diff --git a/data/ai/micro_ais/scenarios/recruiting.cfg b/data/ai/micro_ais/scenarios/recruiting.cfg index 281cf5e970df..c4da46dee754 100644 --- a/data/ai/micro_ais/scenarios/recruiting.cfg +++ b/data/ai/micro_ais/scenarios/recruiting.cfg @@ -64,6 +64,10 @@ type=Swordsman,Peasant probability=8 [/probability] + [probability] + type=Mage + probability=4 + [/probability] skip_low_gold_recruiting=yes [/micro_ai] @@ -83,7 +87,7 @@ {MESSAGE Langzhar "" "" _"Just watch the recruiting of both sides and see if it is what you would expect. The recruitment lists cover level 0 to level 2 units, in order to make differences more obvious."} # wmllint: unbalanced-on - {MESSAGE narrator "wesnoth-icon.png" "Notes" _"If you have not changed anything in the scenario code, Side 1 uses the Random Recruitment Micro AI, with swordsmen and peasants having been given higher probability than the other units. This is not meant as a good recruitment pattern, it simply serves as a demonstration how to use the AI. + {MESSAGE narrator "wesnoth-icon.png" "Notes" _"If you have not changed anything in the scenario code, Side 1 uses the Random Recruitment Micro AI, with swordsmen and peasants having been given higher probability than the other units, and mages a middling probability. This is not meant as a good recruitment pattern, it simply serves as a demonstration how to use the AI. Side 2 uses the Rush Recruitment Micro AI (which is also used in the Experimental AI).