From 7721e8af3aa08802211ec489f02ffed103758b04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Severin=20Gl=C3=B6ckner?= Date: Tue, 19 Oct 2021 18:55:27 +0200 Subject: [PATCH] WC2: support 10th side on field --- data/campaigns/World_Conquest/lua/game_mechanics/color.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/campaigns/World_Conquest/lua/game_mechanics/color.lua b/data/campaigns/World_Conquest/lua/game_mechanics/color.lua index 6dd8a0b61cea..c84b725ba765 100644 --- a/data/campaigns/World_Conquest/lua/game_mechanics/color.lua +++ b/data/campaigns/World_Conquest/lua/game_mechanics/color.lua @@ -44,7 +44,7 @@ end function wesnoth.wml_actions.wc2_fix_colors(cfg) local player_sides = wesnoth.sides.find(wml.get_child(cfg, "player_sides")) local other_sides = wesnoth.sides.find { { "not", wml.get_child(cfg, "player_sides") } } - local available_colors = { "red", "blue", "green", "purple", "black", "brown", "orange", "white", "teal" } + local available_colors = { "red", "blue", "green", "purple", "black", "brown", "orange", "white", "teal", "gold" } local taken_colors = {} for i, side in ipairs(player_sides) do