +- .../Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg | 6 +++--- data/campaigns/Wings_of_Victory/story/drakipedia.txt | 2 +- data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg | 2 +- data/core/help.cfg | 2 +- data/core/units/humans/Loyalist_Cavalier.cfg | 2 +- data/core/units/orcs/Ruler.cfg | 2 +- 7 files changed, 9 insertions(+), 9 deletions(-) diff --git a/data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg b/data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg index 895e581a1634..087b555e639f 100644 --- a/data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg +++ b/data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg @@ -147,7 +147,7 @@ [/message] [message] speaker=Owaec - message= _ "But what happened to the people living on it?" + message= _ "But what happened to the people who lived on the island?" [/message] [message] speaker=Dacyn diff --git a/data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg b/data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg index 938074a3d309..99fb7daf43fb 100644 --- a/data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg +++ b/data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg @@ -63,7 +63,7 @@ background=story/arrival_of_the_heir.png [/part] [part] - story= _ "But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne." + story= _ "But I failed. I was too late. I entered the chambers of the youngest prince, Prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne." background=story/arrival_of_the_heir.png [/part] [part] @@ -80,7 +80,7 @@ background=story/arrival_of_the_heir.png [/part] [part] - story= _ "I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west." + story= _ "I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Asheviere’s evil, this Li’sar is fit for the throne. She is the rightful queen, from a long line of kings, stretching all the way back to the seafarers of old from the west." background=story/arrival_of_the_heir.png [/part] [part] @@ -353,7 +353,7 @@ [message] speaker=Konrad {KONRAD_VARIATION mad} - message= _ "Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!" + message= _ "Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young Prince Konrad! For WESNOTH!" [/message] [message] speaker=narrator diff --git a/data/campaigns/Wings_of_Victory/story/drakipedia.txt b/data/campaigns/Wings_of_Victory/story/drakipedia.txt index 7e16acca677c..408c4c29c152 100644 --- a/data/campaigns/Wings_of_Victory/story/drakipedia.txt +++ b/data/campaigns/Wings_of_Victory/story/drakipedia.txt @@ -40,7 +40,7 @@ Wikidrakia Drake not determined by biology: they recruit their members from all of the other castes. -* Ceramics -- The drakes work metal, but are are masters in the +* Ceramics -- The drakes work metal, but are masters in the craftsmanship of making ceramics. Only the burners can generate the amount of heat to cure the pieces to full strength. diff --git a/data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg b/data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg index edb81301e0d4..85d3a378ab33 100644 --- a/data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg +++ b/data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg @@ -323,7 +323,7 @@ image=wesnoth-icon.png message= _ "Weapon specials are special attack modifiers that make certain attacks more powerful. Once again, in this case, the Shaman has the Slows special on her entangle attack. When this attack is used on an enemy, it will halve the damage they do for one turn. Other weapon specials include First Strike, which allows that attack to always hit first no matter who attacks first, and Magical, which gives that attack a constant 70% chance to hit. -A full list of abilities and weapons specials, along with traits, may be found in help." +A full list of abilities and weapons specials, along with traits, may be found in the help (default hotkey: F1)." [/message] [/event] diff --git a/data/core/help.cfg b/data/core/help.cfg index f227d82c2e38..3ab4eb87145d 100644 --- a/data/core/help.cfg +++ b/data/core/help.cfg @@ -95,7 +95,7 @@ title= _ "Introduction" text="src=misc/logo-bg.png~BLIT(misc/logo.png) align=middle box=no" + _ " -text='Battle for Wesnoth' is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, text='Battle for Wesnoth' strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arise a wealth of strategy, making the game easy to learn but a challenge to master. +text='Battle for Wesnoth' is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, text='Battle for Wesnoth' strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arises a wealth of strategy, making the game easy to learn but a challenge to master. The following pages outline all you need to know to play Wesnoth. As you play, new information is added to the various categories as you come across new aspects of the game. For more detailed information on special situations and exceptions, follow the included links." [/topic] diff --git a/data/core/units/humans/Loyalist_Cavalier.cfg b/data/core/units/humans/Loyalist_Cavalier.cfg index a30f23a333b9..8ae25e390a5c 100644 --- a/data/core/units/humans/Loyalist_Cavalier.cfg +++ b/data/core/units/humans/Loyalist_Cavalier.cfg @@ -18,7 +18,7 @@ #extra resistance for these units usage=scout # wmllint: notecheck off - description= _ "Cavaliers are masters at the use of both sword and crossbow from horseback. Their combination of striking power and mobility is fearsome; and they have a reputation for dash and aggressiveness to match it. The daring deeds of Cavaliers are the subject of many a tale and song." + description= _ "Cavaliers are masters at the use of both sword and crossbow from horseback. Their combination of striking power and mobility is fearsome, and they have a reputation for dash and aggressiveness to match it. The daring deeds of Cavaliers are the subject of many a tale and song." {NOTE_DEFENSE_CAP} die_sound=horse-die.ogg [movement_anim] diff --git a/data/core/units/orcs/Ruler.cfg b/data/core/units/orcs/Ruler.cfg index 042bd32d1ca7..d7f3d72b2226 100644 --- a/data/core/units/orcs/Ruler.cfg +++ b/data/core/units/orcs/Ruler.cfg @@ -15,7 +15,7 @@ advances_to=Orcish Sovereign cost=35 usage=mixed fighter - description= _ "Any orc who can keep a large tribe from feuding and in-fighting is often unusually intelligent and commanding, and is inevitably very strong as well. They are skilled with both sword and crossbow, but their real talent lies in their rare ability to rally other orcs to battle, to give orders that are followed not out of fear, but loyalty." + description= _ "Any orc who can keep a large tribe from feuding and in-fighting is often unusually intelligent and commanding, and is inevitably very strong as well. They are skilled with both sword and crossbow, but their real talent lies in their rare ability to rally other orcs to battle, to give orders that are followed out of loyalty, rather than fear." {NOTE_LEADERSHIP} die_sound={SOUND_LIST:ORC_DIE} {DEFENSE_ANIM_RANGE "units/orcs/ruler-defend-2.png" "units/orcs/ruler-defend-1.png" {SOUND_LIST:ORC_HIT} melee}